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Extension #22

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SchoeniosX opened this issue May 21, 2024 · 2 comments
Open

Extension #22

SchoeniosX opened this issue May 21, 2024 · 2 comments
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@SchoeniosX
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SchoeniosX commented May 21, 2024

I have a suggestion for expanding your mod.
A brewery that allows beer as a luxury resource. Hops or wheat are also cultivated and needed. There is also a tavern that the brewery needs. Stiffet (satisfaction etc). Needed Technology: Calendar

Screenshot_20240521-182553_Unciv
Screenshot_20240521-182657_Unciv

Also other such buildings:

  • Trading Glide
  • Healing practice
  • Convent school
  • City hall
  • hunting lodge (forest)
  • Fisherman's hut (ocean, lakes)
  • Weaving room (sheep)
  • Tailoring
  • Pottery
  • Treasury (Tax collector)
  • Palace (The nobility)
  • Chapel
  • Italien garden ( Renaissance, architecture)
  • More Wonders or buildings; (...) Palace, Petersdom, cathedral from Florence, Santa Maria del Fiore etc
  • Mill (medieval, is not a replacement for the existing Windmill in the Renaissance)
  • Market (Categorically divided, as a market for example Wine sales, meat trade, fish market etc)

etc. All buildings that could be added

@shannaurelle shannaurelle self-assigned this May 23, 2024
@shannaurelle
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Thanks for the suggestions! I will check which ones would be nice to have for the next update.

@SchoeniosX
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SchoeniosX commented May 23, 2024

Thank you very much. That you are still actively updating your mod. I'm not sure what you'll add. However, I would look forward to the brewery. In general, in my opinion, usable buildings that utilize surrounding resources are missing from the main game.

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