You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi! Thanks for sharing your nice work!
I am doing human mesh reconstruction task(with SMPL model). Before I use the mask to supervise our network(i.e. use soft rasterizer), 1 epoch finishes in about 10 mins, but after using softras... It becomes very slow(about 3h a epoch). I don't know whether this is a normal phenomenon. Does the rasterization generally affect the speed a lot?(In particular, I use 6890 vertices and 13776 faces). Thanks!
The text was updated successfully, but these errors were encountered:
I think this is due to too many triangles and also large image size. My solution would be use less triangles / train in a hierarchical way to reduce computation.
Hi! Thanks for sharing your nice work!
I am doing human mesh reconstruction task(with SMPL model). Before I use the mask to supervise our network(i.e. use soft rasterizer), 1 epoch finishes in about 10 mins, but after using softras... It becomes very slow(about 3h a epoch). I don't know whether this is a normal phenomenon. Does the rasterization generally affect the speed a lot?(In particular, I use 6890 vertices and 13776 faces). Thanks!
Hello, I am also trying the same job. How do you get the non-square rendering result? I see that the SoftRasterizeFunction part makes image_size=256. thank you very much!
Hi! Thanks for sharing your nice work!
I am doing human mesh reconstruction task(with SMPL model). Before I use the mask to supervise our network(i.e. use soft rasterizer), 1 epoch finishes in about 10 mins, but after using softras... It becomes very slow(about 3h a epoch). I don't know whether this is a normal phenomenon. Does the rasterization generally affect the speed a lot?(In particular, I use 6890 vertices and 13776 faces). Thanks!
The text was updated successfully, but these errors were encountered: