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This repository has been archived by the owner on Jun 4, 2019. It is now read-only.
9607bca implements a crude variant of this, but the model does not seem to work well.
Next steps:
Use assumed orthogonal projection of face and project pupil onto a model eye ball instead of the flat mapping between the two eye corner points.
This will allow to accurately project the detected pupil into 3D space to eventually cast a ray onto the screen.
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