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配合hook mod前置出bug提交 #83
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<title>Battle Brothers 1.5.0.14</title><style type="text/css">body{background-color:#000000;margin:0;font-family:Arial;font-style:normal;font-size:62.5%}*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.header{background-color:#000000;box-shadow:0 -6px 0 rgba(0,0,0,0.2) inset;width:100%;height:4rem;margin-bottom:.4rem;color:#d97e1c;font-size:12px;text-align:center;line-height:4rem}.content{width:94%;margin:0 auto}.row{background-color:#000000;width:100%;float:left;margin-bottom:.2rem;padding-left:.4rem;padding-right:.4rem;padding-bottom:.2rem;font-size:12px;line-height:2rem;box-shadow:0 -4px 0 rgba(0,0,0,0.2) inset}.row.debug{color:#ffcc42}.row.info{color:#2d8cff}.row.warning{color:#ff6000}.row.error{color:#a00}.row.critical{color:#990aaa}.row .entry-container{width:100%}.row .time{width:12rem;height:2.0rem;float:left}.row .tag{width:14rem;height:2.0rem;float:left}.row .text{float:none;overflow:hidden}.row .stacktrace-container{width:100%;padding:.4rem}.row .value-container{background-color:#222;width:100%;margin-bottom:.4rem;padding:.4rem}.row .function-container{width:100%}.row .label{color:#b67745;width:6rem;height:2.0rem;float:left}.row .value{color:#95addd;float:none;overflow:hidden} .valueVar{color:#4874cb;float:none;overflow:hidden}</style> Battle Brothers 1.5.0.14 21:26:08 Platform Setting video mode 21:26:08 Platform Finished setting video mode 21:26:08 Core Using write path: C:\Users\RayForward\Documents\Battle Brothers 21:26:08 Core Initializing Resource Manager 21:26:08 Core Initializing Input Manager 21:26:08 Core Initializing Render Manager 21:26:08 Renderer Allocated Renderbuffer in excess of 3072kb. 21:26:08 Renderer Vendor: NVIDIA Corporation 21:26:08 Renderer Device: NVIDIA GeForce RTX 2060/PCIe/SSE2 21:26:08 Renderer Version: 4.6.0 NVIDIA 531.79 21:26:08 Renderer Shader Version: 4.60 NVIDIA 21:26:08 Renderer Framebuffer Support: Yes 21:26:08 Core Initializing Sound Manager 21:26:08 Core Initializing Scene Manager 21:26:08 Resource Unloading: shaders/solid.vs 21:26:08 Resource Unloading: shaders/solid_pass0.fs 21:26:08 Resource Unloading: shaders/simple.vs 21:26:08 Resource Unloading: shaders/simple.fs 21:26:08 Resource Unloading: shaders/sprite.vs 21:26:08 Resource Unloading: shaders/sprite.fs 21:26:08 Resource Unloading: shaders/sprite_dof.vs 21:26:08 Resource Unloading: shaders/sprite_dof.fs 21:26:08 Core Initializing Script Manager 21:26:08 Core Initializing UI Manager 21:26:08 Resource Unloading: shaders/ui.vs 21:26:08 Resource Unloading: shaders/ui.fs 21:26:08 Core Initializing Input Action Manager 21:26:08 Core Initializing State Manager 21:26:08 Core Initializing Persistence Manager 21:26:08 Resource Unloading: brushes/debug.brush 21:26:08 Resource Unloading: brushes/detail.brush 21:26:08 Resource Unloading: brushes/effects_0.brush 21:26:08 Resource Unloading: brushes/entity_0.brush 21:26:08 Resource Unloading: brushes/entity_1.brush 21:26:08 Resource Unloading: brushes/entity_2.brush 21:26:08 Resource Unloading: brushes/entity_3.brush 21:26:08 Resource Unloading: brushes/entity_4.brush 21:26:08 Resource Unloading: brushes/entity_5.brush 21:26:08 Resource Unloading: brushes/entity_6.brush 21:26:08 Resource Unloading: brushes/entity_7.brush 21:26:08 Resource Unloading: brushes/entity_icons.brush 21:26:08 Resource Unloading: brushes/object_0.brush 21:26:08 Resource Unloading: brushes/object_1.brush 21:26:08 Resource Unloading: brushes/orientation_overlay.brush 21:26:08 Resource Unloading: brushes/stronghold_worldmap.brush 21:26:08 Resource Unloading: brushes/terrain.brush 21:26:08 Resource Unloading: brushes/transitions.brush 21:26:08 Resource Unloading: brushes/ui.brush 21:26:08 Resource Unloading: brushes/world_decals.brush 21:26:08 Resource Unloading: brushes/world_detail.brush 21:26:08 Resource Unloading: brushes/world_detail_1.brush 21:26:08 Resource Unloading: brushes/world_entity_0.brush 21:26:08 Resource Unloading: brushes/world_settlement.brush 21:26:08 Resource Unloading: brushes/world_special.brush 21:26:08 Resource Unloading: brushes/world_tiles.brush 21:26:08 Resource Unloading: brushes/world_weather.brush 21:26:08 IO Unexpected file or directory found: 2.5.9 21:26:08 IO Unexpected file or directory found: mod_faster.zip-hook.zip 21:26:08 IO Unexpected file or directory found: mod_hate_times.zip 21:26:08 IO Unexpected file or directory found: mod_hooks.zip 21:26:08 IO Unexpected file or directory found: mod_msu.zip 21:26:08 IO Unexpected file or directory found: mod_pause-hook.zip 21:26:08 IO Unexpected file or directory found: mod_settlement_msu_cn-hook.zip 21:26:08 IO Unexpected file or directory found: mod_show_enemy_stats-hook.zip 21:26:08 IO Unexpected file or directory found: mod_slow_scal-hook.zip 21:26:08 IO Unexpected file or directory found: mod_sr_alternative-hook.zip 21:26:08 IO Unexpected file or directory found: mod_stronghold-cn-hook.zip 21:26:08 IO Unexpected file or directory found: zdata_cn.zip 21:26:08 IO Unexpected file or directory found: zdata_font.zip 21:26:08 IO The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support. 21:26:08 Resource Unloading: shaders/fow.vs 21:26:08 Resource Unloading: shaders/fow.fs 21:26:08 Texture Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory. 21:26:08 Resource Unloading: shaders/water.vs 21:26:08 Resource Unloading: shaders/water.fs 21:26:09 Texture Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory. 21:26:09 Texture Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory. 21:26:09 Texture Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory. 21:26:09 Texture Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory. 21:26:09 Texture Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory. 21:26:09 Resource Parsed Resource Package "preload/on_start.txt" with 5 items. 21:26:09 Resource Started loading Resource Package "preload/on_start.txt". 21:26:09 Texture Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb. 21:26:09 Texture Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb. 21:26:10 Texture Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory. 21:26:10 Texture Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory. 21:26:10 Texture Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory. 21:26:10 SQ mod_hooks: Redirecting core functions 21:26:10 SQ mod_hooks: mod_hooks (modding script hooks) version 21.1 registered. 21:26:10 SQ mod_hooks: dlc_lindwurm (Lindwurm) version 1 registered. 21:26:10 SQ mod_hooks: dlc_unhold (Beasts & Exploration) version 1 registered. 21:26:10 SQ mod_hooks: dlc_wildmen (Warriors of the North) version 1 registered. 21:26:10 SQ mod_hooks: dlc_desert (Blazing Deserts) version 1 registered. 21:26:10 SQ mod_hooks: dlc_paladins (Of Flesh and Faith) version 1 registered. 21:26:10 SQ mod_hooks: mod_stronghold version 1.28 registered. 21:26:10 SQ mod_hooks: mod_faster (Faster!) version 8 registered. 21:26:10 SQ mod_hooks: mod_pause (Pause without conflicts) version 5 registered. 21:26:10 SQ mod_hooks: mod_settlement_situations_msu (Settlement Situations Tooltip) version 2147483647 registered. 21:26:10 SQ mod_hooks: mod_slow_Scal (Slow Scal) version 0.1 registered. 21:26:10 SQ mod_hooks: vanilla (Vanilla) version 2147483647 registered. 21:26:10 SQ mod_hooks: mod_msu (Modding Standards & Utilities (MSU)) version 2147483647 registered. 21:26:10 SQ mod_hooks: Executing queued script for mod_stronghold. 21:26:10 SQ mod_hooks: Executing queued script for mod_faster (Faster!). 21:26:10 SQ mod_hooks: Executing queued script for mod_pause (Pause without conflicts). 21:26:10 SQ mod_hooks: Executing queued script for mod_msu (Modding Standards & Utilities (MSU)). 21:26:10 SQ MSU registered Modding Standards & Utilities (MSU), version: 1.2.6 21:26:10 SQ MSU registered Vanilla (MSU), version: 1.5.0-14 21:26:10 SQ mod_hooks: Executing queued script for mod_slow_Scal (Slow Scal). 21:26:10 SQ mod_hooks: Executing queued script for mod_settlement_situations_msu (Settlement Situations Tooltip). 21:26:10 SQ MSU registered Settlement Situations Tooltip, version: 1.0.1 21:26:11 UI Screen 'RootScreen' successfully registered. 