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FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.

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FileCache Documentation

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NuGet
NuGet

How to Install FileCache

The easiest way to get FileCache into your project is via NuGet, where you can find both signed and unsigned versions of the DLLs. Not sure which one to use? Unless you are working with other signed projects (not common), you should probably download the unsigned version.

Usage

Using the file cache is fairly straightforward. After adding FileCache and System.Runtime.Caching references to your project, add the appropriate using statement: using System.Runtime.Caching;

Note that I've placed my FileCache code inside the same namespace as the default .NET caching namespace for simplicity. Below are two examples of how to use FileCache:

Basic Example

//basic example
FileCache simpleCache = new FileCache();
string foo = "bar";
simpleCache["foo"] = foo;
Console.WriteLine("Reading foo from simpleCache: {0}", simpleCache["foo"]);

New in Version 3

Version 3 allows for the building of custom caching schemes. The first release contains two caching schemes, Basic and Hashed.

The Basic scheme is the tried-and-true scheme employed in all prior versions of FC. When using the Basic scheme, file names are taken from the cache key. For example, executing the command simpleCache["foo"] = foo; will create a foo.dat file to store the value of foo. This plaintext conversion can be convenient when debugging or when accessing FC cache values from outside of FC. However, it also has the downside of not supporting cache key names that cannot be used in file names (e.g. /).

Rather than using key names as file names, the Hashed scheme, introduced in Version 3.0, uses hashed representations of key names using xxHash. This function produces a numeric representation of each key that is guaranteed to produce a valid file name.
However, the downside of this approach is that xxHash is not guaranteed to produce a unique key. Therefore, FC must account for collisions when using the Hashed scheme.
This slight overhead is likely to correspond in slighly higher cache retrieval times.

For now, the default caching scheme is set to Basic in order to maintain compatibility with prior releases. Furthermore, while the Hashed scheme passes all unit tests, it should be treated as experimental until additional field testing has been conducted.

Using the Basic Caching Scheme

As the Basic scheme is the default, no special code is required to instantiate a FileCache that uses the Basic scheme. However, as the default might change in a future release, you may want to start instantiating a Basic FileCache in the following manner:

FileCache cache = new FileCache(FileCacheManagers.Basic);

Using the Hashed Caching Scheme

To use the Hashed caching scheme, simply change the CacheManager to Hashed:

FileCache cache = new FileCache(FileCacheManagers.Hashed);

Setting the Default Cache Manager

It seems reasonable to assume that a programmer will want to employ the same caching sceme across their single program. Alternatively, a programmer may want to upgrade an existing project from Basic to Hashed without having to specify the CacheManager for every FileCache instance. For these cases, you can set the default CacheManager used by setting the static DefaultCacheManager property:

FileCache.DefaultCacheManager = FileCacheManagers.Hashed;

Now, instantiating a FileCache using the parameterless constructor (e.g. FileCache cache = new FileCache();) returns a FileCache that uses the Hashed caching scheme.

Serializing Custom Objects

Below is an example that allows the caching of custom objects. First, place the following class in the assembly that contains the objects that need to be serialized:

///
/// You should be able to copy & paste this code into your local project to enable
/// caching custom objects.
///
public sealed class ObjectBinder : System.Runtime.Serialization.SerializationBinder
{
   public override Type BindToType(string assemblyName, string typeName)
   {
      Type typeToDeserialize = null;
      String currentAssembly = Assembly.GetExecutingAssembly().FullName;

      // In this case we are always using the current assembly
      assemblyName = currentAssembly;

      // Get the type using the typeName and assemblyName
      typeToDeserialize = Type.GetType(String.Format("{0}, {1}",
      typeName, assemblyName));

      return typeToDeserialize;
      }
   }
}

Next, pass in the custom ObjectBinder into the FileCache's constructor:

//example with custom data binder (needed for caching user defined classes)
FileCache binderCache = new FileCache(new ObjectBinder());

Now, use the cache like normal:

GenericDTO dto = new GenericDTO()
   {
      IntProperty = 5,
      StringProperty = "foobar"
   };
binderCache["dto"] = dto;
GenericDTO fromCache = binderCache["dto"] as GenericDTO;
Console.WriteLine(
   "Reading DTO from binderCache:\n\tIntProperty:\t{0}\n\tStringProperty:\t{1}", 
   fromCache.IntProperty, 
    fromCache.StringProperty
);

Complete API

FileCache implements System.Runtime.Caching.ObjectCache. For the complete base API, see the MSDN article on ObjectCache. Additionally, FileCache exposes the following additional methods and properties:

/// <summary>
/// Allows for the setting of the default cache manager so that it doesn't have to be
/// specified on every instance creation.
/// </summary>
public static FileCacheManagers DefaultCacheManager { get; set; }

/// <summary>
/// Used to store the default region when accessing the cache via [] 
/// calls
/// </summary>
public string DefaultRegion { get; set; }

/// <summary>
/// Used to set the default policy when setting cache values via [] 
/// calls
/// </summary>
public CacheItemPolicy DefaultPolicy { get; set; }

/// <summary>
/// Used to determine how long the FileCache will wait for a file to 
/// become available.  Default (00:00:00) is indefinite.  Should the 
/// timeout be reached, an exception will be thrown.
/// </summary>
public TimeSpan AccessTimeout { get; set; }

/// <summary>
/// Returns a list of keys for a given region.  
/// </summary>
/// <param name="regionName" /></param>
/// <returns></returns>
public string[] GetKeys(string regionName = null)

/// <summary>
/// Returns the policy attached to a given cache item.  
/// </summary>
/// <param name="key" />The key of the item</param>
/// <param name="regionName" />The region in which the key exists</param>
/// <returns></returns>
public CacheItemPolicy GetPolicy(string key, string regionName = null)

/// <summary>
/// Returns a list of regions, including the root region.
/// </summary>
/// <returns></returns>
public IEnumerable<string> GetRegions()

/// <summary>
/// Used to specify the disk size, in bytes, that can be used by the File Cache.
/// Defaults to long.MaxValue
/// </summary>
public long MaxCacheSize { get; set; }

/// <summary>
/// Returns the approximate size of the file cache
/// </summary>
public long CurrentCacheSize { get; private set; }

/// <summary>
/// Event that will be called when  is reached.
/// </summary>
public event EventHandler MaxCacheSizeReached = delegate { };

/// <summary>
/// Calculates the size, in bytes of the file cache
/// </summary>
/// <param name="regionName" />The region to calculate.  If NULL, will return total
/// size.</param>
public long GetCacheSize(string regionName = null);

/// <summary>
/// Clears all FileCache-related items from the disk.  Throws an exception if the cache can't be
/// deleted.
/// </summary>
public void Clear();

/// <summary>
/// Flushes the file cache using DateTime.Now as the minimum date
/// </summary>
public void Flush(string regionName = null);

/// <summary>
/// Flushes the cache based on last access date, filtered by optional region
/// </summary>
public void Flush(DateTime minDate, string regionName = null);

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FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.

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