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cube.c
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cube.c
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#ifndef _CUBE_H
#define _CUBE_H
#include "cube.h"
#include "stdlib.h"
#include <stdio.h>
#include <unistd.h>
#include <time.h>
#include <math.h>
#define delay_ms(x) usleep((x) * 1000)
/*
void set_led(int x, int y, int z, int level) {
cube[x][y][z] = level;
}
int get_led(int x, int y, int z) {
return cube[x][y][z];
}
*/
#define CUBE_SIZE 8
#define BITS_PER_LED 2
#define Z_MAX 2
char cube[CUBE_SIZE][CUBE_SIZE][Z_MAX];
void set_led(int x, int y, int z, int level) {
// special case here
int k = (z >> 2) & 1, bit_pos = (z & 3) << 1;
char removed_bits, tmp;
removed_bits = 0xFF ^ (3 << bit_pos);
tmp = cube[x][y][k];
tmp &= removed_bits;
cube[x][y][k] = tmp | (level << bit_pos);
}
int get_led(int x, int y, int z) {
int k = (z >> 2) & 1, bit_pos = (z & 3) << 1;
return (cube[x][y][k] >> bit_pos) & 3;
}
// XXX: remove this.
void print_cube() {
int x, y, z;
for (x=0; x < 8; x++) {
printf("x=%d\n---\n", x);
for(y=0; y < 8; y++) {
for(z=0; z < 8; z++) {
printf("%d ", get_led(x, y, z));
}
printf("\n");
}
}
}
void set_plane(int axis, int plane, int level) {
int i, j;
switch (axis) {
case X_AXIS:
for (i=0; i < 8; i++) {
for (j=0; j < 8; j++) {
set_led(plane, i, j, level);
}
}
break;
case Y_AXIS:
for (i=0; i < 8; i++) {
for (j=0; j < 8; j++) {
set_led(i, plane, j, level);
}
}
break;
case Z_AXIS:
for (i=0; i < 8; i++) {
for (j=0; j < 8; j++) {
set_led(i, j, plane, level);
}
}
break;
}
}
void plane_bounce(int axis, int delay) {
int prev_1=1, prev_2=1,prev_3=1, i;
for (i=0; i < 8; i++) {
set_plane(axis, i, 3);
//set_plane(axis, prev_1, 2);
//set_plane(axis, prev_2, 1);
set_plane(axis, prev_3, 0);
prev_3 = i;
//prev_3 = prev_2;
//prev_2 = prev_1;
//prev_1 = i;
delay_ms(delay);
}
for (i=7; i >= 0; i--) {
set_plane(axis, i, 3);
set_plane(axis, prev_1, 2);
set_plane(axis, prev_2, 1);
set_plane(axis, prev_3, 0);
prev_3 = i;
prev_3 = prev_2;
prev_2 = prev_1;
prev_1 = i;
delay_ms(delay);
}
}
void fill_cube(char c) {
int i, j, k;
for (i=0; i < 8; i++)
for(j=0; j < 8; j++)
for(k=0; k < 8; k++)
{ cube[i][j][k] = c;}
}
void sine_wave(int delay) {
int i, x, y, z; double angle;
for (i=0; i<8; i++) {
for (x=0; x < 8; x++) {
for (y=0; y < 8; y++) {
angle = 3.14 / 4 * i / 7.0 * (sqrt(pow(x-3.5, 2) + pow(y - 3.5, 2)) / 3.5 * sqrt(2));
z = round(8 * sin(angle));
set_led(x, y, z, 3);
}
}
delay_ms(delay);
fill_cube(0x00);
}
for (i=7; i>=0; i--) {
for (x=0; x < 8; x++) {
for (y=0; y < 8; y++) {
angle = 3.14 / 4 * i / 7.0 * (sqrt(pow(x-3.5, 2) + pow(y - 3.5, 2)) / 3.5 * sqrt(2));
z = round(8*sin(angle));
set_led(x, y, z, 3);
}
}
delay_ms(delay);
fill_cube(0x00);
}
}
void wireframe_cube(int x, int y, int z, int edge, int level) {
int i;
edge--;
for (i=0; i <= edge; i++) {
set_led(x + i, y, z, level);
set_led(x + i, y + edge, z, level);
set_led(x + i, y, z + edge, level);
set_led(x + i, y + edge, z + edge, level);
set_led(x, y + i, z, level);
set_led(x + edge, y + i, z, level);
set_led(x + edge, y + i, z + edge, level);
set_led(x, y + i, z + edge, level);
set_led(x, y, z + i, level);
set_led(x + edge, y, z + i, level);
set_led(x + edge, y + edge, z + i, level);
set_led(x, y + edge, z + i, level);
}
}
void cube_dance(int delay) {
int i, k;
for(i=0; i<8; i++) {
wireframe_cube(0, 0, 0, i, 3);
delay_ms(delay);
wireframe_cube(0, 0, 0, i, 0);
}
for(i=0; i< 8; i++) {
wireframe_cube(i, i, i, 8 - i, 3);
delay_ms(delay);
wireframe_cube(i, i, i, 8 - i, 0);
}
}
void call_function(char f, char args[5]) {
// call cube functions
}
void * cube_main(void * arg) {
/*
* This function is called as a separate thread,
* here we call functions that generate patterns
* and store them in the cube. Parallelly, the screen
* keeps getting redrawn by the opengl code with the
* pattern stored in memory. There can be cases where
* the cube is read for rendering when it is being
* written, this is okay since the refresh rate is high
* and the anomalies escape the human eye.
*
* The code in this file will also be burnt onto the
* microcontroller, we will make sure later on that this
* will occur without any porting whatsoever.
*/
int i,j,k;
while(1) {
/*sine_wave(50);*/
/*cube_static(50);*/
cube_dance(50);
}
return NULL;
}
#endif