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RenderTargetGraphicsPresenter.cs
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RenderTargetGraphicsPresenter.cs
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.DXGI;
namespace SharpDX.Toolkit.Graphics
{
using Direct3D11;
/// <summary>
/// Graphics presenter for SwapChain.
/// </summary>
public class RenderTargetGraphicsPresenter : GraphicsPresenter
{
private Texture2DDescription renderTargetDescription;
private readonly bool allowFormatChange;
private readonly bool allowRecreateBackBuffer;
private RenderTarget2D backBuffer;
public RenderTargetGraphicsPresenter(GraphicsDevice device, Texture2DDescription renderTargetDescription, DepthFormat depthFormat = DepthFormat.None, bool allowFormatChange = true, bool disposeRenderTarget = false, bool depthAsShaderResource = false)
: base(device, CreatePresentationParameters(renderTargetDescription, depthFormat, depthAsShaderResource))
{
PresentInterval = Description.PresentationInterval;
this.renderTargetDescription = renderTargetDescription;
this.allowFormatChange = allowFormatChange;
allowRecreateBackBuffer = true;
backBuffer = RenderTarget2D.New(device, renderTargetDescription);
if (disposeRenderTarget)
ToDispose(backBuffer);
}
public RenderTargetGraphicsPresenter(GraphicsDevice device, RenderTarget2D backBuffer, DepthFormat depthFormat = DepthFormat.None, bool disposeRenderTarget = false, bool depthAsShaderResource = false)
: base(device, CreatePresentationParameters(backBuffer, depthFormat, depthAsShaderResource))
{
PresentInterval = Description.PresentationInterval;
this.backBuffer = backBuffer;
if (disposeRenderTarget)
ToDispose(this.backBuffer);
}
private static PresentationParameters CreatePresentationParameters(Texture2DDescription renderTargetDescription, DepthFormat depthFormat, bool depthAsShaderResource)
{
return new PresentationParameters()
{
BackBufferWidth = renderTargetDescription.Width,
BackBufferHeight = renderTargetDescription.Height,
BackBufferFormat = renderTargetDescription.Format,
DepthStencilFormat = depthFormat,
DepthBufferShaderResource = depthAsShaderResource,
DeviceWindowHandle = renderTargetDescription,
Flags = SwapChainFlags.None,
IsFullScreen = true,
MultiSampleCount = MSAALevel.None,
PresentationInterval = PresentInterval.One,
RefreshRate = new Rational(60, 1),
RenderTargetUsage = Usage.RenderTargetOutput
};
}
private static PresentationParameters CreatePresentationParameters(RenderTarget2D renderTarget2D, DepthFormat depthFormat, bool depthAsShaderResource)
{
return new PresentationParameters()
{
BackBufferWidth = renderTarget2D.Width,
BackBufferHeight = renderTarget2D.Height,
BackBufferFormat = renderTarget2D.Description.Format,
DepthStencilFormat = depthFormat,
DepthBufferShaderResource = depthAsShaderResource,
DeviceWindowHandle = renderTarget2D,
Flags = SwapChainFlags.None,
IsFullScreen = true,
MultiSampleCount = MSAALevel.None,
PresentationInterval = PresentInterval.One,
RefreshRate = new Rational(60, 1),
RenderTargetUsage = Usage.RenderTargetOutput
};
}
public override RenderTarget2D BackBuffer
{
get
{
return backBuffer;
}
}
public override object NativePresenter
{
get
{
return backBuffer;
}
}
public override bool IsFullScreen
{
get
{
return true;
}
set
{
}
}
public void SetBackBuffer(RenderTarget2D backBuffer)
{
this.backBuffer = backBuffer;
}
public override void Present()
{
#if !WP8
GraphicsDevice.Flush();
#endif
}
public override bool Resize(int width, int height, Format format, Rational? refreshRate)
{
if (!base.Resize(width, height, format, refreshRate)) return false;
// backbuffer was set externally, do not touch it
if (!allowRecreateBackBuffer) return false;
renderTargetDescription.Width = width;
renderTargetDescription.Height = height;
if (allowFormatChange)
renderTargetDescription.Format = format;
if (backBuffer != null)
{
RemoveAndDispose(ref backBuffer);
backBuffer = RenderTarget2D.New(GraphicsDevice, renderTargetDescription);
}
return true;
}
}
}