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Can use this with Godot 3.0 ? #2

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takhimi opened this issue Aug 13, 2018 · 1 comment
Open

Can use this with Godot 3.0 ? #2

takhimi opened this issue Aug 13, 2018 · 1 comment

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@takhimi
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takhimi commented Aug 13, 2018

I would like to know if I can use this with godot 3.0 ?

@Shin-NiL
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Yeah, it should work with only two changes:

  1. Put the lines:
[android]
modules="org/godotengine/godot/Heyzap"

inside of project.godot file instead of engine.cfg

  1. On the gdscript side use:
    Engine.has_singleton("Heyzap")
    instead of:
    Globals.has_singleton("Heyzap")

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