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ptn.go
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ptn.go
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package algo
import (
"basic/utils"
"fmt"
"reflect"
)
//排列组合
// a = [[1],[2],[1]]
// [[[1],[2],[1]], [[1],[1],[2]], [[2],[1],[1]]]
func perms(a [][]int) [][][]int {
var b [][][]int = [][][]int{}
var c [][]int = [][]int{}
perms_f(c, a, &b)
//fmt.Println(b)
//perms_(a, 0)
return uniq(b)
}
//排列组合
func perms_(a [][]int, index int) {
var lenght int = len(a)
if index == lenght {
//fmt.Println("a:", a)
}
for i := index; i < lenght; i++ {
a[index], a[i] = a[i], a[index]
perms_(a, index+1)
a[index], a[i] = a[i], a[index]
}
}
// perms_f({}, {1,2,3}, &c)
func perms_f(a [][]int, b [][]int, c *[][][]int) [][]int {
var lenght int = len(b)
if lenght == 1 {
//fmt.Println(append(a, b...))
return append(a, b...)
}
for i := 0; i < lenght; i++ {
var tmpA [][]int = [][]int{}
var tmpB [][]int = [][]int{}
tmpA = append(tmpA, a...)
tmpA = append(tmpA, b[i]) //添加当前值
tmpB = append(tmpB, b[:i]...)
tmpB = append(tmpB, b[i+1:]...) //移除当前值
r := perms_f(tmpA, tmpB, c)
if r != nil {
*c = append(*c, r)
}
}
return nil
}
//去重
func uniq(a [][][]int) [][][]int {
if len(a) == 0 {
return a
}
var t [][][]int = [][][]int{}
for k, i := range a {
if k == 0 {
t = append(t, i)
}
var ok bool = false
for _, j := range t {
if reflect.DeepEqual(i, j) {
ok = true
break
}
}
if !ok {
t = append(t, i)
}
}
return t
}
//去重
func uniq_(a []int) []int {
if len(a) == 0 {
return a
}
var t []int = []int{}
for k, i := range a {
if k == 0 {
t = append(t, i)
}
var ok bool = false
for _, j := range t {
if i == j {
ok = true
break
}
}
if !ok {
t = append(t, i)
}
}
return t
}
//扁平化处理
func flatten(a [][]int) []int {
var t []int = []int{}
for _, i := range a {
for _, j := range i {
t = append(t, j)
}
}
return t
}
//数值和
func total(a []int) int {
var t int = 0
for _, i := range a {
t += i
}
return t
}
//a : [[1,1,1], [1,1,1], [1,1,1], [1,1,1], [2]]
//a : [[2], [3]] -> [[[2], [3]], [[3], [2]], [[3], [2]], [[2], [3]]]
//a : [[2], [4]] -> [[[2], [2]], [[2], [2]], [[4]]]
func ptn(a [][]int) (ret [][][]int) {
var size int = len(a)
if size == 1 {
return append(ret, a)
}
ret = perms(a)
h1 := make(map[string]bool)
for i := 0; i < size; i++ {
for j := i + 1; j < size; j++ {
var key []int = []int{}
var zero []int = []int{0}
key = append(key, a[i]...)
key = append(key, zero...)
key = append(key, a[j]...)
key_s := ""
for _, k_i := range key {
key_s += utils.Itoa(k_i)
}
//fmt.Println("key -> ", key, "key_s -> ", key_s)
if _, ok := h1[key_s]; !ok {
h1[key_s] = true
h2 := make(map[string]bool)
//a[i]和a[j]范围
k_len := len(a[i]) + len(a[j])
for k := 0; k <= k_len; k++ {
var t1 []int = []int{}
for t1_i := 0; t1_i < len(a[j]); t1_i++ {
t1 = append(t1, 0)
}
var t []int = []int{}
t = append(t, t1...)
t = append(t, a[i]...)
t = append(t, t1...)
//fmt.Println("t -> ", t, k)
m_len := len(a[j])
for m := 0; m < m_len; m++ {
t[k+m] += a[j][m]
}
//去除多余的0
var t0 []int = []int{}
for _, tv := range t {
if tv != 0 {
t0 = append(t0, tv)
}
}
t = t0
//检查是否有大于4的值
var t_ok bool = false
for _, tv := range t {
if tv > 4 {
t_ok = true
break
}
}
if t_ok {
continue
}
//检查长度是否有大于9
if len(t) > 9 {
continue
}
//重复检测
key_t := ""
for _, t_i := range t {
key_t += utils.Itoa(t_i)
}
if _, ok := h2[key_t]; !ok {
h2[key_t] = true
//其余
var t5 [][]int = make([][]int, size, size)
err := utils.Clone(&t5, &a)
if err != nil {
panic(err)
}
t4 := append(t5[:i], t5[i+1:]...)
t2 := append(t4[:j-1], t4[j:]...)
//递归再次调用
var t3 [][]int = [][]int{}
t3 = append(t3, t)
t3 = append(t3, t2...)
ret2 := ptn(t3)
ret = append(ret, ret2...)
}
}
}
}
}
return ret
}
//键值计算
//[[1,1,1],[1,1,1],[1,1,1],[1,1,1],[2]]
func calc_key(a [][]int) int {
var ret int = 0
var len int = -1
for _, b := range a {
for _, i := range b {
len += 1
switch i {
case 2:
//ret |= 0b11 << len
ret |= 0x3 << uint32(len)
len += 2
case 3:
//ret |= 0b1111 << len
ret |= 0xF << uint32(len)
len += 4
case 4:
//ret |= 0b111111 << len
ret |= 0x3F << uint32(len)
len += 6
}
}
//ret |= 0b1 << len
ret |= 0x1 << uint32(len)
len += 1
}
return ret
}
//值计算,返回16进制表示值
//a : [[1,1,1], [1,1,1], [1,1,1], [1,1,1], [2]]
//牌型对应占位:
// 3bit 0: 刻子の数(0~4)
// 3bit 3: 順子の数(0~4)
// 4bit 6: 頭の位置(1~13)
// 4bit 10: 面子の位置1(0~13)
// 4bit 14: 面子の位置2(0~13)
// 4bit 18: 面子の位置3(0~13)
// 4bit 22: 面子の位置4(0~13)
// 1bit 26: 七対子フラグ
// 1bit 27: 九蓮宝燈フラグ
// 1bit 28: 一気通貫フラグ
// 1bit 29: 二盃口フラグ
// 1bit 30: 一盃口フラグ
func find_hai_pos(a [][]int) []int {
var ret_array []int = []int{}
var ret int = 0
var p_atama int = 0
var a_size int = len(a)
for i := 0; i < a_size; i++ {
var a_i_size int = len(a[i])
for j := 0; j < a_i_size; j++ {
//查找头
if a[i][j] >= 2 {
//刻子,顺子,优先顺序替换
for kotsu_shuntus := 0; kotsu_shuntus <= 1; kotsu_shuntus++ {
var t [][]int = make([][]int, a_size, a_size)
err := utils.Clone(&t, &a)
if err != nil {
panic(err)
}
t[i][j] -= 2
var p int = 0
var p_kotsu []int = []int{}
var p_shuntsu []int = []int{}
var t_size int = len(t)
for k := 0; k < t_size; k++ {
var t_k_size int = len(t[k])
for m := 0; m < t_k_size; m++ {
if kotsu_shuntus == 0 {
//刻子优先取出
//刻子
if t[k][m] >= 3 {
t[k][m] -= 3
p_kotsu = append(p_kotsu, p)
}
//顺子
for {
if len(t[k])-m >= 3 &&
t[k][m] >= 1 &&
t[k][m+1] >= 1 &&
t[k][m+2] >= 1 {
t[k][m] -= 1
t[k][m+1] -= 1
t[k][m+2] -= 1
p_shuntsu = append(p_shuntsu, p)
} else {
break
}
}
} else {
//顺子优先取出
//顺子
for {
if len(t[k])-m >= 3 &&
t[k][m] >= 1 &&
t[k][m+1] >= 1 &&
t[k][m+2] >= 1 {
t[k][m] -= 1
t[k][m+1] -= 1
t[k][m+2] -= 1
p_shuntsu = append(p_shuntsu, p)
} else {
break
}
}
//刻子
if t[k][m] >= 3 {
t[k][m] -= 3
p_kotsu = append(p_kotsu, p)
}
}
p += 1
}
}
//其它牌型
t_f := flatten(t)
var ok bool = true
for _, t_v := range t_f {
if t_v != 0 {
ok = false
break
}
}
if ok {
var p_kotsu_len int = len(p_kotsu)
var p_shuntsu_len int = len(p_shuntsu)
//求值
ret = p_kotsu_len + (p_shuntsu_len << 3) + (p_atama << 6)
var lenght uint32 = 10
for _, x := range p_kotsu {
ret |= x << lenght
lenght += 4
}
for _, x := range p_shuntsu {
ret |= x << lenght
lenght += 4
}
if a_size == 1 {
//九莲宝灯
var a_9 [][][]int = [][][]int{
{{4, 1, 1, 1, 1, 1, 1, 1, 3}},
{{3, 2, 1, 1, 1, 1, 1, 1, 3}},
{{3, 1, 2, 1, 1, 1, 1, 1, 3}},
{{3, 1, 1, 2, 1, 1, 1, 1, 3}},
{{3, 1, 1, 1, 2, 1, 1, 1, 3}},
{{3, 1, 1, 1, 1, 2, 1, 1, 3}},
{{3, 1, 1, 1, 1, 1, 2, 1, 3}},
{{3, 1, 1, 1, 1, 1, 1, 2, 3}},
{{3, 1, 1, 1, 1, 1, 1, 1, 4}},
}
for _, a_9_v := range a_9 {
if reflect.DeepEqual(a, a_9_v) {
ret |= 1 << 27
break
}
}
}
// [1,1,1,1,1,1,1,1,1]
if a_size <= 3 && p_shuntsu_len >= 3 {
var p_ikki int = 0
for _, b := range a {
if len(b) == 9 {
var b_ikki1 bool = false
var b_ikki2 bool = false
var b_ikki3 bool = false
for _, x_ikki := range p_shuntsu {
if x_ikki == p_ikki {
b_ikki1 = true
}
if x_ikki == (p_ikki + 3) {
b_ikki2 = true
}
if x_ikki == (p_ikki + 6) {
b_ikki3 = true
}
}
if b_ikki1 && b_ikki2 && b_ikki3 {
ret |= 1 << 28
}
}
p_ikki += len(b)
}
}
// [2,2,2, 2,2,2]
if p_shuntsu_len == 4 &&
p_shuntsu[0] == p_shuntsu[1] &&
p_shuntsu[2] == p_shuntsu[3] {
ret |= 1 << 29
} else if p_shuntsu_len >= 2 &&
(p_kotsu_len+p_shuntsu_len) == 4 {
// [2,2,2]
p_shuntsu_uniq := uniq_(p_shuntsu)
if (p_shuntsu_len - len(p_shuntsu_uniq)) >= 1 {
ret |= 1 << 30
}
}
ret_array = append(ret_array, ret)
}
}
}
p_atama += 1
}
}
//返回结果
var ret_array_len int = len(ret_array)
if ret_array_len > 0 {
return ret_array
}
//七对子判定 [2,2,2,2,2,2,2]
var a_f []int = flatten(a)
isPair := func(val int) bool {
if val == 2 {
return true
}
return false
}
out, err := utils.All(isPair, a_f)
if err != nil {
panic(err)
}
if total(a_f) == 14 && out && err == nil {
//return "0x" + (1 << 26)
ret_pair := 1 << 26
return []int{ret_pair}
}
return ret_array
}
func sevenPair(a [][]int) [][][]int {
b := ptn(a)
var c [][][]int = [][][]int{}
isNotPair := func(val int) bool {
if val != 2 {
return true
}
return false
}
for _, v := range b {
t := flatten(v)
out, err := utils.Any(isNotPair, t)
if err != nil {
panic(err)
}
if out {
continue
}
c = append(c, v)
}
return c
}
//打印输出各种和牌牌型组合
func chitoi() {
/*
//
var chi01 [][]int = [][]int{{1,1,1},{1,1,1},{1,1,1},{1,1,1},{2}}
var chi02 [][]int = [][]int{{1,1,1},{1,1,1},{1,1,1},{3},{2}}
var chi03 [][]int = [][]int{{1,1,1},{1,1,1},{3},{3},{2}}
var chi04 [][]int = [][]int{{1,1,1},{3},{3},{3},{2}}
var chi05 [][]int = [][]int{{3},{3},{3},{3},{2}}
//
var chi06 [][]int = [][]int{{1,1,1},{1,1,1},{1,1,1},{2}}
var chi07 [][]int = [][]int{{1,1,1},{1,1,1},{3},{2}}
var chi08 [][]int = [][]int{{1,1,1},{3},{3},{2}}
var chi09 [][]int = [][]int{{3},{3},{3},{2}}
//
var chi10 [][]int = [][]int{{1,1,1},{1,1,1},{2}}
var chi11 [][]int = [][]int{{1,1,1},{3},{2}}
var chi12 [][]int = [][]int{{3},{3},{2}}
//
var chi13 [][]int = [][]int{{1,1,1},{2}}
var chi14 [][]int = [][]int{{3},{2}}
//
var chi15 [][]int = [][]int{{2}}
*/
//var chi16 [][]int = [][]int{{2}, {2}, {2}, {2}, {2}, {2}, {2}}
//chi17 := sevenPair(chi16)
//genTbl(chi17)
var chi14 [][]int = [][]int{{3}, {2}}
ptn_chi14 := ptn(chi14)
genTbl(ptn_chi14)
}
func genTbl(a [][][]int) {
b := uniq(a)
for _, x := range b {
fmt.Printf("0x%X: {", calc_key(x))
valSlice := find_hai_pos(x)
val := uniq_(valSlice)
last := len(val) - 1
for k, v := range val {
if k == last {
fmt.Printf("0x%X},\n", v)
} else {
fmt.Printf("0x%X, ", v)
}
}
}
}