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guilds_test.go
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guilds_test.go
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package gw2api
import (
"os"
"testing"
)
func TestGuilds(t *testing.T) {
var err error
api := NewGW2Api()
var testPermissions []string
if testPermissions, err = api.GuildPermissions(); err != nil {
t.Error("Failed to fetch permissions")
}
var permissions []GuildPermission
if permissions, err = api.GuildPermissionIds(testPermissions[0:2]...); err != nil {
t.Error("Failed to parse the permission data: ", err)
} else if len(permissions) != 2 {
t.Error("Failed to fetch existing permissions")
}
var testUpgrades []int
if testUpgrades, err = api.GuildUpgrades(); err != nil {
t.Error("Failed to fetch upgrades")
}
var upgrades []GuildUpgrade
if upgrades, err = api.GuildUpgradeIds("en", testUpgrades[0:2]...); err != nil {
t.Error("Failed to parse the upgrade data: ", err)
} else if len(upgrades) != 2 {
t.Error("Failed to fetch existing upgrades")
}
}
func TestAuthenticatedGuilds(t *testing.T) {
var apikey string
if apikey = os.Getenv("APIKEY"); len(apikey) < 1 {
t.Skip("Cannot test without APIKEY")
}
var api *GW2Api
var err error
if api, err = NewAuthenticatedGW2Api(apikey); err != nil {
t.Error(err)
}
if !api.HasPermission(PermGuilds) {
t.Skip("API-Key does not have required permission for the test")
}
var acc Account
if acc, err = api.Account(); err != nil {
t.Error("Failed to fetch account data")
}
var ranks []GuildRank
var members []GuildMember
var stash []GuildStash
var treasury []GuildTreasury
var log []GuildLogEntry
var teams []GuildTeam
for _, g := range acc.Guilds {
if ranks, err = api.GuildRanks(g); err != nil {
continue
} else if len(ranks) < 1 {
t.Error("Fetched an unlikely number of ranks")
}
if members, err = api.GuildMembers(g); err != nil {
continue
} else if len(members) < 1 {
t.Error("Fetched an unlikely number of members")
}
if stash, err = api.GuildStashes(g); err != nil {
continue
} else if len(stash) < 1 {
t.Error("Fetched an unlikely number of stashes")
}
if treasury, err = api.GuildTreasuries(g); err != nil {
continue
} else if len(treasury) < 1 {
t.Error("Fetched an unlikely number of treasury upgrade items")
}
if log, err = api.GuildLog(g); err != nil {
continue
} else if len(log) < 1 {
t.Error("Fetched an unlikely number of log entries")
}
if teams, err = api.GuildPvPTeams(g); err != nil {
continue
} else if len(teams) < 1 {
t.Log("Fetched no guild teams")
}
return
}
t.Skip("Failed to parse private guild data or user is not guild leader in any guild: ", err)
}
func TestGuildEmblems(t *testing.T) {
var err error
api := NewGW2Api()
var foregrounds, backgrounds []int
if foregrounds, backgrounds, err = api.GuildEmblems(); err != nil {
t.Error("Failed to fetch list of emblem ids")
}
var testEmblems []EmblemLayers
if testEmblems, err = api.GuildEmblemForegroundIds(foregrounds[0:2]...); err != nil {
t.Error("Failed to parse the foreground emblem data: ", err)
} else if len(testEmblems) != 2 {
t.Error("Failed to fetch foreground emblems")
}
if testEmblems, err = api.GuildEmblemBackgroundIds(backgrounds[0:2]...); err != nil {
t.Error("Failed to parse the foreground emblem data: ", err)
} else if len(testEmblems) != 2 {
t.Error("Failed to fetch foreground emblems")
}
}