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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<title>nahidaQuest! - Wiki</title>
<meta name="description" content="Help Nahida on her quest to obtain riches! Call upon the assistance of allies to gain power in this quest! Fight against monsters in various expeditions to gain loot!"/>
<meta name="theme-color" content="#CFE275">
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<!-- ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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<header-component></header-component>
<main class="flex-row">
<div class="flex-column wiki-side" id="wiki-side">
<button id="mobile-close-sidebar" class="flex-column">Close</button>
<section class="flex-column">
<button class="sidebar-button" id="toggle-button-1">Getting Started</button>
<button class="sidebar-button" id="toggle-button-11">Progression</button>
</section>
<section class="flex-column">
<section-head>
Basic Features
</section-head>
<button class="sidebar-button" id="toggle-button-2">Characters</button>
<button class="sidebar-button" id="toggle-button-3">Items</button>
<button class="sidebar-button" id="toggle-button-4">Expeditions</button>
<button class="sidebar-button" id="toggle-button-14">Adventurer's Guild</button>
<button class="sidebar-button" id="toggle-button-5">Achievements</button>
<button class="sidebar-button" id="toggle-button-6">Minigames</button>
</section>
<section class="flex-column">
<section-head>
Advanced Features
</section-head>
<button class="sidebar-button" id="toggle-button-7">Dori's Shop</button>
<button class="sidebar-button" id="toggle-button-8">Tree of Dreams</button>
<button class="sidebar-button" id="toggle-button-13">Challenges</button>
<button class="sidebar-button" id="toggle-button-9">Bosses</button>
<button class="sidebar-button" id="toggle-button-10">Palm Trees</button>
</section>
<section class="flex-column">
<section-head> Extra Info </section-head>
<button class="sidebar-button" id="toggle-button-12">Technical Details</button>
</section>
</div>
<div class="flex-column wiki-body" id="wiki-body">
<button id="close-sidebar" class="flex-column"><</button>
<div style="display: block;" class="text-block" id="text-block-1">
<h1>Getting Started</h1><br>
<h2>Basic Introduction</h2>
<h3>nahidaQuest! is an incremental game based on the characters and world from the fantasy game Genshin Impact.
It is developed by a solo developer, IAM_Sentry (me), who is also writing this wiki.
<br><br>
I made this wiki with the intention of clarifying some mechanics as I realized some players and testers might benefit from such.
Since I fully programmed the game, you can be rest assured that the information will be mostly* accurate.</h3><br>
<h2>Things to Note</h2>
<h3>nahidaQuest! is targeted for play in browsers. Making it an app for the App Store and Google Play would be optimal for performance reasons.
However, for legal reasons, I do not intend on getting copyright notices from Hoyoverse lawyers.</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-2">
<h1>Characters</h1><br>
<h2>Overview</h2>
<h3>As of nahidaQuest! v2.0, there are currently <span id="charCount"></span> characters available to level and upgrade.
<span id="normCount"></span> of these characters appear naturally by getting enough Nuts.
<span id="wishCount"></span> of these characters (certain 5-Star characters) can only be purchased after Wishing for them using a special item.
<br><br>
Nahida will always be available as the first character. Each character has an Element, Weapon and Nation. These affect the usage of certain items and currencies.
</h3><br>
<h2>Cost & NpS</h2>
<h3>Characters start off with a Base NpS and a Base Cost.
These follow the addition of a geometric progression formula based on the number of previous characters as well as the previous character's costs.
An example of the formula is shown below:<br><br>
<div class="formula">Ex 1: For the 4th unlocked Character<br>
baseCost = 50 * (3 ** ((4 - 1) * 1.3)) + (3rd character's baseCost) * 6 <br>
baseNpS = (1.5 ** ((4 - 1) * 3.3)) + (3rd character's baseNpS) * 4.5 + (3rd character's baseCost) * 0.05
</div><br>
<div class="formula">Ex 2: For the Nth unlocked Character<br>
baseCost = 50 * (3 ** ((N - 1) * 1.3)) + ((N - 1)th character's baseCost) * 6 <br>
baseNpS = (1.5 ** ((N - 1) * 3.3)) + ((N - 1)th character's baseNpS) * 4.5 + ((N - 1)th character's baseCost) * 0.05
</div><br>
A character's base NpS can only be increased via Upgrading and Ascension.
Item buffs (weapons, artifacts, etc.) do not affect base NpS in any way.
</h3><br>
<h2>Levelling</h2>
<h3>Each level increases the cost of purchasing a subsequent level by 1.15. Thus, the cost of getting a certain level is simple to calculate.<br><br>
<div class="formula">Ex: <br>
newCost = baseCost * (1.15 * (No. Levels))</div><br>
</h3>
<h2>Upgrading</h2>
<h3>At certain level thresholds, characters unlock Upgrade opportunities. Upgrades increase the base NpS of a character.
Nahida's upgrades also include additional clicking damage for Expeditions. The formula for upgrade costs is as follows:<br><br>
<div class="formula">Ex:<br>
upgradeCost = (4 * baseCost * (1.15 ** (No. Levels - 1)))
</div><br>
Upgrades thresholds go up to Level 500, amounting to 13 upgrades. The first 3 upgrades cost only Nuts.
Subsequent upgrades require Nuts + corresponding Talent Books or a corresponding Element Gem only.<br><br>
<table>
<thead>
<tr>
<th>Upgrade Levels</th>
<th>Talent Requirements</th>
<th>Gem Requirements</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level 10<br>Level 25<br>Level 50</td>
<td>Nuts Only</td>
<td>-</td>
</tr>
<tr>
<td>Level 75<br>Level 100<br>Level 150</td>
<td>Nuts + 2-Star Talents</td>
<td>3-Star Gem</td>
</tr>
<tr>
<td>Level 200<br>Level 250<br>Level 300</td>
<td>Nuts + 3-Star Talents</td>
<td>4-Star Gem</td>
</tr>
<tr>
<td>Level 350<br>Level 400<br>Level 450<br>Level 500</td>
<td>Nuts + 4-Star Talents</td>
<td>5-Star Gem</td>
</tr>
</tbody>
</table>
</h3><br>
<h2>Wishing</h2>
<h3>Using a special item called the 'Enchanted Courier', players can wish for exclusive 5-star characters.
Wished characters use a different formula from standard characters - instead scaling to the player's current NpS as well as an additional wish factor.
<br><br>
The more wishes a player make, the greater the wish factor. Characters with internal IDs 800 and above are considered a Wish character.<br><br>
<div class="formula">Ex:<br>
baseCost = currentNpS * 65 * (No. Wishes Made)<br>
baseNpS = currentNpS * 0.01 * ((25 + No. Wishes Made))/2500
</div>
</h3><br>
<h2>List of Characters</h2>
<div class="table-container">
<table>
<thead>
<tr>
<th>Character</th>
<th>Name</th>
<th>Weapon</th>
<th>Element</th>
<th>Nation</th>
<th>Internal ID</th>
</tr>
</thead>
<tbody id="table-char"></tbody>
</table>
</div>
</div>
<div style="display: none;" class="text-block" id="text-block-3">
<h1>Items</h1><br>
<h2>Overview</h2>
<h3>nahidaQuest! has a variety of items that can be obtained through various means - whether it be through Expeditions or Dori's Shop.
They are also defined by their rarity, ranging from 1 to 6 Stars. Many of these items have uses to them, whether it be to buff characters or other mechanics.
</h3><br>
<h2>Generic Items</h2>
<ul>
<li>Weapons: Provide strong buffs to purchased characters that wield the corresponding weapon type.</li>
<li>Artifact: Provide buffs to all purchased characters.</li>
<li>Food: Provides a temporary global NpS multiplier. Also increases Nahida's Expedition Morale.</li>
<li>Element Gems: Provide strong buffs to purchased characters that possess the corresponding element. Also used for Upgrades.</li>
<li>Talent Books: Provide strong buffs to purchased characters that are from the same Nation. Also used for Upgrades.</li>
</ul><br>
<h2>Unique Items</h2>
<ul>
<li>Enchanted Courier: When used, it allows for 1 Wish.</li>
<li>XP Books: When used, it provides discounted levels. Discounted levels halves the cost of levelling a purchased hero.</li>
<li>Energy Potions: When used, it provides energy for Expeditions.</li>
<li>Bundles: When used, it provides a random assortment of talent books or elemental gems.</li>
<li>Adventurer Bag: When used, it provides XP books as well as Enchanted Couriers.</li>
</ul><br>
<h2>List of Items</h2>
<table>
<thead>
<tr>
<th>Item</th>
<th>Name</th>
<th>Type</th>
<th>Star</th>
<th>Internal ID</th>
</tr>
</thead>
<tbody id="item-char"></tbody>
</table>
</div>
<div style="display: none;" class="text-block" id="text-block-4">
<h1>Expeditions</h1><br>
<h2>Overview</h2>
<h3>To get items, players embark on "Expeditions" that cost Energy. Expeditions are short battles in which
players need to beat a certain number of mobs or survive long enough. Before starting an Expedition, players
can choose a "Leader" on the Expedition map, which can result in different buffs within the battle.
<br><br>
Players click to deal damage to the mobs, with the mobs' health indicated below their sprite.
The player's own health is indicated at the top, which, when reduced to 0, ends in a loss. As more mobs
are defeated, the remaining mobs' attacks become faster.
<br><br>
Initially, players have access to Tier I and II expeditions.
After reaching a certain level of NpS, players get access to Tier III, IV and V
expeditions which are harder but provide better rewards. Players also get Adventurer's XP after
completing an Expedition.
</h3>
<br>
<h2>Personal Attacks</h2>
<h3>Besides clicking, Nahida has 3 attacks that can be used in battle. The first power "Parry Attack" is unlocked
right away while the second "Skill Attack", and third "Burst Attack" are unlocked after reaching
a certain Adventurer's Level.
