/
RNVideoPlayer.swift
306 lines (262 loc) · 8.05 KB
/
RNVideoPlayer.swift
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//
// RNVideoPlayer.swift
// RNVideoProcessing
//
// Created by Shahen Hovhannisyan on 11/14/16.
// Copyright © 2016 Facebook. All rights reserved.
//
import Foundation
import GPUImage
import AVFoundation
//import AVKit
@objc(RNVideoPlayer)
class RNVideoPlayer: RCTView {
let processingFilters: VideoProcessingGPUFilters = VideoProcessingGPUFilters()
let EVENTS = (
SEND_PREVIEWS: "VIDEO_PROCESSING:PREVIEWS"
)
var playerVolume: NSNumber = 0
var player: AVPlayer! = nil
var playerCurrentTimeObserver: Any! = nil
var playerItem: AVPlayerItem! = nil
var playerLayer: AVPlayerLayer! = nil
var gpuMovie: GPUImageMovie! = nil
var phantomGpuMovie: GPUImageMovie! = nil
var phantomFilterView: GPUImageView = GPUImageView()
let filterView: GPUImageView = GPUImageView()
var bridge: RCTBridge! = nil
var _playerHeight: CGFloat = UIScreen.main.bounds.height / 3
var _playerWidth: CGFloat = UIScreen.main.bounds.width
var _moviePathSource: NSString = ""
var _playerStartTime: CGFloat = 0
var _playerEndTime: CGFloat = 0
let LOG_KEY: String = "VIDEO_PROCESSING"
init(frame: CGRect, bridge: RCTBridge) {
super.init(frame: frame)
self.bridge = bridge
self.startPlayer()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// props
var playerHeight: NSNumber? {
set(val) {
if val != nil {
self._playerHeight = val as! CGFloat
filterView.frame.size.height = self._playerHeight
print("CHANGED HEIGHT \(val)")
}
}
get {
return nil
}
}
var playerWidth: NSNumber? {
set(val) {
if val != nil {
self._playerWidth = val as! CGFloat
filterView.frame.size.width = self._playerWidth
print("CHANGED WIDTH \(val)")
}
}
get {
return nil
}
}
// props
var source: NSString? {
set(val) {
if val != nil {
self._moviePathSource = val!
}
}
get {
return nil
}
}
// props
var currentTime: NSNumber? {
set(val) {
if val != nil {
let floatVal = val as! CGFloat
if floatVal <= self._playerEndTime && floatVal >= self._playerStartTime {
player.seek(to: CMTimeMakeWithSeconds(Float64(val!), Int32(NSEC_PER_SEC)))
}
}
}
get {
return nil
}
}
// props
var startTime: NSNumber? {
set(val) {
if val == nil {
return
}
self._playerStartTime = val as! CGFloat
let currentTime = CGFloat(CMTimeGetSeconds(player.currentTime()))
var shouldBeCurrentTime: CGFloat = currentTime;
if self._playerStartTime > currentTime {
shouldBeCurrentTime = self._playerStartTime
}
player.seek(
to: convertToCMTime(val: shouldBeCurrentTime),
toleranceBefore: convertToCMTime(val: self._playerStartTime),
toleranceAfter: convertToCMTime(val: self._playerEndTime)
)
print("CHANGED startTime \(val)")
}
get {
return nil
}
}
// props
var endTime: NSNumber? {
set(val) {
if val == nil {
return
}
self._playerEndTime = val as! CGFloat
let currentTime = CGFloat(CMTimeGetSeconds(player.currentTime()))
var shouldBeCurrentTime: CGFloat = currentTime;
if self._playerEndTime < currentTime {
shouldBeCurrentTime = self._playerStartTime
}
player.seek(
to: convertToCMTime(val: shouldBeCurrentTime),
toleranceBefore: convertToCMTime(val: self._playerStartTime),
toleranceAfter: convertToCMTime(val: self._playerEndTime)
)
print("CHANGED endTime \(val)")
}
get {
return nil
}
}
var play: NSNumber? {
set(val) {
if val == nil {
return
}
print("CHANGED play \(val)")
if val == 1 && player.rate == 0.0 {
gpuMovie.startProcessing()
player.play()
} else if val == 0 && player.rate != 0.0 {
gpuMovie.cancelProcessing()
player.pause()
}
}
get {
return nil
}
}
var volume: NSNumber? {
set(val) {
let minValue: NSNumber = 0
if val == nil {
return
}
if (val?.floatValue)! < minValue.floatValue {
return
}
self.playerVolume = val!
