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# voxels? thresh > 1 but single voxels would be ambigious and have the opposite action
cc3d.dust(img, threshold=123)
cc3d.dust(img, threshold=0.3) # fraction? 0 <= thresh <= 1
This is probably one of the most common uses of cc3d and it's easy to screw it up and make it run slow.
Probably need to support three modes:
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