</h3>
<br>
<li>Power 1: Parry Attack</li>
<h3>Pre-unlocked, players can parry the attacks of incoming enemies. Parrying just before the enemy's attack
(when the attack indicator glows) regenerates a bit of the player's health and resets the enemy's attack.
</h3>
<br>
<li>Power 2: Skill Attack</li>
<h3>Unlocked at Adventurer Lvl. 5, players can activate this attack to mark enemies. Parrying these marks
increases the amount of regenerated HP and deals more damage to the enemy in the process.
</h3>
<br>
<li>Power 3: Burst Attack</li>
<h3>Unlocked at Adventurer Lvl. 10, players can deal a big burst of damage to all
enemies on screen. Energy for this attack is regenerated through parries.
It resets the enemies attack and also breaks enemies that are in Guard Stance.</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-5">
<h1>Achievements</h1><br>
<h2>Overview</h2>
<h3>Achievements are milestone rewards that players can get for reaching certain thresholds. They reward
primogems (that can be increased via Tree of Dreams). They reset after every transcend, ensuring players
can get primogems each time they transcend.
<br><br>
Currently, they are 5 types of achievements which correspond to:
<ul>
<li>Number of Nuts</li>
<li>Number of Clicks</li>
<li>Current NpS</li>
<li>Number of Levels Purchased</li>
<li>Number of Golden Nuts</li>
</ul>
</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-6">
<h1>Minigames</h1><br>
<h2>Overview</h2>
<h3>nahidaQuest! has a variety of "Aranara" minigames that can randomly spawn. They are indicated by floating bobbleheads that spawn every few minutes.
Currently, there are 9 minigames that can spawn - the first 3 can appear from the beginning of the game, while the other 6 can only spawn after certain conditions are met.
<br><br>
Successful plays reward items. After buying <div class="spoiler">Kusava</div> from <div class="spoiler">Dori's Black Market</div>, "Hard Mode" becomes available for some of them.
</h3><br>
<h2>Group I</h2>
<h3>These 3 minigames can appear from the beginning of the game, with their spawns indicated by a "?".</h3>
<br>
<ul>
<li>Empowered Nahida</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
This minigame is the simplest of the entire list - Clicking Nahida is substantially boosted, the energy rate during this period is also boosted.
<br><br>
There is also a secret event that can happen when luck is high enough - <div class="spoiler">The Wanderer becomes empowered instead</div>.
However, this effect is purely visual.
</div>
</div>
<br>
<li>Aranara Clock</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
In this minigame, players are to click a button as soon as the clock stops ticking (which occurs after 6-9s).
Players are given a leeway of 0.8s.
<br><br>
In hard mode, players are to time three clocks instead of just one.
After the first clock stops, subsequent ones stop 0.6s to 1s afterwards.
To account for the higher number of clocks, players are given leeway of 1.0s.
</div>
</div>
<br>
<li>Aranara Box</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
In this minigame, players simply choose a box out of 7 possible choices. There are 6 possible tiers of rewards.
<ul>
<li>1. Golden Nuts (Only Possible after already obtaining Golden Nuts)</li>
<li>2. Primogems</li>
<li>3. Random 5-Star Gemstone (Increases Power for corresponding character)</li>
<li>4. Precious Gemstone (Increases Power for all characters)</li>
<li>5. Enemy (Nothing)</li>
<li>6. Strong Enemy (Lose 15-30% of current Energy)</li>
</ul>
</div>
</div>
</ul>
<br>
<h2>Group II</h2>
<h3>These 3 minigames only appear after <div class="spoiler">getting enough power</div>, with their spawns indicated by a "!".</h3>
<br>
<ul>
<li>Aranara Sweeper</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
In this minigame, players get to play a stylized version of Minesweeper. To win, players have to reveal all tiles that
don't contain whopperflowers (mines).
<br><br>
In normal mode, the board is of size 8x8 with approximately 6-10 whopperflowers. In hard mode, the board
is of size 18x9 with approximately 28-30 whopperflowers.
</div>
</div>
<br>
<li>Aranara Weasel</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
In this minigame, players are to catch weasel thieves as they spring out of their holes (similar to
whack a mole).
<br><br>
The minigame occurs in rounds where a set of weasels appear on a grid.
For each round that spawns, only 1 real weasel thief can appear while everything
else is either a normal weasel or a fake weasel thief. Clicking the fake weasel thief increases the
time taken for the next round to start.
<br><br>
In normal mode, the board contains 18 cells with a game time of 25s. Additionally, the real weasel thief
is always the brightest cell on the screen while fake thieves always appear darker.
In hard mode, the board contains 27 cells with a game time of 40s. Additionally, the real weasel thief's
</div>
</div>
<br>
<li>Aranara Rain</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>In this minigame, players are to catch nuts as they fall down the screen.
<br><br>
At the same time, other items like primogems and even Golden Nuts can appear. However, players
have to avoid touching scarabs which can reduce the player's accumulation of nuts. The scarabs
tend to fall faster than the nuts and may even block them at times.
<br><br>
This minigame lasts about approximately 30s.
