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" That way, I don't need to know the percentage chance (which I don't understand anyway), or the life expectancy - just the safety rating.
Then you could just assign each launch a safety rating equal to the lowest rated part. A player checks one piece of information, and instantly knows how safe their flight will be (possibly even with a nice visual cue). If it's lower than they are happy with, they can investigate."
The text was updated successfully, but these errors were encountered:
Credit to Oneiros:
" That way, I don't need to know the percentage chance (which I don't understand anyway), or the life expectancy - just the safety rating.
Then you could just assign each launch a safety rating equal to the lowest rated part. A player checks one piece of information, and instantly knows how safe their flight will be (possibly even with a nice visual cue). If it's lower than they are happy with, they can investigate."
The text was updated successfully, but these errors were encountered: