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############################ ## ## ## ~= Swing of Life =~ ## ## ## ############################ Implementation of popular cellular automation, zero-player game - John Conway's Game of Life. Features: * Uses Swing for UI. * Uses Tapestry IoC for dependency injection. * Uses Foxtrot for multi-threading. * Rules decoupled from structure by design. (Provides possibility of defining custom rules, swapping them in runtime and so on, in the future.) TODO * Fix issues with IoC * Improve life algorithm (possible parallel implementation?) * Make life implementations swappable in runtime. * Add support for designing and saving patterns * Add support for rule definition and swapping in runtime * Add UI observer style UI binding.
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Implementation of Conway's Game of Life based on Java & Swing UI
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