</div>
</div>
</ul>
<br>
<h2>Group III</h2>
<h3>These 3 minigames only appear after <div class="spoiler">beating the Fellflower Boss</div>, with their spawns indicated by a "¿".</h3>
<br>
<ul>
<li>Aranara Says</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>In this minigame, players are to repeat a sequence as it gets progressively longer.
<br><br>
There can either be 4 possible buttons (arranged in a circle) or 6 possible buttons (arranged in a hexagon).
There is no time limit for this minigame and the first sequence repeats until a button is pressed.
<br><br>
In normal mode, players need to reach a sequence length of 7 (circle) or 6 (hexagon). In hard mode,
players need to reach a sequence length of 10 (circle) or 9 (hexagon).
</div>
</div>
<br>
<li>Aranara Reveals</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>In this minigame, players are to reveal the Aranara's keys inside a grid before the Aranara find theirs.
<br><br>
Before the game starts, the player places their keys inside their grid.
The keys are of tile length 3,2 and 1 and it can be rotated while the grids is of size 5x5.
<br><br>
Beginning with the player, the player and the Aranara take turns marking cells.
Cells with a key are marked with a cross while those without are marked with a circle.
Whoever discovers all their opponents keys first wins.
</div>
</div>
<br>
<li>Aranara Snake</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>In this minigame, players are to collect as much fruit as they can while maneuvering a line
of Aranara.
<br><br>
Players control the Aranara line using arrow controls, WASD or the available keypad.
Initially, the line moves slowly but eventually ramps up and gets longer as more fruits are eaten.
Additionally, players are also given an additional chance after the line collides with itself or the borders.
<br><br>
In normal mode, fruits cannot spawn on the edges of the map. In hard mode, fruits can spawn anywhere
on the map (excluding inside the Aranara line) and the ramp up of speed after eating fruits is also higher.
</div>
</div>
</ul>
</div>
<div style="display: none;" class="text-block" id="text-block-7">
<h1>Dori's Shop</h1><br>
<h2>Overview</h2>
<h3>After getting <div class="spoiler">600 Primogems</div>, players unlock Dori's shop where they can spend said currency. The shop
stocks 10 items, which are refreshed every 15 minutes. Depending on the stage of the game, the shop can have better inventories.</h3>
<br>
<li>Initial Unlock</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<table>
<thead>
<tr>
<th>Item Slot</th>
<th>Possible Items</th>
<th>Star Level</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 - 2</td>
<td>Talent</td>
<td>2 - 3</td>
</tr>
<tr>
<td>3 - 5</td>
<td>Gemstone <br>Note: Slot 5 becomes Wish Mail after unlocking said system</td>
<td>3 - 6</td>
</tr>
<tr>
<td>6</td>
<td>Energy Potions</td>
<td>3 - 5</td>
</tr>
<tr>
<td>7 - 8</td>
<td>Weapon</td>
<td>5 - 6</td>
</tr>
<tr>
<td>9 - 10</td>
<td>Gemstone</td>
<td>5 - 6</td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<li>After Unlocking Ascension</li>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<table>
<thead>
<tr>
<th>Item Slot</th>
<th>Possible Items</th>
<th>Star Level</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Talent Mega Bundle</td>
<td>5</td>
</tr>
<tr>
<td>2</td>
<td>Talent Share Bundle</td>
<td>4</td>
</tr>
<tr>
<td>3</td>
<td>Gem Mega Bundle</td>
<td>5</td>
</tr>
<tr>
<td>4</td>
<td>Gem Share Bundle</td>
<td>4</td>
</tr>
<tr>
<td>5</td>
<td>Supply Share Bundle</td>
<td>4</td>
</tr>
<tr>
<td>6</td>
<td>Energy Potions</td>
<td>4 - 5</td>
</tr>
<tr>
<td>7 - 8</td>
<td>Weapon</td>
<td>5 - 6</td>
</tr>
<tr>
<td>9 - 10</td>
<td>Tree Seeds (Tier depends on the bosses defeated)</td>
<td>4 - 6</td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<h2>Black Market</h2>
<h3>
After beating <div class="spoiler">The Unusual Hilichurl</div>, players unlock Dori's exclusive Black Market which costs
primogems and tree currency. The Black Market prices (not items) refreshes on the same timer that the regular shop resets on.
<br><br>The Black Market stocks unique items that can affect the game, with certain items having more than one level to purchase (costs
scale by 1.5x per level).
</h3>
<br>
<ul>
<h2>Black Market Items (Visual)</h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<li>Big Nahida Cosmetics</li>
<h3>Currently, there are 3 skins that visually affect how Big Nahida appears. They cost roughly 650 tree currency
and 400 primogems.
</h3>
<br>
<li>Theme Sets</li>
<h3>Currently, there are 5 skins that visually affect many aspects of the game's UI. They cost roughly 2000 tree currency
and 800 primogems.
</h3>
</div>
</div>
<br>
<h2>Black Market Items (Functional)</h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<li>NRE (Menu 30)</li>
<h3>While equipped, the highest ranked food in the player's inventory is auto-consumed. It has only 1 level, costing
roughly 1500 tree currency and 800 primogems.
