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Game.tsx
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Game.tsx
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import React from 'react';
import Masonry from 'react-masonry-component';
import { Button, Flex, Box, Text } from 'rebass';
import { Checkbox, Label } from '@rebass/forms';
import { BreedForm } from './BreedForm';
import { RandomForm } from './RandomForm';
import { DogImage } from './DogImage';
import { BreedIndex } from './BreedIndex';
import { UpdateSection } from './UpdateSection';
import { ThemeProvider } from './ThemeProvider';
import { useGameLogic } from '../hooks/useGameLogic';
export const Game: React.FC = () => {
const {
searches,
terms,
counts,
logic,
breeds,
onImageClick,
reset,
} = useGameLogic();
const images: React.ReactNode[] = [];
for (let i = searches.length - 1; i >= 0; i--) {
const search = searches[i];
images.push(
<DogImage
key={search.id}
imageSearch={search}
onClick={onImageClick(search)}
fadeOut={logic.selectMode && logic.selectedImageSearch !== search}
/>
);
}
return (
<UpdateSection updates={[breeds, ...searches]}>
<Flex>
{logic.randomMode ? (
<RandomForm terms={terms} addDog={logic.addDog} />
) : (
<BreedForm terms={terms} addDog={logic.addDog} />
)}
<Box mr={10}>
<Button onClick={reset}>Reset</Button>
</Box>
<Flex alignItems="center">
<Label>
<Checkbox
checked={logic.randomMode}
onChange={logic.toggleRandomMode}
/>
<Flex alignItems="center">
<Text fontFamily="sans-serif">Random Mode</Text>
</Flex>
</Label>
</Flex>
</Flex>
<BreedIndex
counts={counts}
selectMode={logic.selectMode}
onSelect={logic.selectBreed}
/>
<Masonry>{images}</Masonry>
</UpdateSection>
);
};