21:26:12 UI Screen 'ConsoleScreen' successfully registered. 21:26:12 UI Screen 'LoadingScreen' successfully registered. 21:26:12 UI Screen 'TooltipScreen' successfully registered. 21:26:12 UI Screen 'DialogScreen' successfully registered. 21:26:12 UI Screen 'TacticalScreen' successfully registered. 21:26:12 UI Screen 'TacticalCombatResultScreen' successfully registered. 21:26:12 UI Screen 'TacticalDialogScreen' successfully registered. 21:26:12 UI Screen 'WorldScreen' successfully registered. 21:26:12 UI Screen 'WorldTownScreen' successfully registered. 21:26:12 UI Screen 'WorldGameFinishScreen' successfully registered. 21:26:12 UI Screen 'WorldEventPopupScreen' successfully registered. 21:26:12 UI Screen 'WorldEventScreen' successfully registered. 21:26:12 UI Screen 'WorldCombatDialog' successfully registered. 21:26:12 UI Screen 'WorldRelationsScreen' successfully registered. 21:26:12 UI Screen 'WorldObituaryScreen' successfully registered. 21:26:12 UI Screen 'WorldCampfireScreen' successfully registered. 21:26:12 UI Screen 'MainMenuScreen' successfully registered. 21:26:12 UI Screen 'WorldMenuScreen' successfully registered. 21:26:12 UI Screen 'TacticalMenuScreen' successfully registered. 21:26:12 UI Screen 'WorldCharacterScreen' successfully registered. 21:26:12 UI Screen 'TacticalCharacterScreen' successfully registered. 21:26:12 SQ RootState::onShow() 21:26:12 Resource Parsed Resource Package "preload/on_running.txt" with 71 items. 21:26:12 Resource Started loading Resource Package "preload/on_running.txt". 21:26:12 UI ConsoleAPI coui://ui/coherent.js:652:16: TypeError: undefined is not an object (evaluating '_data[0].URL') setDLC@coui://ui/screens/menu/main_menu_screen.js:874:25 coui://ui/screens.js:38:28 21:26:12 Texture Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory. 21:26:12 Script VM collected 10 object(s) and deleted them. 21:26:12 Texture Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory. 21:26:12 UI Screen 'MSUPopup' successfully registered. 21:26:12 UI Screen 'MSUConnection' successfully registered. 21:26:12 UI Screen 'ModSettingsScreen' successfully registered. 21:26:13 Texture Texture "gfx/entity_icons.png" (ID: 37) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_detail.png" (ID: 47) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_entity_0.png" (ID: 48) took up approximately 21845kb in video memory. 21:26:13 Texture Texture "gfx/world_settlement.png" (ID: 49) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_detail_1.png" (ID: 50) took up approximately 10922kb in video memory. 21:26:13 Texture Texture "gfx/world_decals.png" (ID: 51) took up approximately 10920kb in video memory. 21:26:15 Persistence Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match. 21:26:18 SQ 读取战役:stat 21:26:18 ATTENTION The save file was created with a modified version of the game. 21:26:18 SQ 保存版本:64 21:26:18 Scene Finished loading scene. 21:26:18 Texture Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory. 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:取得神器 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:驱赶野蛮人 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:重建工作 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:狩猎野兽 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:驱赶野蛮人 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:击退强盗 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:击退强盗 21:26:19 SQ 添加合同:寻找位置 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:寻找位置 21:26:19 SQ 添加合同:武装信使 21:26:22 Resource Unloading: music/title.ogg 21:26:26 SQ 位置已输入:桑维克 21:26:27 SQ 展示合约:确保墓地的安全 (id: 1) 21:26:27 Script Error the index 'RenderTemplate' does not exist Function: main -> unnamedbuffer : 1 Variables: vargv = Array, this = Table Function: start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 95 Variables: this = Table Function: setState -> scripts/contracts/contract.nut : 358 Variables: _state = Table, this = Table Function: start -> scripts/contracts/contract.nut : 196 Variables: this = Table