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Materials-Shaders-Overview.md

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The High Definition Render Pipeline introduces multiple Shaders that contain new properties to help you fulfill all of your rendering needs to a high standard. They are purpose built to cover everything from standard lit and unlit Materials all the way to terrain, decals, and advanced layered Materials.

When you create a new Material, it uses the Lit Shader by default.

To change the Shader for a Material:

  1. In the Unity Editor, select the Material.
  2. In the Inspector, click the Shader drop-down menu at the top of the Material.
  3. Select HDRenderPipeline, then choose your desired HDRP Shader from the list.