/
gastrectomy.dm
51 lines (46 loc) · 2.65 KB
/
gastrectomy.dm
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/datum/surgery/gastrectomy
name = "Gastrectomy"
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
requires_real_bodypart = TRUE
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close
)
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/stomach/L = target.getorganslot(ORGAN_SLOT_STOMACH)
if(L?.damage > 50 && !(L.organ_flags & ORGAN_FAILING))
return TRUE
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/transforming/energy/sword = 33,
/obj/item/kitchen/knife = 40,
/obj/item/shard = 10)
time = 52
experience_given = (MEDICAL_SKILL_ORGAN_FIX*0.8) //for consistency across organ surgeries
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to cut out a damaged piece of [target]'s stomach...</span>",
"<span class='notice'>[user] begins to make an incision in [target].</span>",
"<span class='notice'>[user] begins to make an incision in [target].</span>")
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/H = target
H.setOrganLoss(ORGAN_SLOT_STOMACH, 10) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
display_results(user, target, "<span class='notice'>You successfully remove the damaged part of [target]'s stomach.</span>",
"<span class='notice'>[user] successfully removes the damaged part of [target]'s stomach.</span>",
"<span class='notice'>[user] successfully removes the damaged part of [target]'s stomach.</span>")
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/H = target
H.adjustOrganLoss(ORGAN_SLOT_STOMACH, 20)
display_results(user, target, "<span class='warning'>You cut the wrong part of [target]'s stomach!</span>",
"<span class='warning'>[user] cuts the wrong part of [target]'s stomach!</span>",
"<span class='warning'>[user] cuts the wrong part of [target]'s stomach!</span>")