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kryx_rpg.js
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kryx_rpg.js
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/**
* Author: Shem
*
* Based on the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop
* (Author: Atropos)
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/dnd5e
*/
// Import Modules
import {KRYX_RPG} from "./module/config.js";
import {registerSystemSettings} from "./module/settings.js";
import {preloadHandlebarsTemplates} from "./module/templates.js";
import {_getInitiativeFormula} from "./module/combat.js";
import {getBarAttribute, measureDistances} from "./module/canvas.js";
// Import Entities
import ActorKryx from "./module/actor/entity.js";
import ItemKryx from "./module/item/entity.js";
// Import Applications
import AbilityTemplate from "./module/pixi/ability-template.js";
import ActorSheetFlags from "./module/apps/actor-flags.js";
import ActorSheetKryxCharacter from "./module/actor/sheets/character.js";
import ActorSheetKryxNPC from "./module/actor/sheets/npc.js";
import ItemSheetKryx from "./module/item/sheet.js";
import ShortRestDialog from "./module/apps/short-rest.js";
import SuperpowerUseDialog from "./module/apps/superpower-use-dialog.js";
import TraitSelector from "./module/apps/trait-selector.js";
import ActorMovementConfig from "./module/apps/movement-config.js";
// Import Helpers
import * as chat from "./module/chat.js";
import * as dice from "./module/dice.js";
import * as macros from "./module/macros.js";
import * as migrations from "./module/migration.js";
import "./module/utils.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function () {
console.log(`Kryx RPG | Initializing Kryx RPG System\n${KRYX_RPG.ASCII}`);
// Create a namespace within the game global
game.kryx_rpg = {
applications: {
ActorSheetFlags,
ActorSheetKryxCharacter,
ActorSheetKryxNPC,
ItemSheetKryx,
ShortRestDialog,
SuperpowerUseDialog,
TraitSelector,
ActorMovementConfig,
},
canvas: {
AbilityTemplate
},
config: KRYX_RPG,
dice: dice,
entities: {
ActorKryx,
ItemKryx,
},
macros: macros,
migrations: migrations,
rollItemMacro: macros.rollItemMacro
};
// Record Configuration Values
CONFIG.KRYX_RPG = KRYX_RPG;
CONFIG.Actor.entityClass = ActorKryx;
CONFIG.Item.entityClass = ItemKryx;
CONFIG.time.roundTime = 6;
// cone RAW should be 53.13 degrees
CONFIG.MeasuredTemplate.defaults.angle = 53.13;
// Register System Settings
registerSystemSettings();
// Patch Core Functions
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("kryx_rpg", ActorSheetKryxCharacter, {
types: ["character"],
makeDefault: true,
label: "KRYX_RPG.SheetClassCharacter"
});
Actors.registerSheet("kryx_rpg", ActorSheetKryxNPC, {
types: ["npc"],
makeDefault: true,
label: "KRYX_RPG.SheetClassNPC"
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("kryx_rpg", ItemSheetKryx, {
makeDefault: true,
label: "KRYX_RPG.SheetClassItem"
});
// Preload Handlebars Templates
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function () {
// Localize CONFIG objects once up-front
const toLocalize = Object.keys(KRYX_RPG);
// Exclude some from sorting where the default order matters
const noSort = [
"abilities", "currencies", "distanceUnits", "itemActionTypes", "proficiencyLevels",
"limitedUsePeriods", "spellComponents", "spellLevels", "weaponTypes"
];
// Localize and sort CONFIG objects
for (let o of toLocalize) {
if (typeof CONFIG.KRYX_RPG[o] !== "object") continue
if (Array.isArray(CONFIG.KRYX_RPG[o])) continue
const localized = Object.entries(CONFIG.KRYX_RPG[o]).map(e => {
if (typeof e[1] !== "string") return e
return [e[0], game.i18n.localize(e[1])];
});
if (!noSort.includes(o) && typeof localized[0][1] === "string")
localized.sort((a, b) => a[1].localeCompare(b[1]));
CONFIG.KRYX_RPG[o] = localized.reduce((obj, e) => {
obj[e[0]] = e[1];
return obj;
}, {});
}
});
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function () {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => macros.createKryxMacro(data, slot));
if (!game.user.isGM) return;
migrations.migrateWorldIfNeeded()
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function () {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("kryx_rpg", "diagonalMovement");
SquareGrid.prototype.measureDistances = measureDistances;
// Extend Token Resource Bars
Token.prototype.getBarAttribute = getBarAttribute;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("kryx_rpg", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => ItemKryx.chatListeners(html));
Hooks.on("renderChatPopout", (app, html, data) => ItemKryx.chatListeners(html));
// Atropos: TODO I should remove this
Handlebars.registerHelper('getProperty', function (data, property) {
return getProperty(data, property);
});
for (const [id, skl] of Object.entries(KRYX_RPG.skills)) {
if (!KRYX_RPG.systemData.skillAbilities[id]) {
console.error(`hey shem, you forgot to update the KRYX_RPG.systemData.skillAbilities object for the ${id} skill.`)
}
}