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canvas-replacement.js
260 lines (217 loc) · 19 KB
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canvas-replacement.js
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/**
😴
@file canvas replacement
@summary WebGLazy bitsy integration (this one's mostly just for me)
@license MIT
@version 2.1.0
@author Sean S. LeBlanc
@description
Replaces bitsy canvas with a responsive WebGL canvas (this one's mostly just for me)
HOW TO USE:
1. Copy-paste this script into a script tag after the bitsy source
2. For finer scaling, edit `var text_scale = 2` and `var scale = 4` in the bitsy source to `var text_scale = 1` and `var scale = 2`
3. Edit the hackOptions object passed to the `new WebGLazy` call as needed
The shader used to render the canvas can be overriden by including script tags
with `id='shader-frag'` and `type='x-shader/x-fragment'
e.g.
<script id='shader-frag' type='x-shader/x-fragment'>
// uv-wave fragment shader
precision mediump float;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform float time;
uniform vec2 resolution;
void main(){
vec2 coord = gl_FragCoord.xy;
vec2 uv = coord.xy / resolution.xy;
uv.x += sin(uv.y * 10.0 + time / 200.0) / 60.0;
uv.y += cos(uv.x * 10.0 + time / 200.0) / 60.0;
vec3 col = texture2D(tex0,uv).rgb;
gl_FragColor = vec4(col, 1.0);
}
(closing script tag omitted in comment to avoid confusing browser)
*/
this.hacks = this.hacks || {};
this.hacks.canvas_replacement = (function (exports,bitsy) {
'use strict';
var hackOptions = {
glazyOptions: {
background: "black",
scaleMode: "MULTIPLES", // use "FIT" if you prefer size to pixel accuracy
allowDownscaling: true,
disableFeedbackTexture: true, // set this to false if you want to use the feedback texture
},
init: function(glazy) {
// you can set up any custom uniforms you have here if needed
// e.g. glazy.glLocations.myUniform = glazy.gl.getUniformLocation(glazy.shader.program, 'myUniform');
},
update: function(glazy) {
// you can update any custom uniforms you have here if needed
// e.g. glazy.gl.uniform1f(glazy.glLocations.myUniform, 0);
},
};
bitsy = bitsy && bitsy.hasOwnProperty('default') ? bitsy['default'] : bitsy;
var classCallCheck=function(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")},createClass=function(){function t(t,e){for(var i=0;i<e.length;i++){var s=e[i];s.enumerable=s.enumerable||!1, s.configurable=!0, "value"in s&&(s.writable=!0), Object.defineProperty(t,s.key,s);}}return function(e,i,s){return i&&t(e.prototype,i), s&&t(e,s), e}}();function Gl(t){if(!Gl.context&&(Gl.context=t.getContext("webgl")||t.getContext("experimental-webgl"), !Gl.context))throw"No WebGL support";return Gl.context}var Shader=function(){function t(e,i){classCallCheck(this,t), this.gl=new Gl, this.vertSource=e, this.fragSource=i, this.program=this.gl.createProgram();try{this.vertShader=this.compileShader(this.vertSource,this.gl.VERTEX_SHADER), this.fragShader=this.compileShader(this.fragSource,this.gl.FRAGMENT_SHADER);}catch(t){throw this.gl.deleteProgram(this.program), delete this.program, console.error("Couldn't create shader: ",t), t}this.gl.attachShader(this.program,this.vertShader), this.gl.deleteShader(this.vertShader), delete this.vertShader, this.gl.attachShader(this.program,this.fragShader), this.gl.deleteShader(this.fragShader), delete this.fragShader, this.gl.linkProgram(this.program);}return createClass(t,[{key:"compileShader",value:function(t,e){try{var i=this.gl.createShader(e);if(this.gl.shaderSource(i,t), this.gl.compileShader(i), !this.gl.getShaderParameter(i,this.gl.COMPILE_STATUS))throw