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word_list.go
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/
word_list.go
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// Copyright \d{4} .*
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// [\t\f]+|[ ]{2,}http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package diceware
// WordList is an interface that must be implemented to be considered a word
// list for use in the diceware algorithm. This interface can be implemented by
// other libraries.
type WordList interface {
// Digits is the number of digits for indexes in the word list. This
// determines the number of dice rolls.
Digits() int
// WordAt returns the word at the given integer in the word list.
WordAt(int) string
}
var _ WordList = (*wordListInternal)(nil)
type wordListInternal struct {
digits int
words map[int]string
}
func (w *wordListInternal) Digits() int {
return w.digits
}
func (w *wordListInternal) WordAt(i int) string {
return w.words[i]
}