/
weaponry.dm
826 lines (733 loc) · 31.5 KB
/
weaponry.dm
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/obj/item/banhammer
desc = "A banhammer."
name = "banhammer"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = ITEM_SLOT_BELT
throwforce = 0
force = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
attack_verb = list("banned")
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/*
oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
*/
/obj/item/banhammer/attack(mob/M, mob/user)
if(user.zone_selected == BODY_ZONE_HEAD)
M.visible_message("<span class='danger'>[user] is stroking the head of [M] with a banhammer.</span>", "<span class='userdanger'>[user] is stroking your head with a banhammer.</span>", "<span class='hear'>You hear a banhammer stroking a head.</span>")
else
M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]!</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]!</span>", "<span class='hear'>You hear a banhammer banning someone.</span>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
if(user.a_intent != INTENT_HELP)
return ..(M, user)
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 2
throwforce = 1
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/claymore
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
pickup_sound = 'sound/items/handling/knife2_pickup.ogg'
drop_sound = 'sound/items/handling/metal_drop.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 40
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/claymore/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 40, 105)
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
/obj/item/claymore/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
if(nuke_disk)
nuke_disk.forceMove(get_turf(src))
nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
nuke_disk = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/claymore/highlander/process()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
else
if(!(flags_1 & ADMIN_SPAWNED_1))
qdel(src)
/obj/item/claymore/highlander/pickup(mob/living/user)
. = ..()
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.ignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
. = ..()
user.unignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/examine(mob/user)
. = ..()
. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
if(nuke_disk)
. += "<span class='boldwarning'>It's holding the nuke disk!</span>"
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
. = ..()
if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
add_notch(user)
target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
target.dust()
/obj/item/claymore/highlander/attack_self(mob/living/user)
var/closest_victim
var/closest_distance = 255
for(var/mob/living/carbon/human/H in GLOB.player_list - user)
if(H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = H
if(!closest_victim)
to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
return
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
/obj/item/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
notches++
force++
var/new_name = name
switch(notches)
if(1)
to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
new_name = "notched claymore"
if(2)
to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
new_name = "double-notched claymore"
add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
if(3)
to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
new_name = "triple-notched claymore"
add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
if(4)
to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
new_name = "many-notched claymore"
add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
if(5)
to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
new_name = "battle-tested claymore"
add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
if(6)
to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
new_name = "battle-scarred claymore"
add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
if(7)
to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
new_name = "vicious claymore"
add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
if(8)
to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
new_name = "bloodthirsty claymore"
add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
if(9)
to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
new_name = "gore-stained claymore"
add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
if(10)
user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_gold"
item_state = "cultblade"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
/obj/item/katana
name = "katana"
desc = "Woefully underpowered in D20."
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
pickup_sound = 'sound/items/handling/knife2_pickup.ogg'
drop_sound = 'sound/items/handling/metal_drop.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 10
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
supports_variations = VOX_VARIATION
/obj/item/katana/cursed
name = "ominous katana"
desc = "A japanese single-edged blade, once used to contain an ancient evil. The being within is grateful for being released, but beware: <b>generosity has a price.</b></span>"
icon_state = "ominous_katana"
item_state = "ominous_katana"
icon = 'icons/obj/lavaland/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 35
armour_penetration = 30
max_integrity = 500
resistance_flags = FIRE_PROOF | ACID_PROOF
var/essence = 0//Used for blade abilities, mainly heals(If I can safely implement this I will nerf the damage slightly, and boost the selfdam)
var/list/nemesis_factions = list("mining", "boss")
var/faction_bonus_force = 25
/obj/item/katana/cursed/examine(mob/user)
. = ..()
. += "<span class='notice'>To cut into the flesh of your target with this weapon is to feed the gluttonous emptiness within. Burn the blood of your enemies to replenish your own spent essence.</span>"
/obj/item/katana/cursed/attack(mob/living/target, mob/living/user)
. = ..()
if(isliving(target) && target.stat != DEAD)
essence += rand(15, 20)
/obj/item/katana/cursed/attack(mob/living/target, mob/living/carbon/human/user)
var/nemesis_faction = FALSE
if(LAZYLEN(nemesis_factions))
for(var/F in target.faction)
if(F in nemesis_factions)
nemesis_faction = TRUE
force += faction_bonus_force
nemesis_effects(user, target)
break
. = ..()
if(nemesis_faction)
force -= faction_bonus_force
/obj/item/katana/cursed/proc/nemesis_effects(mob/living/user, mob/living/target)
return
/obj/item/katana/cursed/attack(mob/target, mob/living/carbon/human/user)
if(user.mind && user.owns_soul())
to_chat(user, "<span class='warning'>You feel a terrible chill as the emptiness within [src] devours on your life force!</span>")
user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
..()
/obj/item/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags_1 = CONDUCT_1
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard))
var/obj/item/spear/S = new /obj/item/spear
remove_item_from_storage(user)
if (!user.transferItemToLoc(I, S))
return
S.CheckParts(list(I))
qdel(src)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
remove_item_from_storage(user)
to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
qdel(I)
qdel(src)
user.put_in_hands(P)
else
return ..()
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
icon_state = "throwingstar"
item_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 20 //20 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 28 damage on hit due to guaranteed embedding
throw_speed = 4
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
armour_penetration = 40
w_class = WEIGHT_CLASS_SMALL
sharpness = IS_SHARP
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
/obj/item/throwing_star/stamina
name = "shock throwing star"
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
throwforce = 5
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
/obj/item/throwing_star/toy
name = "toy throwing star"
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
sharpness = IS_BLUNT
force = 0
throwforce = 0
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
/obj/item/throwing_star/magspear
name = "magnetic spear"
desc = "A reusable spear that is typically loaded into kinetic spearguns."
