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tetris.c
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tetris.c
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#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include <windows.h>
#include <dos.h>
#include <dir.h>
void clearscreen(){ //This function clears the screen for Windows. You can modify for your OS.
system("cls");
}
int main(){
//First of all creating the game table..
int table[50][50],i,j,q,m,N,M,symbolRand,symbol[3][3],temp,mostleft=2,mostright=0,num1,num2,num3,fallrow=3,state,game,avaible=1,fall,countright=1,score=0,highscore=0,playagain=1,scoreshow=0;
char rotate,entry;
printf("Enter the number of rows on your game board : "); scanf("%d",&N);
while(N<3){
printf("It is too small to play, try again :");
scanf("%d",&N);
}
printf("Enter the number of columns on your game board : "); scanf("%d",&M);
while(M<4){
printf("It is too small to play, try again :");
scanf("%d",&M);
}
while(playagain==1){
score=0;
for(i=5;i<5+N;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
//Our tables outlines. Those lines invisible to user.
j=0;
for(i=0;i<6+N;i++){
table[i][j]=1;
}
j=1+M;
for(i=0;i<6+N;i++){
table[i][j]=1;
}
i=4;
for(j=0;j<2+M;j++){
table[i][j]=4; //Top outline specifies whether, game lose or not.
}
i=3;
for(j=0;j<2+M;j++){
table[i][j]=0; //It is where elements starts to fall down.
}
i=5+N;
for(j=0;j<2+M;j++){
table[i][j]=1; //Bottom outline determines where the table finish.
}
for(i=0;i<3;i++){
for(j=0;j<2+M;j++){
table[i][j]=0;
}
}
game=1;
//Table is ready for start.
//Creating elements and giving rules.
printf("\n\n");
printf("\n--RULES and SCORING--");
printf("\n..When a row is completed by elements indexes,that row pops and above of that row starts to fall down.");
printf("\n..The popped row gains 100 scores.");
printf("\n..5 scores for every index you put in to game.");
printf("\n..You can press 'x' whenever you want to quit.");
printf("\n..Who gains more score is the winner GOOD LUCK !!\n\n");
printf("\n\n");
printf("Press anything to continue.\n");
getch("%c",&entry);
clearscreen();
while (game==1){ // All functions is working if 'game lose' command not reach.
changecolor(1);
scoreshow=score; //We want to show new score after elements motion so thats the trick.
rotate='p'; // Random char to start rotate part.
fall = 1;
fallrow=3;
countright=1;
state=2;
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
// Picking elements randomly.
srand(time(NULL));
symbolRand=rand()%7+1;
printf("\n\n ~SETTLING ELEMENT~\n");
// Defining elements in to symbol matrix.
switch (symbolRand){
case 1 :
symbol[0][0]=1;
symbol[1][0]=1;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=0;
symbol[2][1]=0;
symbol[0][2]=0;
symbol[1][2]=0;
symbol[2][2]=0;
score+=15;
break ;
case 2 :
symbol[0][0]=0;
symbol[1][0]=1;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=1;
symbol[2][1]=1;
symbol[0][2]=0;
symbol[1][2]=0;
symbol[2][2]=0;
score+=20;
break ;
case 3 :
symbol[0][0]=0;
symbol[1][0]=1;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=0;
symbol[2][1]=0;
symbol[0][2]=0;
symbol[1][2]=0;
symbol[2][2]=0;
score+=10;
break ;
case 4 :
symbol[0][0]=0;
symbol[1][0]=0;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=0;
symbol[2][1]=0;
symbol[0][2]=0;
symbol[1][2]=0;
symbol[2][2]=0;
score+=5;
break ;
case 5 :
symbol[0][0]=0;
symbol[1][0]=0;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=1;
symbol[2][1]=1;
symbol[0][2]=0;
symbol[1][2]=1;
symbol[2][2]=0;
score+=20;
break ;
case 6 :
symbol[0][0]=0;
symbol[1][0]=0;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=0;
symbol[2][1]=1;
symbol[0][2]=0;
symbol[1][2]=1;
symbol[2][2]=1;
score+=20;
break ;
case 7 :
symbol[0][0]=0;
symbol[1][0]=0;
symbol[2][0]=1;
symbol[0][1]=0;
symbol[1][1]=1;
symbol[2][1]=1;
symbol[0][2]=0;
symbol[1][2]=0;
symbol[2][2]=1;
score+=20;
break ;
}
changecolor(4);
printf("\n--To rotate press 'r'.\n--'d' moves right and 'a' moves left.\n--To settle press 'y'.\n\n");
for(i=0;i<3;i++){
num3=0;
for(j=1;j<4;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
changecolor(2);
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
if(i==1)
printf("\t\t--score : %d--",scoreshow);
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
changecolor(3);
for(j=0;j<M;j++){
printf("-----");
}
printf("\n");
for(i=5;i<5+N;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
while(rotate!= 'y' && rotate!= 'x'){
scanf("%c",&rotate);
if(rotate== 'r'){ // This function rotates symbol counterclockwise 90 degrees.
for(i=0;i<3/2;i++){
for(j=i;j<3-i-1;j++){
temp=symbol[i][j];
symbol[i][j]=symbol[j][2-i];
symbol[j][2-i]=symbol[2-i][2-j]; //It is happening in symbol matrix.
