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SGObjectWrapper.h
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SGObjectWrapper.h
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/*
* -*- coding: utf-8 -*-
* vim: set fileencoding=utf-8
*
* Copyright (c) 2016, Shogun-Toolbox e.V. <shogun-team@shogun-toolbox.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Heiko Strathmann
*/
#ifndef SGOBJECT_WRAPPER_H__
#define SGOBJECT_WRAPPER_H__
#include <shogun/base/SGObject.h>
#include <shogun/lib/SGString.h>
#include <shogun/lib/SGVector.h>
#include <shogun/lib/SGMatrix.h>
#include <string.h>
namespace shogun
{
/** @brief Simple wrapper class that allows to store any Shogun parameter
* (i.e. float64_t, SGMatrix, SGVector, etc) in a CSGObject, and therefore to
* make it serializable. Using a template argument that is not a Shogun
* parameter will cause a compile error when trying to register the passed
* value as a parameter in the constructors.
*/
template<class T> class CSGObjectWrapper: public CSGObject
{
public:
/** Default constructor. Do not use. */
CSGObjectWrapper()
{
m_value = 0;
m_value_name = NULL;
SG_ADD(&m_value, "NULL", "Wrapped value", MS_NOT_AVAILABLE);
}
/** Constructor.
* @param value Value to wrap as CSGObject.
* @param value_name Name under which value is registered.
*/
CSGObjectWrapper(T value, const char* value_name="")
{
m_value = value;
m_value_name = value_name;
SG_ADD(&m_value, m_value_name, "Wrapped value", MS_NOT_AVAILABLE);
}
/** @return name of the CSGObject */
virtual const char* get_name() const { return "CSGObjectWrapper"; }
private:
protected:
/** Wrapped value. */
T m_value;
/** Name of wrapped value */
const char* m_value_name;
};
// allow to wrap basic types
template class CSGObjectWrapper<bool>;
template class CSGObjectWrapper<char>;
template class CSGObjectWrapper<int8_t>;
template class CSGObjectWrapper<uint8_t>;
template class CSGObjectWrapper<int16_t>;
template class CSGObjectWrapper<uint16_t>;
template class CSGObjectWrapper<int32_t>;
template class CSGObjectWrapper<uint32_t>;
template class CSGObjectWrapper<int64_t>;
template class CSGObjectWrapper<uint64_t>;
template class CSGObjectWrapper<float32_t>;
template class CSGObjectWrapper<float64_t>;
template class CSGObjectWrapper<floatmax_t>;
// allow to wrap vectors
template class CSGObjectWrapper<SGVector<bool>>;
template class CSGObjectWrapper<SGVector<char>>;
template class CSGObjectWrapper<SGVector<int8_t>>;
template class CSGObjectWrapper<SGVector<uint8_t>>;
template class CSGObjectWrapper<SGVector<int16_t>>;
template class CSGObjectWrapper<SGVector<uint16_t>>;
template class CSGObjectWrapper<SGVector<int32_t>>;
template class CSGObjectWrapper<SGVector<uint32_t>>;
template class CSGObjectWrapper<SGVector<int64_t>>;
template class CSGObjectWrapper<SGVector<uint64_t>>;
template class CSGObjectWrapper<SGVector<float32_t>>;
template class CSGObjectWrapper<SGVector<float64_t>>;
template class CSGObjectWrapper<SGVector<floatmax_t>>;
// allow to wrap matrices
template class CSGObjectWrapper<SGMatrix<bool>>;
template class CSGObjectWrapper<SGMatrix<char>>;
template class CSGObjectWrapper<SGMatrix<int8_t>>;
template class CSGObjectWrapper<SGMatrix<uint8_t>>;
template class CSGObjectWrapper<SGMatrix<int16_t>>;
template class CSGObjectWrapper<SGMatrix<uint16_t>>;
template class CSGObjectWrapper<SGMatrix<int32_t>>;
template class CSGObjectWrapper<SGMatrix<uint32_t>>;
template class CSGObjectWrapper<SGMatrix<int64_t>>;
template class CSGObjectWrapper<SGMatrix<uint64_t>>;
template class CSGObjectWrapper<SGMatrix<float32_t>>;
template class CSGObjectWrapper<SGMatrix<float64_t>>;
template class CSGObjectWrapper<SGMatrix<floatmax_t>>;
};
#endif // SGOBJECT_WRAPPER_H__