</h3>
<br>
<li>Spring Water</li>
<h3>Whenever Nahida blesses trees, its effectiveness is increased by 20% per level of this item. It has up to 5 levels
and has a starting cost of 2000 tree currency and 600 primogems.
</h3>
<br>
<li>Adepti Seeker's Stove</li>
<h3>Allows an additional food item to be carried per allowed person (E.g If 3 people are allowed per commission, 3 additional food items can be carried per level).
</h3>
<br>
<li>Kusava</li>
<h3>For the following Aranara minigames, Hard Mode is unlocked which has the potential of higher rewards at the Cost
of increased difficulty. It has only 1 level, costing roughly 4000 tree currency and 900 primogems.
<ul>
<li>Aranara Clock</li>
<li>Aranara Sweeper</li>
<li>Aranara Weasel</li>
<li>Aranara Says</li>
<li>Aranara Snake</li>
</ul>
</h3>
<br>
<li>Material Collector</li>
<h3>While equipped, auto clicks Big Nahida periodically. Auto clicks provide less energy than regular clicks.
It has up to 3 levels (decreasing delay per click) and has a starting cost of 6000 tree currency and 1500 primogems.
</h3>
</div>
</div>
</div>
<div style="display: none;" class="text-block" id="text-block-8">
<h1>Tree of Dreams</h1><br>
<h2>Overview</h2>
<h3>Unlocked after getting a Golden Nut, the Tree of Dreams allows
players access to a set of permanent upgrades (blessings), is how players can transcend as well as ascend characters.
</h3>
<br>
<h2>Blessings</h2>
<h3>These are unique upgrades that the player can purchase using their Golden Cores. An additional
set can be obtained after beating<div class="spoiler">the Shouko no Kami</div>.
<br><br>
First Set
</h3>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<table>
<thead>
<tr>
<th>Name</th>
<th>Description</th>
<th>Capped</th>
</tr>
</thead>
<tbody id="blessing-1">
</tbody>
</table>
</div>
</div>
<br>
<h3>Second Set</h3>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<table>
<thead>
<tr>
<th>Name</th>
<th>Description</th>
<th>Capped</th>
</tr>
</thead>
<tbody id="blessing-2">
</tbody>
</table>
</div>
</div>
<br>
<h2>Transcend</h2>
<h3>In order to get a lot of Golden Cores, players need to transcend which "soft rests" their state.
Character levels, upgrades, achievements, primogems and items are reset.
Golden Cores, Expedition XP and Blessings are not reset.
<br><br>
The amount of Golden Cores obtained is based on a sum of the sacrificed qualities (which all scale differently). By clicking
on "Extra Info" before transcending, players can see the order of importance (decreasing) :
[Character Ascensions > Character Upgrades > Character Levels > Achievements > Golden Nuts > Regular Nuts]
<br><br>
The formulas for each respective quality is shown below:
<div class="formula">Characters first have their
base number of cores calculated (through purchased levels) then have their final number of cores
after applying upgrade and ascension multipliers.<br>
<br> Char Ascensions: Final Core = Base Core * (1 + (No. of Ascensions) * 0.5)
<br> Char Upgrades: Base Core *= (1 * 1.2 * 1.4...(For every 2 Char Upgrades))
<br> Char Levels: BaseCore = (No. Character Levels) / 25
<br> Achievements: 3 * (No. Achievements)
<br> Golden Nuts: 2 * (No. Golden Nuts)
<br> Regular Nuts: (If more than 1e6) Log of (No. Nuts) to base 1.7
</div>
</h3>
<br>
<h2>Ascension</h2>
<h3>Unlocked after <div class="spoiler">transcending for 10000 Golden Cores</div>, players can spend
the loot obtained from harvesting trees in order to permanently increase the base NpS of a specific
character (with a small increase in cost).
<br><br>
Ascending a character substantially increases the Golden Core amount received after transcending.
</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-9">
<h1>Bosses</h1><br>
<h2>Overview</h2>
<h3>As of nahidaQuest! 2.0, there are currently 4 bosses that must be beaten in order to progress.
These bosses are mobs that introduce unique mechanics not seen anywhere else. They spawn at every quarter interval
of Leyline Energy.
<br><br>
When they spawn, Leyline Energy cannot be decrease any further until they are defeated.
Notably, they also include different "phases" corresponding to their health percentage.
</h3>
<br>
<h2>Boss 1: <div class="spoiler">The Fellflower</div></h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<h3>
Considering that the Fellflower is the first boss players will encounter, its mechanics do
not differ drastically from what players already know.
<br><br>
In Phase I, the Fellflower is capable of "Double Attacking" by itself. The first
ranged attack variant is introduced here - the "Rhythm" variant. Players have to click the circles at just the right time in order to pass.
The Fellflower can also spawn "Drain Circles", which if not broken by clicking, drain health and energy.
<br><br>
In Phase II, the Fellflower gains an unbreakable shield as indicated by its health bar changing color.