this.gl.getShaderInfoLog(i);return i}catch(i){throw console.error("Couldn't compile shader ("+e+"): ",t,i), i}}},{key:"useProgram",value:function(){this.gl.useProgram(this.program);}}]), t}(),Texture=function(){function t(e,i){classCallCheck(this,t), this.gl=new Gl, this.source=e, this.texture=this.gl.createTexture(), this.bind(i), this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,this.source), this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,!0), this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.NEAREST), this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.NEAREST), this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE), this.gl.bindTexture(this.gl.TEXTURE_2D,null);}return createClass(t,[{key:"update",value:function(){this.bind(), this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,!0), this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,this.source), this.gl.bindTexture(this.gl.TEXTURE_2D,null);}},{key:"bind",value:function(t){var e=t||this.lastBoundId||0;this.gl.activeTexture(this.gl.TEXTURE0+e), this.gl.bindTexture(this.gl.TEXTURE_2D,this.texture), this.lastBoundId=e;}}]), t}(),WebGLazy=function(){function t(e){var i=this;classCallCheck(this,t), this.main=function(t){i.lastTime=i.curTime, i.curTime=(t||i.now())-i.startTime, i.deltaTime=i.curTime-i.lastTime, i.accumulator+=i.deltaTime, i.accumulator>i.timestep&&(i.render(), i.accumulator-=i.timestep), i.requestAnimationFrame(i.main);}, this.options=e||{}, this.sources=this.options.sources||["canvas","video","img"], this.source=this.options.source||this.getSource(), this.hideSource=void 0===this.options.hideSource||this.options.hideSource, this.background=this.options.background||"black", this.options.scaleMultiplier=this.options.scaleMultiplier||1, this.scaleMultiplier=this.options.scaleMultiplier, this.scaleMode=void 0!==this.options.scaleMode?this.options.scaleMode:this.constructor.SCALE_MODES.FIT, this.allowDownscaling=this.options.allowDownscaling||!1, this.timestep=this.options.timestep||1/60*1e3, this.disableFeedbackTexture=!!this.options.disableFeedbackTexture, this.disableMouseEvents=!!this.options.disableMouseEvents, (void 0===this.options.autoInit||this.options.autoInit)&&this.init();}return createClass(t,[{key:"getSource",value:function(){var t,e=[];for(t=0;t<this.sources.length;++t)e.push(Array.prototype.slice.call(document.getElementsByTagName(this.sources[t])));if(0===(e=Array.prototype.concat.apply([],e)).length)throw"Couldn't find an element from "+this.sources+" to use as a source";return e[0]}},{key:"insertStylesheet",value:function(){this.style=document.createElement("style"), document.head.appendChild(this.style), this.style.innerHTML="\nhtml,body,div#canvasContainer{\n\tpadding:0;\n\tmargin:0;\n\n\twidth:100%;\n\theight:100%;\n\n\ttop:0;\n\tleft:0;\n\tright:0;\n\tbottom:0;\n\n\tbackground: "+this.background+";\n\tcolor:#FFFFFF;\n\n\toverflow:hidden;\n\n\t"+(this.hideSource?"visibility: hidden!important;":"")+"\n}\n\ncanvas#outputCanvas{\n\timage-rendering: optimizeSpeed;\n\timage-rendering: -webkit-crisp-edges;\n\timage-rendering: -moz-crisp-edges;\n\timage-rendering: -o-crisp-edges; \n\timage-rendering: crisp-edges;\n\timage-rendering: -webkit-optimize-contrast;\n\timage-rendering: optimize-contrast;\n\timage-rendering: pixelated;\n\t-ms-interpolation-mode: nearest-neighbor;\n\n\tposition:absolute;\n\tmargin:auto;\n\ttop:0;\n\tleft:-1000%;\n\tright:-1000%;\n\tbottom:0;\n\n\t\t\t"+(this.hideSource?" visibility: visible!important;":"")+"\n\t\t\t"+(this.scaleMode===this.constructor.SCALE_MODES.MULTIPLES?"\n\ttransition:\n\t\twidth 0.2s cubic-bezier(0.22, 1.84, 0.88, 0.77),\n\t\theight 0.2s cubic-bezier(0.22, 1.84, 0.88, 0.77);":"")+"\n};";}},{key:"init",value:function(){this.size={x:this.source.width||this.source.style.width,y:this.source.height||this.source.style.height}, this.size.x*=this.options.scaleMultiplier||1, this.size.y*=this.options.scaleMultiplier||1, this.ratio=this.size.x/this.size.y, this.insertStylesheet(), this.canvasContainer=document.createElement("div"), this.canvasContainer.id="canvasContainer", this.allowDownscaling||(this.canvasContainer.style.minWidth=this.size.x+"px", this.canvasContainer.style.minHeight=this.size.y+"px"), this.canvas=document.createElement("canvas"), this.canvas.id="outputCanvas", this.canvas.width=this.size.x, this.canvas.height=this.size.y, this.canvas.style.width=this.canvas.style.height=0, this.canvasContainer.appendChild(this.canvas), document.body.appendChild(this.canvasContainer);try{this.gl=new Gl(this.canvas), this.render=this.renderGL;}catch(t){console.warn("Falling back to canvas rendering: ",t), this.render=this.renderCanvas, this.canvas2d=this.canvas.getContext("2d");}if(this.gl){var t,e,i=document.getElementById("shader-vert"),s=document.getElementById("shader-frag");i&&(t=i.innerHTML), s&&(e=s.innerHTML), t=t||"\n// default vertex shader\nattribute vec4 position;\nvoid main() {\n\tgl_Position = position;\n}", e=e||"\n// default fragment shader\nprecision mediump float;\nuniform sampler2D tex0;\nuniform sampler2D tex1;\nuniform vec2 resolution;\n\nvoid main() {\n\tvec2 coord = gl_FragCoord.xy;\n\tvec2 uv = coord.xy / resolution.xy;\n\tgl_FragColor = vec4(texture2D(tex0, uv).rgb, 1.0);\n}", this.shader=new Shader(t,e), this.vertices=new Float32Array([-1,-1,1,-1,-1,1,1,-1,1,1,-1,1]), this.vertexBuffer=this.gl.createBuffer(), this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.vertexBuffer), this.gl.bufferData(this.gl.ARRAY_BUFFER,this.vertices,this.gl.STATIC_DRAW), this.textureSource=new Texture(this.source,0), this.disableFeedbackTexture||(this.textureFeedback=new Texture(this.canvas,1)), this.glLocations={position:this.gl.getAttribLocation(this.shader.program,"position"),tex0:this.gl.getUniformLocation(this.shader.program,"tex0"),tex1:this.gl.getUniformLocation(this.shader.program,"tex1"),time:this.gl.getUniformLocation(this.shader.program,"time"),resolution:this.gl.getUniformLocation(this.shader.program,"resolution")}, this.gl.enableVertexAttribArray(this.glLocations.position), this.gl.viewport(0,0,this.size.x,this.size.y), this.shader.useProgram(), this.gl.vertexAttribPointer(this.glLocations.position,2,this.gl.FLOAT,!1,0,0), this.gl.clearColor(0,0,0,1), this.gl.uniform1i(this.glLocations.tex0,0), this.gl.uniform1i(this.glLocations.tex1,1), this.gl.uniform2f(this.glLocations.resolution,this.size.x,this.size.y);}window.onresize=this.onResize.bind(this), window.onresize(), this.disableMouseEvents||(this.canvas.onmousedown=this.onMouseEvent.bind(this), this.canvas.onmouseup=this.onMouseEvent.bind(this), this.canvas.onmousemove=this.onMouseEvent.bind(this), this.canvas.onmouseenter=this.onMouseEvent.bind(this), this.canvas.onmouseexit=this.onMouseEvent.bind(this), this.canvas.onmouseover=this.onMouseEvent.bind(this), this.canvas.onmouseout=this.onMouseEvent.bind(this), this.canvas.onmouseleave=this.onMouseEvent.bind(this), this.canvas.onclick=this.onMouseEvent.bind(this), this.canvas.ondblclick=this.onMouseEvent.bind(this), this.canvas.oncontextmenu=this.onMouseEvent.bind(this), this.canvas.ontouchstart=this.onTouchEvent.bind(this), this.canvas.ontouchend=this.onTouchEvent.bind(this), this.canvas.ontouchmove=this.onTouchEvent.bind(this), this.canvas.touchcancel=this.onTouchEvent.bind(this)), this.accumulator=0, "performance"in