if player != nil {
player.volume = self.playerVolume.floatValue
}
}
get {
return nil
}
}
func generatePreviewImages() -> Void {
let hueFilter = self.processingFilters.getFilterByName(name: "hue")
gpuMovie.removeAllTargets()
gpuMovie.addTarget(hueFilter)
hueFilter?.addTarget(self.filterView)
gpuMovie.startProcessing()
player.play()
hueFilter?.useNextFrameForImageCapture()
let huePreview = hueFilter?.imageFromCurrentFramebuffer()
if huePreview != nil {
print("CREATED: Preview: Hue: \(toBase64(image: huePreview!))")
}
}
func toBase64(image: UIImage) -> String {
let imageData:NSData = UIImagePNGRepresentation(image)! as NSData
return imageData.base64EncodedString(options: .lineLength64Characters)
}
func convertToCMTime(val: CGFloat) -> CMTime {
return CMTimeMakeWithSeconds(Float64(val), Int32(NSEC_PER_SEC))
}
func createPlayerObservers() -> Void {
// TODO: clean obersable when View going to diesappear
let interval = CMTimeMakeWithSeconds(1.0, Int32(NSEC_PER_SEC))
self.playerCurrentTimeObserver = self.player.addPeriodicTimeObserver(
forInterval: interval,
queue: nil,
using: {(_ time: CMTime) -> Void in
let currentTime = CGFloat(CMTimeGetSeconds(time))
if currentTime >= self._playerEndTime {
self.play = 0
}
}
)
}
// start player
func startPlayer() {
self.backgroundColor = UIColor.darkGray
let movieURL = NSURL(string: _moviePathSource! as String)
player = AVPlayer()
player.volume = Float(self.playerVolume)
playerItem = AVPlayerItem(url: movieURL)
player.replaceCurrentItem(with: playerItem)
if _playerEndTime == 0 {
self._playerEndTime = CGFloat(CMTimeGetSeconds((player.currentItem?.asset.duration)!))
print("CHANGED playerEndTime \(self._playerEndTime)")
}
gpuMovie = GPUImageMovie(playerItem: playerItem)
// gpuMovie.runBenchmark = true
gpuMovie.playAtActualSpeed = true
filterView.frame = self.frame
filterView.frame.size.width = self._playerWidth
filterView.frame.size.height = self._playerHeight
gpuMovie.addTarget(self.filterView)
self.addSubview(filterView)
print("SUBS: \(self.subviews)")
gpuMovie.playAtActualSpeed = true
self.createPlayerObservers()
}
override func willMove(toSuperview newSuperview: UIView?) {
super.willMove(toSuperview: newSuperview)
if newSuperview == nil {
if self.playerCurrentTimeObserver != nil {
self.player.removeTimeObserver(self.playerCurrentTimeObserver)
}
self.player.pause()
self.gpuMovie.cancelProcessing()
self.player = nil
self.gpuMovie = nil
print("CHANGED: Removing Oberver, that can be a cause of memory leak")
}
}
/* @TODO: create Preview images before the next Release
func createPhantomGPUView() {
phantomGpuMovie = GPUImageMovie(playerItem: self.playerItem)
phantomGpuMovie.playAtActualSpeed = true
let hueFilter = self.processingFilters.getFilterByName(name: "saturation")
phantomGpuMovie.addTarget(hueFilter)
phantomGpuMovie.startProcessing()
hueFilter?.addTarget(phantomFilterView)
hueFilter?.useNextFrameForImageCapture()
let CGImage = hueFilter?.newCGImageFromCurrentlyProcessedOutput()
print("CREATED: CGImage \(CGImage)")
if CGImage != nil {
print("CREATED: \(UIImage(cgImage: (CGImage?.takeUnretainedValue() )!))")
}
// let image = UIImage(cgImage: (hueFilter?.newCGImageFromCurrentlyProcessedOutput().takeRetainedValue())!)
}
*/
}