icon = 'icons/obj/ammo_bullets.dmi'
icon_state = "magspear"
throwforce = 25 //kills regular carps in one hit
force = 10
throw_range = 0 //throwing these invalidates the speargun
attack_verb = list("stabbed", "ripped", "gored", "impaled")
embedding = list("pain_mult" = 8, "embed_chance" = 100, "fall_chance" = 0, "impact_pain_mult" = 15) //55 damage+embed on hit
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharp, concealable, spring-loaded knife."
flags_1 = CONDUCT_1
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
throw_speed = 3
throw_range = 6
custom_materials = list(/datum/material/iron=12000)
hitsound = 'sound/weapons/genhit.ogg'
attack_verb = list("stubbed", "poked")
resistance_flags = FIRE_PROOF
var/extended = 0
/obj/item/switchblade/attack_self(mob/user)
extended = !extended
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
if(extended)
force = 20
w_class = WEIGHT_CLASS_NORMAL
throwforce = 23
icon_state = "switchblade_ext"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
else
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
icon_state = "switchblade"
attack_verb = list("stubbed", "poked")
hitsound = 'sound/weapons/genhit.ogg'
sharpness = IS_BLUNT
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("called", "rang")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/staff
name = "wizard staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armour_penetration = 100
attack_verb = list("bludgeoned", "whacked", "disciplined")
resistance_flags = FLAMMABLE
/obj/item/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
resistance_flags = FLAMMABLE
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/ectoplasm
name = "ectoplasm"
desc = "Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/ectoplasm/angelic
icon = 'icons/obj/wizard.dmi'
icon_state = "angelplasm"
/obj/item/mounted_chainsaw
name = "mounted chainsaw"
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
throw_range = 0
throw_speed = 0
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1
/obj/item/mounted_chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
/obj/item/statuebust
name = "bust"
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
icon = 'icons/obj/statue.dmi'
icon_state = "bust"
force = 15
throwforce = 10
throw_speed = 5
throw_range = 2
attack_verb = list("busted")
var/impressiveness = 45
/obj/item/statuebust/Initialize()
. = ..()
AddComponent(/datum/component/art, impressiveness)
AddElement(/datum/element/beauty, 1000)
/obj/item/statuebust/hippocratic
name = "hippocrates bust"
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
icon_state = "hippocratic"
impressiveness = 50
/obj/item/melee/skateboard
name = "improvised skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
force = 12
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("smacked", "whacked", "slammed", "smashed")
///The vehicle counterpart for the board
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasnt my fault
S.buckle_mob(user)
qdel(src)
/obj/item/melee/skateboard/pro
name = "skateboard"
desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
icon_state = "skateboard2"
item_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = 500
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
desc = "A blast from the past, so retro!"
icon_state = "hoverboard_red"
item_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = 2015
/obj/item/melee/skateboard/hoverboard/admin
name = "\improper Board Of Directors"
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
icon_state = "hoverboard_nt"
item_state = "hoverboard_nt"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
item_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 12
throwforce = 12
attack_verb = list("beat", "smacked")
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
w_class = WEIGHT_CLASS_HUGE
var/homerun_ready = 0
var/homerun_able = 0
/obj/item/melee/baseball_bat/homerun
name = "home run bat"
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
homerun_able = 1
/obj/item/melee/baseball_bat/attack_self(mob/user)
if(!homerun_able)
..()
return
if(homerun_ready)
to_chat(user, "<span class='warning'>You're already ready to do a home run!</span>")
..()
return
to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
if(do_after(user, 90, target = src))
to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
homerun_ready = 1
..()
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
. = ..()
var/atom/throw_target = get_edge_target_turf(target, user.dir)
if(homerun_ready)
user.visible_message("<span class='userdanger'>It's a home run!</span>")
target.throw_at(throw_target, rand(8,10), 14, user)
SSexplosions.medturf += throw_target
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
homerun_ready = 0
return
else if(!target.anchored)
target.throw_at(throw_target, rand(1,2), 2, user, gentle = TRUE)
/obj/item/melee/baseball_bat/ablative
name = "metal baseball bat"
desc = "This bat is made of highly reflective, highly armored material."
icon_state = "baseball_bat_metal"
item_state = "baseball_bat_metal"
force = 12
throwforce = 15
/obj/item/melee/baseball_bat/bone
name = "bone club"
desc = "A long and hard shaft of rock solid bone." // I am the master of comedy
icon_state = "baseball_bat_bone"
item_state = "baseball_bat_bone"
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
var/picksound = rand(1,2)
var/turf = get_turf(src)
if(picksound == 1)
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
if(picksound == 2)
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
return 1
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
item_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1
throwforce = 1
attack_verb = list("swatted", "smacked")
hitsound = 'sound/effects/snap.ogg'
w_class = WEIGHT_CLASS_SMALL
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
/obj/item/melee/flyswatter/Initialize()
. = ..()
strong_against = typecacheof(list(
/mob/living/simple_animal/hostile/poison/bees/,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/hostile/cockroach,
/obj/item/queen_bee
))
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag)
if(is_type_in_typecache(target, strong_against))
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
if(istype(target, /mob/living/))
var/mob/living/bug = target
bug.death(1)
else
qdel(target)
/obj/item/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
return TRUE
/obj/item/extendohand
name = "extendo-hand"
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "extendohand"
item_state = "extendohand"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 0
throwforce = 5
reach = 2
var/min_reach = 2
/obj/item/extendohand/acme
name = "\improper ACME Extendo-Hand"
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user)
var/dist = get_dist(M, user)
if(dist < min_reach)
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
return
M.attack_hand(user)
/obj/item/gohei
name = "gohei"
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
force = 5
throwforce = 5
hitsound = "swing_hit"
attack_verb = list("whacked", "thwacked", "walloped", "socked")
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gohei"
item_state = "gohei"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
//HF blade
/obj/item/vibro_weapon
icon_state = "hfrequency0"
base_icon_state = "hfrequency"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "vibro sword"
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
armour_penetration = 100
block_chance = 30
force = 20
throwforce = 20
throw_speed = 4
sharpness = IS_SHARP
attack_verb = list("cut", "sliced", "diced")
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
hitsound = 'sound/weapons/bladeslice.ogg'
var/wielded = FALSE // track wielded status on item
/obj/item/vibro_weapon/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield))
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield))
/obj/item/vibro_weapon/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 105)
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1")
/// triggered on wield of two handed item
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = FALSE
/obj/item/vibro_weapon/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != PROJECTILE_ATTACK)
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
return 1
else
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
return 1
return 0
/obj/item/legion_staff
icon_state = "legion_staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
name = "legionnaire staff"
desc = "The remnants of a legionnaire, reconstructed around a pole of bone. The skulls it produces are loyal to the wielder, seeming to recognize them as their host body."
icon = 'icons/obj/guns/magic.dmi'
block_chance = 20
force = 20
throwforce = 10
throw_speed = 4
attack_verb = list("bit", "gnawed", "chomped")
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
hitsound = 'sound/weapons/bite.ogg'
var/next_use_time
/obj/item/legion_staff/attack_self(mob/user)
if(next_use_time > world.time)
user.visible_message("<span class='warning'>[src] rattles in [user]'s hands, but nothing happens...</span>")
to_chat(user, "<span class='warning'><b>You need to wait longer to use this again.</b></span>")
return
user.visible_message("<span class='warning'>[user] raises the [src] and summons a legion skull!</span>")
for(var/i in 1 to 3)
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/staff/LegionSkull = new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/staff(user.loc)
LegionSkull.faction = user.faction.Copy()
LegionSkull.friends += user
next_use_time = world.time + 6 SECONDS
/obj/item/claymore/bone
name = "Bone Sword"
desc = "Jagged pieces of bone are tied to what looks like a goliaths femur."
icon_state = "bone_sword"
item_state = "bone_sword"
icon = 'icons/obj/items_and_weapons.dmi'
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
mob_overlay_icon = 'icons/mob/clothing/back.dmi'
force = 15
throwforce = 10
armour_penetration = 15
/obj/item/vibro_weapon/weak
armour_penetration = 10
block_chance = 10
force = 15
throwforce = 20