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Torpedo.h
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Torpedo.h
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#pragma once
#include "Shapes/CubeObject.h"
#include "Shapes/PrismObject.h"
#include <vector>
using namespace std;
const float TORPEDO_REP = 150.0f;
const float TORPEDO_SPEED = 0.519f;
class Torpedo
{
private:
CubeObject* body;
PrismObject* wing;
PrismObject* wing2;
vector<GameObject*> objs;
XMFLOAT4X4* parentMatrix;
XMFLOAT3 tPos;
XMFLOAT3 direction;
bool exploded;
bool firing;
int counter;
public:
Torpedo(void);
~Torpedo(void);
GameObject* getModel();
GameObject* getModel2();
GameObject* getModel3();
vector<GameObject*> getModels();
void spawnTorpedo(XMFLOAT3, XMFLOAT3, XMFLOAT3);
void setFiring(bool);
bool isFiring();
XMFLOAT3 getPos();
void advance();
void explodeTorpedo();
bool hasExploded();
void setExploded(bool);
void resetTorpedo();
};