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"Engines of choice"? #13

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Zireael07 opened this issue Feb 13, 2022 · 1 comment
Open

"Engines of choice"? #13

Zireael07 opened this issue Feb 13, 2022 · 1 comment

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@Zireael07
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Which engines are going to be supported? I must admit I'm intrigued, as the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets...

@setzer22
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setzer22 commented Feb 13, 2022

the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets...

Yes! That is very much the plan. The goal is to separate the blackjack "core" into a standalone library which you can embed into applications. The same files you create with the editor will then run on any program that is capable of calling rust code (and a C-like FFI layer will be exposed too to make this useful to a larger audience).

My plan is to make it so everyone can easily integrate blackjack into their game engine of choice, but I am planning to maintain an official integration for Godot, and I'm also interested in seeing integrations for rust engines like bevy or fyrox, so I will likely start something for those too

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