Function: start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 83 Variables: this = Table Function: showContract -> scripts/contracts/contract_manager.nut : 318 Variables: _c = Table, this = Table Function: showContractByID -> scripts/contracts/contract_manager.nut : 297 Variables: c = Table, _id = 1, this = Table Function: onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445 Variables: _data = 1, this = Table 21:26:28 SQ 展示合约:确保墓地的安全 (id: 1) 21:26:28 Script Error the index 'Text' does not exist Function: getUIContent -> scripts/contracts/contract.nut : 479 Variables: result = Array, this = Table Function: convertEventToUIData -> scripts/ui/screens/world/world_event_screen.nut : 166 Variables: _event = Table, this = Table Function: show -> scripts/ui/screens/world/world_event_screen.nut : 95 Variables: _withSlideAnimation = False, _event = Table, this = Table Function: showEventScreenFromTown -> scripts/states/world_state.nut : 355 Variables: _playSound = False, _isContract = True, _event = Table, this = Table Function: showContract -> scripts/contracts/contract_manager.nut : 326 Variables: _c = Table, this = Table Function: showContractByID -> scripts/contracts/contract_manager.nut : 297 Variables: c = Table, _id = 1, this = Table Function: onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445 Variables: _data = 1, this = Table 21:26:30 Resource Unloading: music/worldmap_03.ogg |
接下来是去隔壁镇子,进镇不显示城镇界面的log后部分: UI Screen 'TacticalCombatResultScreen' successfully registered. 21:26:12 UI Screen 'TacticalDialogScreen' successfully registered. 21:26:12 UI Screen 'WorldScreen' successfully registered. 21:26:12 UI Screen 'WorldTownScreen' successfully registered. 21:26:12 UI Screen 'WorldGameFinishScreen' successfully registered. 21:26:12 UI Screen 'WorldEventPopupScreen' successfully registered. 21:26:12 UI Screen 'WorldEventScreen' successfully registered. 21:26:12 UI Screen 'WorldCombatDialog' successfully registered. 21:26:12 UI Screen 'WorldRelationsScreen' successfully registered. 21:26:12 UI Screen 'WorldObituaryScreen' successfully registered. 21:26:12 UI Screen 'WorldCampfireScreen' successfully registered. 21:26:12 UI Screen 'MainMenuScreen' successfully registered. 21:26:12 UI Screen 'WorldMenuScreen' successfully registered. 21:26:12 UI Screen 'TacticalMenuScreen' successfully registered. 21:26:12 UI Screen 'WorldCharacterScreen' successfully registered. 21:26:12 UI Screen 'TacticalCharacterScreen' successfully registered. 21:26:12 SQ RootState::onShow() 21:26:12 Resource Parsed Resource Package "preload/on_running.txt" with 71 items. 21:26:12 Resource Started loading Resource Package "preload/on_running.txt". 21:26:12 UI ConsoleAPI coui://ui/coherent.js:652:16: TypeError: undefined is not an object (evaluating '_data[0].URL') setDLC@coui://ui/screens/menu/main_menu_screen.js:874:25 coui://ui/screens.js:38:28 21:26:12 Texture Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory. 21:26:12 Script VM collected 10 object(s) and deleted them. 21:26:12 Texture Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory. 21:26:12 UI Screen 'MSUPopup' successfully registered. 21:26:12 UI Screen 'MSUConnection' successfully registered. 21:26:12 UI Screen 'ModSettingsScreen' successfully registered. 21:26:13 Texture Texture "gfx/entity_icons.png" (ID: 37) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_detail.png" (ID: 47) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_entity_0.png" (ID: 48) took up approximately 21845kb in video memory. 21:26:13 Texture Texture "gfx/world_settlement.png" (ID: 49) took up approximately 43690kb in video memory. 21:26:13 Texture Texture "gfx/world_detail_1.png" (ID: 50) took up approximately 10922kb in video memory. 21:26:13 Texture Texture "gfx/world_decals.png" (ID: 51) took up approximately 10920kb in video memory. 21:26:15 Persistence Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match. 21:26:18 SQ 读取战役:stat 21:26:18 ATTENTION The save file was created with a modified version of the game. 21:26:18 SQ 保存版本:64 21:26:18 Scene Finished loading scene. 