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GPUMatrix.h
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GPUMatrix.h
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/*
* Copyright (c) 2014, Shogun Toolbox Foundation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Written (W) 2014 Khaled Nasr
*/
#ifndef __GPUMATRIX_H__
#define __GPUMATRIX_H__
#include <shogun/lib/config.h>
#ifdef HAVE_VIENNACL
#include <shogun/lib/SGMatrix.h>
#include <viennacl/matrix.hpp>
#ifdef HAVE_EIGEN3
#include <shogun/mathematics/eigen3.h>
#endif
namespace shogun
{
/** @brief Represents a column-major matrix on the GPU
*
* This class handles matrices on the GPU using [ViennaCL](http://viennacl.sourceforge.net/)
* as backend for managing GPU memory.
*
* It supports conversion to/from SGMatrix objects and Eigen3 matrices. Native
* ViennaCL methods can also be used on the data of the matrix through vcl_matrix()
*
* Supported scalar types: char, uint8_t, int16_t, uint16_t, int32_t,
* uint32_t, int64_t, uint64_t, float32_t, float64_t.
*/
template <class T> class CGPUMatrix
{
typedef viennacl::matrix_base<T, viennacl::column_major> VCLMatrixBase;
typedef viennacl::backend::mem_handle VCLMemoryArray;
public:
/** Default Constructor */
CGPUMatrix();
/** Creates a new matrix
*
* @param nrows Number of rows
* @param ncols Number of columns
*/
CGPUMatrix(index_t nrows, index_t ncols);
/** Wraps a matrix around an existing memery segment
*
* @param mem A memory segment
* @param nrows Number of rows
* @param ncols Number of columns
* @param mem_offset Offset for the memory segment, i.e the data of the matrix
* starts at mem+mem_offset
*/
CGPUMatrix(VCLMemoryArray mem, index_t nrows, index_t ncols, index_t mem_offset=0);
/** Creates a gpu matrix using data from an SGMatrix */
CGPUMatrix(const SGMatrix<T>& cpu_mat);
#ifdef HAVE_EIGEN3
/** Creates a gpu matrix using data from an Eigen3 matrix */
template <class Derived>
CGPUMatrix(const Eigen::PlainObjectBase<Derived>& cpu_mat)
{
init();
num_rows = cpu_mat.rows();
num_cols = cpu_mat.cols();
viennacl::backend::memory_create(matrix, sizeof(T)*num_rows*num_cols,
viennacl::context());
viennacl::backend::memory_write(matrix, 0, num_rows*num_cols*sizeof(T),
cpu_mat.data());
}
/** Converts the matrix into an Eigen3 matrix */
operator Eigen::Matrix<T, Eigen::Dynamic, Eigen::Dynamic>() const;
#endif
/** Converts the matrix into an SGMatrix */
operator SGMatrix<T>() const;
/** Returns a ViennaCL matrix wrapped around the data of this matrix. Can be
* used to call native ViennaCL methods on this matrix
*/
VCLMatrixBase vcl_matrix()
{
return VCLMatrixBase(matrix,num_rows, offset, 1, num_rows, num_cols, 0, 1, num_cols);
}
/** Sets all the elements of the matrix to zero */
void zero()
{
vcl_matrix().clear();
}
/** Sets all the elements of the matrix to a constant value
*
* @param value New value for all the elements in the matrix
*/
void set_const(T value)
{
VCLMatrixBase m = vcl_matrix();
viennacl::linalg::matrix_assign(m, value);
}
/** Displays the matrix */
void display_matrix(const char* name="matrix") const
{
((SGMatrix<T>)*this).display_matrix(name);
}
/** Read only memory access. Note that this is very slow as it copies the
* element from the GPU to the CPU
*
* @param i Row index
* @param j Column index
*/
inline viennacl::const_entry_proxy<T> operator()(index_t i, index_t j) const
{
return viennacl::const_entry_proxy<T>(offset+i+j*num_rows, matrix);
}
/** Read/write memory access. Note that this is very slow as it copies the
* element between the GPU and the CPU
*
* @param i Row index
* @param j Column index
*/
inline viennacl::entry_proxy<T> operator()(index_t i, index_t j)
{
return viennacl::entry_proxy<T>(offset+i+j*num_rows, matrix);
}
/** Read only memory access. Note that this is very slow as it copies the
* element from the GPU to the CPU
*
* @param index Array index
*/
inline viennacl::const_entry_proxy<T> operator[](index_t index) const
{
return viennacl::const_entry_proxy<T>(offset+index, matrix);
}
/** Read/write memory access. Note that this is very slow as it copies the
* element between the GPU and the CPU
*
* @param index Array index
*/
inline viennacl::entry_proxy<T> operator[](index_t index)
{
return viennacl::entry_proxy<T>(offset+index, matrix);
}
private:
void init();
public:
/** Memory segment holding the data for the matrix */
VCLMemoryArray matrix;
/** Offset for the memory segment, i.e the data of the matrix
* starts at matrix+offset
*/
index_t offset;
/** Number of rows */
index_t num_rows;
/** Number of columns */
index_t num_cols;
};
}
#endif
#endif