After rampaging for too long, the Fellflower becomes confused, triggering a "Aranara Rain" QTE.
Players deal damage in this phase by clicking the ice orbs while avoiding the spikes.
<br><br>
Additionally, its ranged attack becomes harder and it spawns "Drain Circles" more aggressively.
<br><br>
After defeating the Fellflower, players gain access to the third set of Aranara minigames: "Aranara Says", "Aranara Reveals" and "Aranara Snake".
Additionally, the Fellflower's "Rhythm" ranged attack as well as "Drain Circles" can appear in Tree Defense and Skirmish battles. Finally, the second tier of Tree Seeds become available to collect.
</h3>
</div>
</div>
<br>
<h2>Boss 2: <div class="spoiler">The Unusual Hilichurl</div></h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<h3>
The Unusual Hilichurl introduces a few mechanics that may seem unfamiliar such as its decoys in Phase I and summoning ability in Phase II.
<br><br>
In Phase I, the Unusual Hilichurl summons decoys of itself which all have a coordinated attack stance. However, only of one these attacks are real and can be parried.
Parrying the fake ones punishes the players instead. Additionally, the ranged attack introduces additional beat variants -
Namely, the "Circle" beat which starts off slow but accelerates as well as the "Bullet" beat which starts off fast but has an indicator.
<br><br>
In Phase II, its decoys disappear but in exchange, the Unusual Hilichurl can summon other Mobs.
It is recommended to quickly take down these mobs using the "Burst Attack" before the sheer number becomes overwhelming.
Additionally, for ranged attacks, the third and final beat variant is introduced - the "Boomerang" which is fast initially but slows down after its rebound.
<br><br>
After defeating the Unusual Hilichurl, players gain access to Dori's "Black Market" shop.
Additionally, the Hilichurl's beat variants can appear in Tree Defense and Skirmish battles. Finally, the third tier of Tree Seeds become available to collect.
</h3>
</div>
</div>
<br>
<h2>Boss 3: <div class="spoiler">The Shouko no Kami</div></h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<h3>
Technically speaking, the Shouko no Kami is the most unique boss in nahidaQuest!. Notably, most of its healthbar is within in Phase II, rather than Phase I.
<br><br>
In the relatively short Phase I, the base Shouko no Kami introduces its own "deflect" attack - After players counter, a QTE with a bar appears on the mob.
By timing when the needle is in the dark areas of the bar, a "Strong Counter" is performed which decreases the time to attack of a mob more than usual.
Missing the QTE, a "Weak Counter" is performed which decreases the time to attack of a mob less than usual.
Additionally, a new ranged attack variant is introduced, where players have to avoid getting hit by the beat by navigating using the "Up" and "Down" buttons.
<br><br>
In Phase II, the Shouko no Kami's real form is revealed, with each of its four limbs having independent attacks.
Its base gains a shield and the main way of dealing damage in this phase is to take down its limbs.
<br><br>
After some time, the Shouko no Kami can enter "Setsuna Shoumetsu" mode.
In this mode, players must counter the attacks of its limbs as much as they can before the wind-up finishes.
Failing to counter the limbs attack adds to the Shouko no Kami's burst attack, which is unleashed all at once after the wind-up is done.
The burst attack also drains the player's energy so it is impossible to tank the subsequent damage if too many wind-up attacks fall through.
<br><br>
After defeating the Shouko no Kami, players gain access to a new set of upgrades within the Tree of Dreams.
Additionally, the "Spider" ranged attack variant can appear in Tree Defense and Skirmish battles.
</h3>
</div>
</div>
<br>
<h2>Boss 4: <div class="spoiler">The Doctor</div></h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>
<h3>
As the final boss of the nahidaQuest!, the Doctor incorporates many of the mechanics seen in the previous bosses, posing as
the most difficult challenge players face.
<br><br>
In Phase I, the Doctor has the ability to summon the Fellflower's "Drain Circles" as well as other minions. The Doctor and his minions have the ability
to "guard" and "double attack".
The ranged attack in this phase is the regular variant.
<br><br>
In Phase II, the Doctor summons "Drain Circles" more frequently but stops summoning minions temporarily. The Doctor also gains the ability to "deflect" counters.
The ranged attack in this phase is the "Rhythm" variant.
<br><br>
In Phase III, the Doctor stops summoning "Drain Circles" but starts summoning minions again. This time, a final mechanic is introduced where it can "mark" its servants. If this servant is not defeated in time,
it gets "consumed" by the Doctor which regenerates its health.
The ranged attack in this phase is the "Spider" variant. Additionally, when brought down to 1HP, the Doctor initiates a long and difficult ranged attack
as its final attack. If players survive this final attack, the Doctor is defeated and the battle is over.
<br><br>
After defeating the Doctor, players gain the ability to wish for specific Aranara minigames under the "Wish" function.
</h3>
</div>
</div>
<br>
</div>
<div style="display: none;" class="text-block" id="text-block-10">
<h1>Palm Trees</h1><br>
<h2>Overview</h2>
<h3>An end-game mechanic, farming palm trees are how players obtain ascension currency. The progression
of the leyline outbreak is also heavily tied to tree farming and is required in order to spawn the bosses.
