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I have a suggestion for expanding your mod.
A brewery that allows beer as a luxury resource. Hops or wheat are also cultivated and needed. There is also a tavern that the brewery needs. Stiffet (satisfaction etc). Needed Technology: Calendar
Also other such buildings:
Trading Glide
Healing practice
Convent school
City hall
hunting lodge (forest)
Fisherman's hut (ocean, lakes)
Weaving room (sheep)
Tailoring
Pottery
Treasury (Tax collector)
Palace (The nobility)
Chapel
Italien garden ( Renaissance, architecture)
More Wonders or buildings; (...) Palace, Petersdom, cathedral from Florence, Santa Maria del Fiore etc
Mill (medieval, is not a replacement for the existing Windmill in the Renaissance)
Market (Categorically divided, as a market for example Wine sales, meat trade, fish market etc)
etc. All buildings that could be added
The text was updated successfully, but these errors were encountered:
Thank you very much. That you are still actively updating your mod. I'm not sure what you'll add. However, I would look forward to the brewery. In general, in my opinion, usable buildings that utilize surrounding resources are missing from the main game.
I have a suggestion for expanding your mod.
A brewery that allows beer as a luxury resource. Hops or wheat are also cultivated and needed. There is also a tavern that the brewery needs. Stiffet (satisfaction etc). Needed Technology: Calendar
Also other such buildings:
etc. All buildings that could be added
The text was updated successfully, but these errors were encountered: