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Unreal Engine 4.11 port. #19
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I've manged to build this from source with the current UE4 branch for 4.11 and after quite a number of false starts it now appears to be functioning correctly. Should I be using it yet or are there some gotchas I'm likely to run into? |
Hello! No, I believe it should be on par with the other branches. We need to do some internal work to integrate it with our build tools, but this should not affect you in any way. We also will be deprecating 4.9 in the few upcoming days. Thank you! |
Any update on this? Still looks like a way to go? Keen to use with 4.11.1 if possible, ideally don;t want to compile from source again and just use vanilla 4.11.1 downloaded from Epic. |
4.11 support should now be in the Windows installers. Mac is taking a bit longer. |
Thanks! Can confirm that I have it working with 4.11.2 on Windows now :-) |
Mac should have 4.11 as well now. 4.12 too. |
Filed as RFE # 73549 : HAPI: Unreal: UE4 4.11 port.
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