/
LevelOverrideMap.cs
87 lines (76 loc) · 3.07 KB
/
LevelOverrideMap.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
// Copyright 2016-2020 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace Serilog.Core;
class LevelOverrideMap
{
readonly LogEventLevel _defaultMinimumLevel;
readonly LoggingLevelSwitch? _defaultLevelSwitch;
readonly struct LevelOverride
{
public LevelOverride(string context, LoggingLevelSwitch levelSwitch)
{
Context = context;
LevelSwitch = levelSwitch;
}
public string Context { get; }
public LoggingLevelSwitch LevelSwitch { get; }
}
// There are two possible strategies to apply:
// 1. Keep some bookkeeping data to consult when a new context is encountered, and a concurrent dictionary
// for exact matching ~ O(1), but slow and requires fences/locks; or,
// 2. O(n) search over the raw configuration data every time (fast for small sets of overrides).
// This implementation assumes there will only be a few overrides in each application, so chooses (2). This
// is an assumption that's up for debate.
readonly LevelOverride[] _overrides;
public LevelOverrideMap(
IDictionary<string, LoggingLevelSwitch> overrides,
LogEventLevel defaultMinimumLevel,
LoggingLevelSwitch? defaultLevelSwitch)
{
Guard.AgainstNull(overrides);
_defaultLevelSwitch = defaultLevelSwitch;
_defaultMinimumLevel = defaultLevelSwitch != null ? LevelAlias.Minimum : defaultMinimumLevel;
// Descending order means that if we have a match, we're sure about it being the most specific.
_overrides = overrides
.OrderByDescending(o => o.Key)
.Select(o => new LevelOverride(o.Key, o.Value))
.ToArray();
}
public void GetEffectiveLevel(
#if FEATURE_SPAN
ReadOnlySpan<char> context,
#else
string context,
#endif
out LogEventLevel minimumLevel,
out LoggingLevelSwitch? levelSwitch)
{
foreach (var levelOverride in _overrides)
{
if (
(
context.Length == levelOverride.Context.Length ||
(context.Length > levelOverride.Context.Length && context[levelOverride.Context.Length] == '.')
) &&
context.StartsWith(levelOverride.Context, StringComparison.OrdinalIgnoreCase))
{
minimumLevel = LevelAlias.Minimum;
levelSwitch = levelOverride.LevelSwitch;
return;
}
}
minimumLevel = _defaultMinimumLevel;
levelSwitch = _defaultLevelSwitch;
}
}