21:26:18 Texture Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory. 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:取得神器 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:驱赶野蛮人 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:重建工作 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:狩猎野兽 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:驱赶野蛮人 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:击退强盗 21:26:19 SQ 添加合同:确保墓地的安全 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:击退强盗 21:26:19 SQ 添加合同:寻找位置 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:带回物品 21:26:19 SQ 添加合同:武装信使 21:26:19 SQ 添加合同:护送商队 21:26:19 SQ 添加合同:寻找位置 21:26:19 SQ 添加合同:武装信使 21:26:22 Resource Unloading: music/title.ogg 21:26:26 SQ 位置已输入:桑维克 21:26:27 SQ 展示合约:确保墓地的安全 (id: 1) 21:26:27 Script Error the index 'RenderTemplate' does not exist Function: main -> unnamedbuffer : 1 Variables: vargv = Array, this = Table Function: start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 95 Variables: this = Table Function: setState -> scripts/contracts/contract.nut : 358 Variables: _state = Table, this = Table Function: start -> scripts/contracts/contract.nut : 196 Variables: this = Table Function: start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 83 Variables: this = Table Function: showContract -> scripts/contracts/contract_manager.nut : 318 Variables: _c = Table, this = Table Function: showContractByID -> scripts/contracts/contract_manager.nut : 297 Variables: c = Table, _id = 1, this = Table Function: onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445 Variables: _data = 1, this = Table 21:26:28 SQ 展示合约:确保墓地的安全 (id: 1) 21:26:28 Script Error the index 'Text' does not exist Function: getUIContent -> scripts/contracts/contract.nut : 479 Variables: result = Array, this = Table Function: convertEventToUIData -> scripts/ui/screens/world/world_event_screen.nut : 166 Variables: _event = Table, this = Table Function: show -> scripts/ui/screens/world/world_event_screen.nut : 95 Variables: _withSlideAnimation = False, _event = Table, this = Table Function: showEventScreenFromTown -> scripts/states/world_state.nut : 355 Variables: _playSound = False, _isContract = True, _event = Table, this = Table Function: showContract -> scripts/contracts/contract_manager.nut : 326 Variables: _c = Table, this = Table Function: showContractByID -> scripts/contracts/contract_manager.nut : 297 Variables: c = Table, _id = 1, this = Table Function: onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445 Variables: _data = 1, this = Table 21:26:30 Resource Unloading: music/worldmap_03.ogg 21:28:50 Resource Unloading: music/village_01.ogg 21:29:45 Persistence Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match. 21:29:47 SQ 读取战役:stat 21:29:47 ATTENTION The save file was created with a modified version of the game. 21:29:47 Resource Unloading: gfx/entity_6.png 21:29:47 SQ 保存版本:64 21:29:47 Scene Finished loading scene. 21:29:47 Texture Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory. 21:29:47 SQ 添加合同:确保墓地的安全 21:29:47 SQ 添加合同:取得神器 21:29:47 SQ 添加合同:确保墓地的安全 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:驱赶野蛮人 21:29:47 SQ 添加合同:确保墓地的安全 21:29:47 SQ 添加合同:重建工作 21:29:47 SQ 添加合同:确保墓地的安全 21:29:47 SQ 添加合同:武装信使 21:29:47 SQ 添加合同:狩猎野兽 21:29:47 SQ 添加合同:带回物品 21:29:47 SQ 添加合同:驱赶野蛮人 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:击退强盗 21:29:47 SQ 添加合同:确保墓地的安全 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:击退强盗 21:29:47 SQ 添加合同:寻找位置 21:29:47 SQ 添加合同:武装信使 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:带回物品 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:带回物品 21:29:47 SQ 添加合同:武装信使 21:29:47 SQ 添加合同:护送商队 21:29:47 SQ 添加合同:寻找位置 21:29:47 SQ 添加合同:武装信使 21:29:48 Resource Unloading: music/worldmap_04.ogg 21:29:48 Resource Unloading: music/retirement_01.ogg 21:29:58 SQ 位置已输入:沃尔夫海登 21:30:02 Resource Unloading: music/worldmap_07.ogg 21:30:11 Script VM collected 1 object(s) and deleted them. |
最新版本的 mod hook 里的 root_state.cnut 里的 sourcename 被修改了,翻译器做了兼容,重新执行翻译即可。 |
确认修复 |
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