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NOD_SOD.cpp
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NOD_SOD.cpp
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#include<bits/stdc++.h>
#define pf printf
#define sc scanf
#define PI 2*acos(0.0)
#define fast ios_base::sync_with_stdio(false);cin.tie(0); cout.tie(0)
#define mem(a,b) memset(a, b, sizeof(a) )
#define gcd(a,b) __gcd(a,b)
#define lcm(a,b) (a*(b/gcd(a,b)))
#define MAX 1234567899
#define mod 1000000007
#define all(v) (v).begin(),(v).end()
#define vSort(v) sort(all(v))
#define maxSort(v) sort(all(v),greater<int>())
#define Unique(v) v.erase(unique(all(v)),v.end())
#define sqr(x) ((x)*(x))
#define qube(x) ((x)*(x)*(x))
#define deci(n) cout<<fixed<<setprecision(n)
#define sci(n) sc("%d",&(n))
#define scii(x,y) sc("%d %d",&(x),&(y))
#define scl(x) sc("%lld",&(x))
#define scll(x,y) sc("%lld %lld",&(x),&(y))
#define vi vector<int>
#define hi pf(" HI \n")
#define pp pair<int,int>
#define pb(x) push_back(x)
#define mp(x,y) make_pair(x,y)
#define F first
#define S second
#define check(n,pos) (n & (1<<(pos)))
#define biton(n,pos) (n (1<<(pos)))
#define bitoff(n,pos) (n & ~(1<<(pos)))
typedef long long int lli;
typedef unsigned long long int ulli;
int dx4[] = { 0 , 0 , -1 , 1 } ;
int dy4[] = { -1 , 1 , 0 , 0 } ;
bool valid( int r , int c , int x , int y ){
if( x >= 1 && x <= r && y >= 1 && y <= c ) return 1 ; return 0 ;}
using namespace std;
int nod=1;
int sod=1;
int pow(int p,int q)
{
int ans=1;
for(int i=1;i<=q;i++)
ans*=p;
return ans;
}
int SOD(int p,int q)
{
int ans = ((pow(p,q+1))); /// ((p^q+1) -1) / (p-1)
ans=ans-1;
int tot=(ans)/(p-1);
sod*=tot;
}
int primefactor(int n)
{
for(int i=2;i*i<=n;i++)
{
int power=0;
while(n%i==0) n/=i,power++;
if(power>0){
nod*=(power+1);
SOD(i,power);
// cout << i << " is "<< power << " times "<<endl;
}
}
if(n>1){
nod*=2;
SOD(n,1);
//cout << n << " is "<< 1 <<" time"<<endl;
}
}
int main ()
{
int n;
cin >> n;
primefactor(n);
cout << nod << " "<< sod <<endl;
return 0;
}