window?this.now=function(){return window.performance.now()}:this.now=function(){return window.Date.now()}, "requestAnimationFrame"in window?this.requestAnimationFrame=function(t){window.requestAnimationFrame(t);}:this.requestAnimationFrame=function(t){setTimeout(t,-1);}, this.startTime=this.now(), this.curTime=this.lastTime=0, this.main(this.curTime);}},{key:"renderCanvas",value:function(){this.canvas2d.clearRect(0,0,this.size.x,this.size.y), this.canvas2d.drawImage(this.source,0,0);}},{key:"renderGL",value:function(){this.textureSource.update(), this.gl.uniform1f(this.glLocations.time,this.curTime), this.gl.clear(this.gl.COLOR_BUFFER_BIT|this.gl.DEPTH_BUFFER_BIT), this.shader.useProgram(), this.textureSource.bind(), this.disableFeedbackTexture||this.textureFeedback.bind(), this.gl.drawArrays(this.gl.TRIANGLES,0,this.vertices.length/2), this.disableFeedbackTexture||this.textureFeedback.update();}},{key:"onResize",value:function(){var t,e,i=this.canvasContainer.offsetWidth,s=this.canvasContainer.offsetHeight,n=i/s,o=this.constructor.SCALE_MODES,r=1;switch(n<this.ratio?s=Math.round(i/this.ratio):i=Math.round(s*this.ratio), this.scaleMode){case o.MULTIPLES:for(r=1, t=this.size.x, e=this.size.y;t+this.size.x<=i||e+this.size.y<=s;)t+=this.size.x, e+=this.size.y, r+=1;break;case o.FIT:t=i, e=s, r=i/this.size.x;break;case o.COVER:i=this.canvasContainer.offsetWidth, s=this.canvasContainer.offsetHeight, n<this.ratio?i=Math.round(s*this.ratio):s=Math.round(i/this.ratio), t=i, e=s, r=i/this.size.x;break;case o.NONE:r=1, t=this.size.x, e=this.size.y;}this.scaleMultiplier=this.options.scaleMultiplier*r, this.canvas.style.width=t+"px", this.canvas.style.height=e+"px";}},{key:"onMouseEvent",value:function(t){var e=this.canvas,i=this.source,s=e.offsetLeft+e.scrollLeft,n=e.offsetTop+e.scrollTop,o=i.offsetLeft+i.scrollLeft,r=i.offsetTop+i.scrollTop,a=1/this.scaleMultiplier,h=new MouseEvent(t.type,{screenX:(t.screenX-s)*a+o,screenY:(t.screenY-n)*a+r,clientX:(t.clientX-s)*a+o,clientY:(t.clientY-n)*a+r,altKey:t.altKey,shiftKey:t.shiftKey,metaKey:t.metaKey,button:t.button,buttons:t.buttons,relatedTarget:t.relatedTarget,region:t.region});i.dispatchEvent(h);}},{key:"onTouchEvent",value:function(t){var e=this.canvas,i=this.source,s=e.offsetLeft+e.scrollLeft,n=e.offsetTop+e.scrollTop,o=i.offsetLeft+i.scrollLeft,r=i.offsetTop+i.scrollTop,a=1/this.scaleMultiplier,h=function(t){return new Touch({identifier:t.identifier,force:t.force,rotationAngle:t.rotationAngle,target:t.target,radiusX:t.radiusX,radiusY:t.radiusY,pageX:(t.pageX-s)*a+o,pageY:(t.pageY-s)*a+o,screenX:(t.screenX-s)*a+o,screenY:(t.screenY-n)*a+r,clientX:(t.clientX-s)*a+o,clientY:(t.clientY-n)*a+r})},l=Array.from(event.touches).map(h),c=Array.from(event.targetTouches).map(h),u=Array.from(event.changedTouches).map(h),d=new event.constructor(event.type,{touches:l,targetTouches:c,changedTouches:u,ctrlKey:event.ctrlKey,shiftKey:event.shiftKey,altKey:event.altKey,metaKey:event.metaKey});i.dispatchEvent(d);}}]), t}();WebGLazy.SCALE_MODES=Object.freeze({FIT:"FIT",COVER:"COVER",MULTIPLES:"MULTIPLES",NONE:"NONE"});
/**
@file utils
@summary miscellaneous bitsy utilities
@author Sean S. LeBlanc
*/
/*
Helper used to replace code in a script tag based on a search regex
To inject code without erasing original string, using capturing groups; e.g.
