The High Definition Render Pipeline introduces multiple Shaders that contain new properties to help you fulfill all of your rendering needs to a high standard. They are purpose built to cover everything from standard lit and unlit Materials all the way to terrain, decals, and advanced layered Materials.
When you create a new Material, it uses the Lit Shader by default.
To change the Shader for a Material:
- In the Unity Editor, select the Material.
- In the Inspector, click the Shader drop-down menu at the top of the Material.
- Select HDRenderPipeline, then choose your desired HDRP Shader from the list.