/
run_pinn.py
124 lines (95 loc) · 3.15 KB
/
run_pinn.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
import numpy as np
import pickle
import fire
import torch
import torch.nn as nn
import torch.optim as optim
from tqdm.auto import tqdm, trange
from infras.randutils import *
from infras.misc import *
from infras.configs import PINNConfig
def evaluation(**kwargs):
config = PINNConfig()
config.parse(kwargs)
if config.domain == 'Poisson':
from data.pinn_poisson import PINN_Client_Poisson as PINN_Client
from data.games import PINNPoisson as PDEGame
elif config.domain == 'Heat':
from data.pinn_heat import PINN_Client_Heat as PINN_Client
from data.games import PINNHeat as PDEGame
elif config.domain == 'Burgers':
from data.pinn_burgers import PINN_Client_Burgers as PINN_Client
from data.games import PINNBurgers as PDEGame
elif config.domain == 'KdV':
from data.pinn_kdv import PINN_Client_KdV as PINN_Client
from data.games import PINNKdV as PDEGame
elif config.domain == 'Advec':
from data.pinn_advec import PINN_Client_Advec as PINN_Client
from data.games import PINNAdvec as PDEGame
elif config.domain == 'Reaction':
from data.pinn_reaction import PINN_Client_Reaction as PINN_Client
from data.games import PINNReaction as PDEGame
else:
raise Exception('Error in domain name')
#
from data.bandits import PINNBandit as Bandit
from core.pinn_agent import PINNBanditAgent as BanditAgent
from infras.meters import PINNBanditMeters as BanditMeters
device = torch.device(config.device)
domain = config.domain
nfree = config.nfree
nplay = config.nplay
nroll = config.nroll
log_path = os.path.join(
'__log__',
domain,
'pinn'
)
create_path(log_path)
res_path = os.path.join(
'__res__',
domain,
'pinn'
)
create_path(res_path)
logger = get_logger(logpath=os.path.join(log_path, 'log.txt'), displaying=config.verbose)
pinn_client = PINN_Client(
num_adam=config.num_adam,
int_adam=config.int_adam,
lr_adam=config.lr_adam,
num_lbfgs=config.num_lbfgs,
int_lbfgs=config.int_lbfgs,
lr_lbfgs=config.lr_lbfgs,
layers=[2,20,20,1],
device=device,
err_cap=100.0,
)
env = PDEGame(pinn_client)
bandit = Bandit(env)
play_meters = BanditMeters(
bandit=bandit,
save_path=os.path.join(res_path, 'play'),
logger=logger
)
roll_meters = BanditMeters(
bandit=bandit,
save_path=os.path.join(res_path, 'roll'),
logger=logger
)
agent = BanditAgent(
bandit=bandit,
play_meters=play_meters,
roll_meters=roll_meters,
state_dict=None,
device=device
)
# logger.info('####################')
# logger.info('# PLAY #')
# logger.info('####################')
# agent.play(nfree, nplay)
logger.info('####################')
logger.info('# ROLL #')
logger.info('####################')
agent.roll(nroll)
if __name__=='__main__':
fire.Fire(evaluation)