inject(/(some string)/,'injected before $1 injected after')
*/
function inject(searchRegex, replaceString) {
// find the relevant script tag
var scriptTags = document.getElementsByTagName('script');
var scriptTag;
var code;
for (var i = 0; i < scriptTags.length; ++i) {
scriptTag = scriptTags[i];
var matchesSearch = scriptTag.textContent.search(searchRegex) !== -1;
var isCurrentScript = scriptTag === document.currentScript;
if (matchesSearch && !isCurrentScript) {
code = scriptTag.textContent;
break;
}
}
// error-handling
if (!code) {
throw 'Couldn\'t find "' + searchRegex + '" in script tags';
}
// modify the content
code = code.replace(searchRegex, replaceString);
// replace the old script tag with a new one using our modified code
var newScriptTag = document.createElement('script');
newScriptTag.textContent = code;
scriptTag.insertAdjacentElement('afterend', newScriptTag);
scriptTag.remove();
}
/**
* Helper for getting an array with unique elements
* @param {Array} array Original array
* @return {Array} Copy of array, excluding duplicates
*/
function unique(array) {
return array.filter(function (item, idx) {
return array.indexOf(item) === idx;
});
}
/**
@file kitsy-script-toolkit
@summary makes it easier and cleaner to run code before and after Bitsy functions or to inject new code into Bitsy script tags
@license WTFPL (do WTF you want)
@version 3.2.2
@requires Bitsy Version: 4.5, 4.6
@author @mildmojo
@description
HOW TO USE:
import {before, after, inject, addDialogTag, addDeferredDialogTag} from "./helpers/kitsy-script-toolkit";
before(targetFuncName, beforeFn);
after(targetFuncName, afterFn);
inject(searchRegex, replaceString);
addDialogTag(tagName, dialogFn);
addDeferredDialogTag(tagName, dialogFn);
For more info, see the documentation at:
https://github.com/seleb/bitsy-hacks/wiki/Coding-with-kitsy
*/
// Ex: after('load_game', function run() { alert('Loaded!'); });
function after(targetFuncName, afterFn) {
var kitsy = kitsyInit();
kitsy.queuedAfterScripts[targetFuncName] = kitsy.queuedAfterScripts[targetFuncName] || [];
kitsy.queuedAfterScripts[targetFuncName].push(afterFn);
}
function kitsyInit() {
// return already-initialized kitsy
if (bitsy.kitsy) {
return bitsy.kitsy;
}
// Initialize kitsy
bitsy.kitsy = {
queuedInjectScripts: [],
queuedBeforeScripts: {},
queuedAfterScripts: {}
};
var oldStartFunc = bitsy.startExportedGame;
bitsy.startExportedGame = function doAllInjections() {
// Only do this once.
bitsy.startExportedGame = oldStartFunc;
// Rewrite scripts and hook everything up.
doInjects();
applyAllHooks();
// Start the game
bitsy.startExportedGame.apply(this, arguments);
};
return bitsy.kitsy;
}
function doInjects() {
bitsy.kitsy.queuedInjectScripts.forEach(function (injectScript) {
inject(injectScript.searchRegex, injectScript.replaceString);
});
_reinitEngine();
}
function applyAllHooks() {
var allHooks = unique(Object.keys(bitsy.kitsy.queuedBeforeScripts).concat(Object.keys(bitsy.kitsy.queuedAfterScripts)));
allHooks.forEach(applyHook);
}
function applyHook(functionName) {
var superFn = bitsy[functionName];
var superFnLength = superFn ? superFn.length : 0;
var functions = [];
// start with befores
functions = functions.concat(bitsy.kitsy.queuedBeforeScripts[functionName] || []);
// then original
if (superFn) {
functions.push(superFn);
}
// then afters
functions = functions.concat(bitsy.kitsy.queuedAfterScripts[functionName] || []);
// overwrite original with one which will call each in order
bitsy[functionName] = function () {
var args = [].slice.call(arguments);
var i = 0;
runBefore.apply(this, arguments);
// Iterate thru sync & async functions. Run each, finally run original.
function runBefore() {
// All outta functions? Finish
if (i === functions.length) {
return;
}
// Update args if provided.
if (arguments.length > 0) {
args = [].slice.call(arguments);
}
if (functions[i].length > superFnLength) {
// Assume funcs that accept more args than the original are
// async and accept a callback as an additional argument.
functions[i++].apply(this, args.concat(runBefore.bind(this)));
} else {
// run synchronously
var newArgs = functions[i++].apply(this, args);
newArgs = newArgs && newArgs.length ? newArgs : args;
runBefore.apply(this, newArgs);
}
}
};
}
function _reinitEngine() {
// recreate the script and dialog objects so that they'll be
// referencing the code with injections instead of the original
bitsy.scriptModule = new bitsy.Script();
bitsy.scriptInterpreter = bitsy.scriptModule.CreateInterpreter();
bitsy.dialogModule = new bitsy.Dialog();
bitsy.dialogRenderer = bitsy.dialogModule.CreateRenderer();
bitsy.dialogBuffer = bitsy.dialogModule.CreateBuffer();
}
var glazy;
after('startExportedGame', function () {
glazy = new WebGLazy(hackOptions.glazyOptions);
hackOptions.init(glazy);
});
after('update', function () {
hackOptions.update(glazy);
});
exports.hackOptions = hackOptions;
return exports;
}({},window));