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ARPFields.cs
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ARPFields.cs
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/*
This file is part of PacketDotNet
PacketDotNet is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PacketDotNet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PacketDotNet. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright 2009 Chris Morgan <chmorgan@gmail.com>
*/
namespace PacketDotNet
{
/// <summary> IP protocol field encoding information.
///
/// </summary>
/// FIXME: These fields are partially broken because they assume the offset for
/// several fields and the offset is actually based on the accumulated offset
/// into the structure determined by the fields that indicate sizes
public class ARPFields
{
/// <summary> Type code for ethernet addresses.</summary>
public readonly static int EthernetProtocolType = 0x0001;
/// <summary> Type code for MAC addresses.</summary>
public readonly static int IPv4ProtocolType = 0x0800;
/// <summary> Operation type length in bytes.</summary>
public readonly static int OperationLength = 2;
/// <summary>
/// The length of the address type fields in bytes,
/// eg. the length of hardware type or protocol type
/// </summary>
public readonly static int AddressTypeLength = 2;
/// <summary>
/// The length of the address length fields in bytes.
/// </summary>
public readonly static int AddressLengthLength = 1;
/// <summary> Position of the hardware address type.</summary>
public readonly static int HardwareAddressTypePosition = 0;
/// <summary> Position of the protocol address type.</summary>
public readonly static int ProtocolAddressTypePosition;
/// <summary> Position of the hardware address length.</summary>
public readonly static int HardwareAddressLengthPosition;
/// <summary> Position of the protocol address length.</summary>
public readonly static int ProtocolAddressLengthPosition;
/// <summary> Position of the operation type.</summary>
public readonly static int OperationPosition;
/// <summary> Position of the sender hardware address.</summary>
public readonly static int SenderHardwareAddressPosition;
/// <summary> Position of the sender protocol address.</summary>
public readonly static int SenderProtocolAddressPosition;
/// <summary> Position of the target hardware address.</summary>
public readonly static int TargetHardwareAddressPosition;
/// <summary> Position of the target protocol address.</summary>
public readonly static int TargetProtocolAddressPosition;
/// <summary> Total length in bytes of an ARP header.</summary>
public readonly static int HeaderLength; // == 28
static ARPFields()
{
// NOTE: We use IPv4Fields_Fields.IP_ADDRESS_WIDTH because arp packets are
// only used in IPv4 networks. Neighbor discovery is used with IPv6
//FIXME: we really should use the sizes given by the length fields to determine
// the position offsets here instead of assuming the hw address is an ethernet mac address
ProtocolAddressTypePosition = HardwareAddressTypePosition + AddressTypeLength;
HardwareAddressLengthPosition = ProtocolAddressTypePosition + AddressTypeLength;
ProtocolAddressLengthPosition = HardwareAddressLengthPosition + AddressLengthLength;
OperationPosition = ProtocolAddressLengthPosition + AddressLengthLength;
SenderHardwareAddressPosition = OperationPosition + OperationLength;
SenderProtocolAddressPosition = SenderHardwareAddressPosition + EthernetFields.MacAddressLength;
TargetHardwareAddressPosition = SenderProtocolAddressPosition + IPv4Fields.AddressLength;
TargetProtocolAddressPosition = TargetHardwareAddressPosition + EthernetFields.MacAddressLength;
HeaderLength = TargetProtocolAddressPosition + IPv4Fields.AddressLength;
}
}
}