symbol[2-i][2-j]=symbol[2-j][i];
symbol[2-j][i]=temp;
}
}
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
for(i=0;i<3;i++){
num3=0;
for(j=countright;j<countright+3;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
clearscreen();
changecolor(4);
printf("\n--To rotate press 'r'.\n--'d' moves right and 'a' moves left.\n--To settle press 'y'.\n\n");
changecolor(2);
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
if(i==1)
printf("\t\t--score : %d--",scoreshow);
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
changecolor(3);
for(j=0;j<M;j++){
printf("-----");
}
printf("\n");
for(i=5;i<5+N;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
}
// FOR MOVING LEFT
else if (rotate=='a'){
for(i=0;i<3;i++){
for(j=0;j<3;j++){
if(symbol[i][j]==1){
if(j<mostleft){
mostleft=j;
}
}
}
}
if(mostleft>0){
for(i=0;i<3;i++){
for(j=1;j<3;j++){
symbol[i][j-1]=symbol[i][j];
symbol[i][j]=0;
}
}
for(i=0;i<3;i++){
num3=0;
for(j=countright;j<countright+3;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
}
else{
mostleft=2;
if(countright>1){ // It actives if symbol has credit to move right.
state--; // Matrix moved.
countright--; // Losing the closeness to the right.
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
for(i=0;i<3;i++){
num3=0;
for(j=countright;j<countright+3;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
}
}
clearscreen();
changecolor(4);
printf("\n--To rotate press 'r'.\n--'d' moves right and 'a' moves left.\n--To settle press 'y'.\n\n");
changecolor(2);
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
if(i==1)
printf("\t\t--score : %d--",scoreshow);
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
changecolor(3);
for(j=0;j<M;j++){
printf("-----");
}
printf("\n");
for(i=5;i<5+N;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
}
// FOR MOVING RIGHT
else if (rotate=='d'){
for(i=0;i<3;i++){
for(j=0;j<3;j++){
if(symbol[i][j]==1){
if(j>mostright){
mostright=j;
}
}
}
}
if(mostright<2){
for(i=0;i<3;i++){
for(j=1;j>=0;j--){
symbol[i][j+1]=symbol[i][j];
symbol[i][j]=0;
}
}
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
for(i=0;i<3;i++){
num3=0;
for(j=countright;j<countright+3;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
}
else{
mostright=0;
if(countright<M-2){
state++;
countright++;
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
table[i][j]=0;
}
}
for(i=0;i<3;i++){
num3=0;
for(j=countright;j<countright+3;j++){
table[i][j]=symbol[i][num3];
num3++;
}
}
}
}
clearscreen();
changecolor(4);
printf("\n--To rotate press 'r'.\n--'d' moves right and 'a' moves left.\n--To settle press 'y'.\n\n");
changecolor(2);
for(i=0;i<3;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
if(i==1)
printf("\t\t--score : %d--",scoreshow);
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
changecolor(3);
for(j=0;j<M;j++){
printf("-----");
}
printf("\n");
for(i=5;i<5+N;i++){
for(j=1;j<1+M;j++){
if(table[i][j]==0)
printf(" |");
else
printf(" # |");
}
printf("\n");
for(j=1;j<1+M;j++){
printf(" --- ");
}
printf("\n\n");
}
}
}
if(rotate=='x'){
game=0;
}
//SETTLING PART..
clearscreen();
if(rotate != 'x'){
while(fall==1){
avaible=1;
num1=0;
for(i=(fallrow-1);i<(fallrow+2);i++){
num2=0;
for(j=(state-1);j<(state+2);j++){
if(avaible!=2){
avaible=table[i+1][j]+symbol[num1][num2];
}
num2++;
}
num1++;
}
if(avaible==2){
num1=0;
for(i=(fallrow-1);i<(fallrow+2);i++){
num2=0;
for(j=(state-1);j<(state+2);j++){
table[i][j]=table[i][j]+symbol[num1][num2];
num2++;
}
num1++;
}
fall=0;
}
else{
fallrow++;
}
}
j=1;
for(i=5;i<5+N;i++){
while(table[i][j]!=0 && j<1+M){
j++;
}
if(j==1+M){
score+=100;
for(j=1;j<1+M;j++){
table[i][j]=0;
}
for(m=i-1;m>4;m--){
for(j=1;j<1+M;j++){
if(table[m][j]==1){
// Original tetris logic.
table[m+1][j]=table[m][j];
table[m][j]=0;
/* // This part activates ; all above elements fall down as every index can.
q=m;
while(table[q+1][j]!=1){
q++;
}
table[q][j]=table[m][j]; //moving the indexes down.
table[m][j]=0;
*/
}
}
}
}
j=1;
}
//After settling part if the symbol reached top of the table, it releases game lose info.
i=4;
for(j=0;j<2+M;j++){
if(table[i][j]==5){
game=0;
}
}
}
}//game=1
//Score board for user.
changecolor(15);
if(scoreshow>highscore){
highscore=scoreshow;
printf("\n\n\t\tNEW HIGHSCORE..CONGRATS !!\n");
}
else{
printf("\n\t\tYOU ARE NOT THE BEST :/ ");
}
printf("\n\t\tYOUR SCORE : %d\n",scoreshow);
printf("\t\tHIGHSCORE : %d\n",highscore);
printf("\n\t\tPRESS '1' TO PLAY AGAIN.. OK OR CONTINUE ? ;)\n\t\t");
scanf("%d",&playagain);
clearscreen();
}
return 0;
}
void changecolor(int ForgC){
WORD wColor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)){
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
return;
}