gl_WorkGroupSize must be a constant #3910
Labels
goal:client support
Needed to support a slang use case
GoodFirstBug
Great bug for people getting going in slang codebase
kind:bug
something doesn't work like it should
Milestone
(Thanks for glsl.meta.slang it's quite helpful to port over GLSL code.)
This shader:
When compiled like this (v2024.1.6) and passed through
spirv-val
will complain that gl_WorkGroupSize isn't decorated as it should:The text was updated successfully, but these errors were encountered: