/
init_signals.dm
168 lines (128 loc) · 5.95 KB
/
init_signals.dm
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/// Called on [/mob/living/Initialize()], for the mob to register to relevant signals.
/mob/living/proc/register_init_signals()
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_DEATHCOMA), PROC_REF(on_deathcoma_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_DEATHCOMA), PROC_REF(on_deathcoma_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_PULL_BLOCKED), PROC_REF(on_pull_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_PULL_BLOCKED), PROC_REF(on_pull_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_loss))
RegisterSignal(src, list(
SIGNAL_ADDTRAIT(TRAIT_CRITICAL_CONDITION),
SIGNAL_REMOVETRAIT(TRAIT_CRITICAL_CONDITION),
SIGNAL_ADDTRAIT(TRAIT_NODEATH),
SIGNAL_REMOVETRAIT(TRAIT_NODEATH),
), PROC_REF(update_succumb_action))
/// Called when [TRAIT_KNOCKEDOUT] is added to the mob.
/mob/living/proc/on_knockedout_trait_gain(datum/source)
SIGNAL_HANDLER
if(stat < UNCONSCIOUS)
set_stat(UNCONSCIOUS)
/// Called when [TRAIT_KNOCKEDOUT] is removed from the mob.
/mob/living/proc/on_knockedout_trait_loss(datum/source)
SIGNAL_HANDLER
if(stat <= UNCONSCIOUS)
update_stat()
/// Called when [TRAIT_DEATHCOMA] is added to the mob.
/mob/living/proc/on_deathcoma_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_DEATHCOMA)
/// Called when [TRAIT_DEATHCOMA] is removed from the mob.
/mob/living/proc/on_deathcoma_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_DEATHCOMA)
/// Called when [TRAIT_IMMOBILIZED] is added to the mob.
/mob/living/proc/on_immobilized_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~MOBILITY_MOVE
if(living_flags & MOVES_ON_ITS_OWN)
walk(src, 0) //stop mid walk
/// Called when [TRAIT_IMMOBILIZED] is removed from the mob.
/mob/living/proc/on_immobilized_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_MOVE
/// Called when [TRAIT_FLOORED] is added to the mob.
/mob/living/proc/on_floored_trait_gain(datum/source)
SIGNAL_HANDLER
if(buckled && buckled.buckle_lying != NO_BUCKLE_LYING)
return // Handled by the buckle.
mobility_flags &= ~MOBILITY_STAND
on_floored_start()
/// Called when [TRAIT_FLOORED] is removed from the mob.
/mob/living/proc/on_floored_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_STAND
on_floored_end()
/// Called when [TRAIT_HANDS_BLOCKED] is added to the mob.
/mob/living/proc/on_handsblocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE)
on_handsblocked_start()
/// Called when [TRAIT_HANDS_BLOCKED] is removed from the mob.
/mob/living/proc/on_handsblocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE)
on_handsblocked_end()
/// Called when [TRAIT_UI_BLOCKED] is added to the mob.
/mob/living/proc/on_ui_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_UI)
unset_machine()
update_action_buttons_icon()
/// Called when [TRAIT_UI_BLOCKED] is removed from the mob.
/mob/living/proc/on_ui_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_UI
update_action_buttons_icon()
/// Called when [TRAIT_PULL_BLOCKED] is added to the mob.
/mob/living/proc/on_pull_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_PULL)
if(pulling)
stop_pulling()
/// Called when [TRAIT_PULL_BLOCKED] is removed from the mob.
/mob/living/proc/on_pull_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_PULL
/// Called when [TRAIT_INCAPACITATED] is added to the mob.
/mob/living/proc/on_incapacitated_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_INCAPACITATED)
ADD_TRAIT(src, TRAIT_PULL_BLOCKED, TRAIT_INCAPACITATED)
update_appearance()
/// Called when [TRAIT_INCAPACITATED] is removed from the mob.
/mob/living/proc/on_incapacitated_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_INCAPACITATED)
REMOVE_TRAIT(src, TRAIT_PULL_BLOCKED, TRAIT_INCAPACITATED)
update_appearance()
/// Called when [TRAIT_RESTRAINED] is added to the mob.
/mob/living/proc/on_restrained_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
/// Called when [TRAIT_RESTRAINED] is removed from the mob.
/mob/living/proc/on_restrained_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
/**
* Called when traits that alter succumbing are added/removed.
*
* Will show or hide the succumb alert prompt.
*/
/mob/living/proc/update_succumb_action()
SIGNAL_HANDLER
if (CAN_SUCCUMB(src))
throw_alert("succumb", /atom/movable/screen/alert/succumb)
else
clear_alert("succumb")