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Mission Transmissions #2

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sfscriv opened this issue Feb 8, 2013 · 0 comments
Open

Mission Transmissions #2

sfscriv opened this issue Feb 8, 2013 · 0 comments

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@sfscriv
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sfscriv commented Feb 8, 2013

Overall function

  • Once a team has built their team radio, they begin to receive missions and then the team is rewarded for successfully completing the mission.

… Key components of team base are built

… a. Messenger on horseback carrying a white flag brings a message & key
(option) Carrier pigeon brings a message. One of the closest houses to the team base has a key in a dog house only accessible by team with mission.

… b. Putting a can of sardines in the dog house provides the instructions for the next mission

… c. Only the person with the key in his inventory can open the door

… 1) Move to a specific church to a hidden back room to retrieve radio part

… 2) Move to a castle to a hidden storage box to retrieve radio part. Defended by AI fighters.

… 3) Move team to Cherno

… Only the sniper with the key can enter the bell tower

… Other team mates support

… Early engagement results in mission failure and warlord not being present in the vehicle

… Boat with three guards arrives at harbor (very lethal, if engaged by real players before warlord elimination)

… Warlord moved in a tinted window car to cherno harbor

… Body guards with silenced weapons to eliminate zombies

… Sniper must initiate fire and be the one who kills the warlord

… Upon warlords arrival crate placed on dock. Crate left on dock and boat departs. Reward – Two M4 CCO SD. If mission is botched, the crate explodes.

… Carrier pigeon brings a message to the bell tower sniper. Pick up radio part along coastal rocks in a plastic box.

  1. Have to go to Stary to box near military tents with access card to retrieve final radio part

When radio assembly is complete, transmissions begin:

  • Missions can be accepted or declined
  • Some missions will only involve Artificial Intelligence (AI) bots with a chance contact with other survivors
  • Some missions will encourage force on force encounters
  1. Rescue a barricaded women in village. Escort her to location. Special zombie programming to patrol and defend site. Reward – Rare form of antibiotics
  2. a. Defend a fixed site
    b. Attack and eliminate all defenders. Reward – Three camouflaged clothings.
  3. a. Find, repair, and move a vehicle to a location
    b. Ambush the vehicle and move it to a location. Reward – Tent, engine & two wheels
  4. a. Escort a four truck AI bot convoy to a location. Get at least thee to location.
    b. Ambush a convoy. Kill the security escort and move at least three trucks to a location. Reward – One of the trucks.
  5. a. Destroy a communications tower with a satchel charge
    b. Send a message from a communication tower. Reward – Satchel Charge
  6. (part 1) Go to a specific house to retrieve a camera.
    … Radio produces access card
    … Access card used to open secret compartment right side of fireplace mantle to attain camera
    (part 2)… Go to specific site to photograph warlord alive and warlord dead. No killing humans or persons associated with warlord
    … Move back to team base, dock camera with team radio, and send photos
    … Message to move to site to receive UH-1 helicopter
  7. Contingent Night time Mission. Once the team has an M203 with a star cluster grenade.
    … Move to specific site
    … Line three red chem lights 50 to 100 meters apart in line of flight
    … Mark desired impact area with four green chem lights in a 10 meter square
    … shot M203 star cluster
    … Heavy drop from C130
    Reward - 2 NVGs, 2 GPS, 2 military flashlights, 10 cooked steaks, 5 blood bags, 1 DMR
  8. a. Set up a screen line defense to stop movement from north to south
    b. Get at least two persons north of gridline 56
  9. a. Build and Defend an out post
    b. Attack and eliminate all defenders. Reward – Construction material.
  10. Find Downed Aircraft, rescue crew, move to location. Reward - Tent, two engines, two rotors, two scrap metals
  11. Safe house (Access only to team) with wall lockers west of Cherno. Drop all items including clothes except one each bandage, empty canteen, one food unit, and flashlight. Move from western Cherno to eastern Electra. Reward - Five wall lockers for your main base.
  12. Night time mission. Safe house (Access only to team) with wall lockers South of Berizino. Drop all items including clothes except one each bandage, empty canteen, one food unit, and ten road flares. Players must maintain an illuminate road flare in their possession throughout movement and must have at least one road flare left in inventory at finish. Move from south of Berizino to north of Berizino. Reward - Three stationary machine guns for your main base.
  13. Triathlon. Jump off high ground diving tower into the water, swim through shipwreck (around buoy), move to the Northeast Airfield to use bicycle in hanger, ride bike through devil’s castle, drop off bike at Northwest Airfield, and Run to Stary Sabor. Reward each participant – Swim fins, bicycle, two bandages, two blood bags, two canteens, and tan vest. Winner gets silence pistol and 4 mags
  14. Crawl from the Grocery store in Zelenagorsk to the church armed with a cross bow and four bolts Team safe house to store equipment. Double the zombies. Reward each participant – Two M203 HE with one M203 smoke or one M203 illum. Winner gets an M203. Disqualified – teleports player to safe house to start over again.
  15. Coastal Challenge. Safe house to cache equipment for each team. a. Team has to stay on the road using bicycles and tries to get as many team members across the finish line. Unarmed, each player with four bandages, two blood bags, one epi pen, one toolbox, two wheels, two scrap metals.

Overhead and/or fixed camera locations create video of players saved at pre-designated computer. Select mission channel to have voice over on video.

For more recommendations from this DayZ Survivor, go to:
https://github.com/sfscriv/DayZ-Improvements/issues

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