</h3>
<br>
<h2>Planting</h2>
<h3>Players choose to plant trees out of three tiers of seeds. Obtaining the tier 2 and 3 seeds are locked behind the boss defeats
<div class="spoiler">Fellflower</div> and <div class="spoiler">Unusual Hilichurl</div> respectively. The amount and quality
of seeds determine the starting power of the tree and the duration it takes for the tree to grow.
</h3>
<br>
<h2>Offering</h2>
<h3>To increase the power of the trees, players can offer items, as well as some golden cores. Players choose what to sacrifice
from a selection of items, with increasing rarity as more offers are provided to the same tree. Players have a higher
chance to get the item that is being requested, whether it be through an Aranara minigame or an Expedition.</h3>
<br>
<h2>Harvesting</h2>
<h3>Trees have 4 growth stages with the maturity determining the amount of rewards as well as the strength of the tree
in the decreasing the leyline outbreak. Occasionally, the tree may be attacked, which will initiate a tree defense mission.
Unlike standard battles, players have to hold out for a certain length of time which can be decreased by defeating enemies.
Getting hit in this battle reduces the tree's health which lowers the amount of rewards.
</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-11">
<h1>Progression</h1><br>
<h2>Overview</h2>
<h3>Depending on the state of the game, players unlock access to different mechanics.
</h3>
<br>
<h2>Early Game</h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>Starting out, players get to explore the particular style of incremental nahidaQuest! is - with upgrading, wishes,
and Aranara minigames. Players start off their "Expeditions" with mechanics and battles that are not
meant to be challenging.
<br><br>
Soon, players also unlock small in-game systems like Wishing and Dori's shop. Eventually, players
gain access to Golden Nuts (and Cores) as well as the "Transcend" system.
</div>
</div>
<br>
<h2>Mid Game</h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>By this point, players should be familiar with Transcending as well as the Tree of Dreams. Players
should prioritize unlocking permanent upgrades within the Tree of Dreams while also capping theirs
Expedition level as soon as they can.
</div>
</div>
<br>
<h2>Late Game</h2>
<div class="open">
<button class="open-button">[Expand]</button>
<div>Players start to unlock Trees, the end-game content for nahidaQuest! Trees are tied
to the progression of Boss events as well as Ascension, a late game system that allows characters
to permanently increase their base NpS, beyond upgrades.
<br><br>
Players will also get familiar with battles that integrate boss mechanics.
Furthermore, as players beat bosses, players can unlock additional in-game systems
(e.g. Tier 3 Aranara Minigames, Black Market).
</div>
</div>
</div>
<div style="display: none;" class="text-block" id="text-block-12">
<h1>Technical Details</h1><br>
<h2>Overview</h2>
<h3>nahidaQuest! was built from scratch using vanilla Javascript, HTML & CSS. This encompasses all pages
that are on nahidaquest.com, which include the game, this wiki as well as the main landing page. To decrease
the size of the payload users need to download, practically all images served by this website is of '.webp' format,
which has generally smaller file sizes than 'png' and 'jpg'. This means IE is not supported (sorry
for the 0.1% of users stuck on that).
<br> <br>
The only libraries that are being requested for the game are an Image Preloader and a "Panning and Zooming" library
, both of which are loaded by a CDN. The website files are hosted on a static Github Pages server which is
rerouted through a Cloudflare DNS.
<br> <br>
A significant portion of the assets were taken from the main game Genshin Impact or from GI web events.
Exclusive assets made for nahidaQuest!, such as cutscenes and UI, were made through edited
in-game assets or made using Blender, a 3D computer graphics software tool set. To elaborate,
I used Festivity's shaders, which is freely available on Github.
</h3>
</div>
<div style="display: none;" class="text-block" id="text-block-13">
<h1>Challenges</h1><br>
<h2>Overview</h2>
<h3>nahidaQuest has 5 tiers of 10 challenges, with each tier having more difficult tasks. For completing a challenge,
players receive a global NpS buff corresponding to the tier, (Tier * 5)%. Completing all challenges within a tier also rewards
an additional buff (50)%.
</h3>
<br>
<h2>Tier 1</h2>
<ul>
<li>Corps of Thousand: Transcend for over 5,000 Cores</li>
<li>Breaking Impact: Possess 1000 primogems in one run</li>
<li>Fungi On Seeds: Reach 2,500 energy in one run</li>
<li>Rear of the Library: Possess 50 discounted levels (Discounted levels are obtained from XP books)</li>
<li>Lucky Hits: Get a Crit on Big Nahida three times in a row (Players must unlock the prerequisite click crit within the Tree of Dreams first)</li>
<li>Living on the Edge: Escape from the nest of a Jadeplume Terrorshroom (Random World Quest)</li>
<li>Impulsive Shopper: Accept someone's fantastic, unbeatable, unmatched, mind-blowing, once-in-a-lifetime deal (Random World Quest)</li>
<li>Bug in a Bottle: Catch 15 raining scarabs (Aranara Rain Minigame)</li>
<li>The Commissioner: Catch 13 Weasel Thieves (Aranara Weasel Minigame)</li>
<li>Green Bond: Harvest a fully-grown tree for the first time (Trees)</li>
</ul>
<br>
<h2>Tier 2</h2>
<ul>
<li>Reborn from Another: Transcend for over 25,000 Cores</li>
<li>Big Spender: Clear out Dori's regular shop</li>
<li>Speed Mail: Wish for 10 characters in one run</li>
<li>Onyx Rank: Reach level 20 Adventure Rank</li>
<li>Barely a Scratch: Defeat the Abyss without losing any HP</li>
<li>Until Til the End: Survive a Skirmish battle with at most one HP remaining</li>
<li>Another Test Subject: During a battle, reach a counter combo of 20</li>
<li>Sumeru Police Force: Clear out all Bounties in the Adventurer's Guild</li>
<li>Subject Three: Defeat the Overgrown Whopperflower (Boss)</li>
<li>A Nut From Space: Catch 60 raining nuts (Aranara Rain Minigame)</li>
</ul>
<br>
<h2>Tier 3</h2>
<ul>
<li>The Myth of Vahumana: Transcend for over 50,000 Cores</li>
<li>Let Sleeping Travellers Rest: Reach 1 billion NpS with the Traveller</li>
<li>Business as Usual: Reach 7,500 energy in one run</li>
<li>Gem Empire: Possess 4000 primogems in one run</li>
<li>Surging Forth: Empower the Wanderer (Lucky event that can happen during Empowered Nahida event. Players
must unlock prerequisite Lucky Chance within the Tree of Dreams)
</li>
<li>Chaos from the East: Defeat the Menace of the Mansion (Boss)</li>
<li>Golden Ticket: Catch 16 Weasel Thieves (Aranara Weasel Minigame)</li>
<li>Sumeru Sales Specialist: Reveal a field of Whopperflowers in under 15 seconds (Aranara Sweeper Minigame)</li>
<li>Blessed Hamada: Harvest 15 fully-grown trees (Trees)</li>
<li>Sylvan Samaritan: Offer 15 times to a tree in a single cycle (Trees)</li>
</ul>
<br>
<h2>Tier 4</h2>
<ul>
<li>Weight of A Thousand Sumpter Beasts: Transcend for over 100,000 Cores</li>
<li>At the Click of a Button: Click for over one billion Nuts</li>
<li>House of Haravatat: Possess 200 discounted levels (Discounted levels are obtained from XP books)</li>
<li>Song of Songs: Reach 15,000 energy in one run</li>
<li>Grand Bazaar's Conquerer: Clear out Dori's special shop</li>
<li>Follow Me!: Collect 1400 points while leading the Aranara (Aranara Snake Minigame)</li>
<li>The Balladeer's Finale", 'desc': 'Defeat the Prodigal (Boss)</li>
<li>Honorary Forest Ranger: Harvest 30 fully-grown trees (Trees)</li>
<li>Rooted Philanthropist: Offer 25 times to a tree in a single cycle (Trees)</li>
<li>Defender of Nature: During tree defense, do not let the tree get attacked once (Trees)</li>
</ul>
<br>
<h2>Tier 5</h2>
<ul>
<li>Live and Let Live: Transcend for over 250,000 Cores</li>
<li>Perspective of A God: Level up Nahida 700 times</li>
<li>Team All-Stars: Ascend every character seven times</li>
<li>Apex of Akasha: Stop the evil responsible for the Leyline Outbreak</li>
<li>Stance of Impregnability: During a battle, reach a counter combo of 50</li>
<li>Rule of Twelves: Within 10 selections, reveal all of Arakarman's keys (Aranara Keys Minigame)</li>
<li>Leader of the Tribe: Collect 2000 points while leading the Aranara (Aranara Snake Minigame)</li>
<li>THE GNOSIS IS REAL: Catch 12 Golden Weasel Thieves (Lucky event that can happen during Aranara Weasel Minigame. Players
must unlock prerequisite Lucky Chance within the Tree of Dreams)</li>
<li>'#teamtrees: Harvest 60 fully-grown trees (Trees)</li>
<li>Aranara Thanks You: Offer 35 times to a tree in a single cycle</li>
</ul>
</div>
<div style="display: none;" class="text-block" id="text-block-14">
<h1>Adventurer Guild</h1><br>
<h2>Overview</h2>
<h3>Found in Sumeru City (top right of the map), players can access additional features that support their
expeditions.
</h3>
<br>
<ul>
<li>Bounties
<br>
Players can get primogem rewards for beating the monsters that are listed on the bounty board.
The board resets after an hour.
</li>
<br>
<li>Adventure Levels
<br>
Here, players can receive their rewards for levelling up their adventure experience. Certain levels
reward increased battle stats - increased health and click damage.
</li>
<br>
<li>Commissions
<br>
Unlocked after reaching Adventurer Lvl. 9, players can send Sumeru characters out on commissions to get items.