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Sky-Overview.md

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HDRP provides different methods of producing sky within your Unity Project. You can choose which sky type to use for each Volume in your Scene by altering the Sky Type property in the Volume’s Visual Environment override. HDRP provides the following types of sky:

  • Procedural Sky: Produces an environment based on the values you choose within the Procedural Sky Volume component. This is similar to Unity’s built-in render pipeline procedural sky.
  • Gradient Sky: Renders a simple sky with three color zones for the top, middle, and bottom sections of the sky.
  • HDRI Sky: Constructs a sky environment based on a cubemap texture you set within the HDRI Volume component.