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SharpDX.Toolkit.Audio.csproj
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SharpDX.Toolkit.Audio.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)\SharpDX.PreSettings.targets" />
<PropertyGroup>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1FA327C8-6C48-4FFC-9235-B98B7521B79D}</ProjectGuid>
<RootNamespace>SharpDX.Toolkit.Audio</RootNamespace>
<AssemblyName>SharpDX.Toolkit.Audio</AssemblyName>
</PropertyGroup>
<ItemGroup Condition=" '$(SharpDXWin8Core)' == 'false'">
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\SharedAssemblyInfo.cs">
<Link>Properties\SharedAssemblyInfo.cs</Link>
</Compile>
<Compile Include="AssemblyDoc.cs" />
<Compile Include="AudioContentReader.cs" />
<Compile Include="AudioContentReaderFactory.cs" />
<Compile Include="AudioException.cs" />
<Compile Include="AudioManager.cs" />
<Compile Include="BitField.cs" />
<Compile Include="NamespaceDoc.cs" />
<Compile Include="Pool.cs" />
<Compile Include="ReverbPresets.cs" />
<Compile Include="SoundEffect.cs" />
<Compile Include="SoundEffectContentReader.cs" />
<Compile Include="SoundEffectInstance.cs" />
<Compile Include="SoundEffectInstancePool.cs" />
<Compile Include="SourceVoicePool.cs" />
<Compile Include="SoundState.cs" />
<Compile Include="WaveBank.cs" />
<Compile Include="WaveBankContentReader.cs" />
<Compile Include="WaveBankReader.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\SharpDX.XAudio2\SharpDX.XAudio2.csproj">
<Project>{4995127e-0b8e-45b8-80c4-6bac1bbe3783}</Project>
<Name>SharpDX.XAudio2</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\SharpDX\SharpDX.csproj">
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project>
<Name>SharpDX</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX.Toolkit.Game\SharpDX.Toolkit.Game.csproj">
<Project>{b2516a23-1a99-4263-964a-b820fd07fa80}</Project>
<Name>SharpDX.Toolkit.Game</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX.Toolkit\SharpDX.Toolkit.csproj">
<Project>{9ff0707c-75bb-4984-a01f-b9eaad293f6c}</Project>
<Name>SharpDX.Toolkit</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="SharpDX.Toolkit.Audio.nuspec" />
</ItemGroup>
<Import Project="$(SolutionDir)\SharpDX.PostSettings.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>