/
action_record.go
430 lines (307 loc) · 8.17 KB
/
action_record.go
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package signalwire
import (
"context"
"encoding/json"
"errors"
"sync"
"time"
)
// RecordState keeps the state of a play action
type RecordState int
// Recording state constants
const (
RecordRecording RecordState = iota
RecordFinished
RecordNoInput
RecordPaused
)
func (s RecordState) String() string {
return [...]string{"Recording", "Finished", "No_input"}[s]
}
// RecordDirection keeps the direction of a recording
type RecordDirection int
// Recording state constants
const (
RecordDirectionListen RecordDirection = iota
RecordDirectionSpeak
RecordDirectionBoth
)
func (s RecordDirection) String() string {
return [...]string{"Listen", "Speak", "Both"}[s]
}
// RecordResult TODO DESCRIPTION
type RecordResult struct {
Successful bool
URL string
Duration uint
Size uint
Event json.RawMessage
}
// RecordAction TODO DESCRIPTION
type RecordAction struct {
CallObj *CallObj
ControlID string
Completed bool
Result RecordResult
State RecordState
URL string
Payload *json.RawMessage
err error
done chan bool
sync.RWMutex
}
// IRecordAction TODO DESCRIPTION
type IRecordAction interface {
recordAudioAsyncStop() error
Stop()
}
// RecordAudio TODO DESCRIPTION
func (callobj *CallObj) RecordAudio(rec *RecordParams) (*RecordResult, error) {
a := new(RecordAction)
if callobj.Calling == nil {
return &a.Result, errors.New("nil Calling object")
}
if callobj.Calling.Relay == nil {
return &a.Result, errors.New("nil Relay object")
}
ctrlID, _ := GenUUIDv4()
err := callobj.Calling.Relay.RelayRecordAudio(callobj.Calling.Ctx, callobj.call, ctrlID, rec, nil)
if err != nil {
return &a.Result, err
}
callobj.callbacksRunRecord(callobj.Calling.Ctx, ctrlID, a, true)
return &a.Result, nil
}
// RecordAudioStop TODO DESCRIPTION
func (callobj *CallObj) RecordAudioStop(ctrlID *string) error {
if callobj.Calling == nil {
return errors.New("nil Calling object")
}
if callobj.Calling.Relay == nil {
return errors.New("nil Relay object")
}
return callobj.Calling.Relay.RelayRecordAudioStop(callobj.Calling.Ctx, callobj.call, ctrlID, nil)
}
func (callobj *CallObj) callbacksRunRecord(ctx context.Context, ctrlID string, res *RecordAction, norunCB bool) {
var out bool
timer := time.NewTimer(BroadcastEventTimeout * time.Second)
for {
select {
case <-timer.C:
out = true
case state := <-callobj.call.CallRecordChans[ctrlID]:
res.RLock()
prevstate := res.State
res.RUnlock()
switch state {
case RecordFinished:
res.Lock()
res.Result.Successful = true
res.Completed = true
res.State = state
res.Unlock()
Log.Debug("Record finished. ctrlID: %s\n", ctrlID)
callobj.call.RemoveAction(ctrlID)
out = true
if callobj.OnRecordFinished != nil && !norunCB {
callobj.OnRecordFinished(res)
}
case RecordRecording:
timer.Reset(MaxCallDuration * time.Second)
res.Lock()
res.State = state
res.Unlock()
Log.Debug("Recording. ctrlID: %s\n", ctrlID)
if callobj.OnRecordRecording != nil && !norunCB {
callobj.OnRecordRecording(res)
}
case RecordNoInput:
Log.Debug("No input for recording. ctrlID: %s\n", ctrlID)
res.Lock()
res.Completed = true
res.State = state
res.Unlock()
out = true
if callobj.OnRecordNoInput != nil && !norunCB {
callobj.OnRecordNoInput(res)
}
case RecordPaused:
timer.Reset(MaxCallDuration * time.Second)
res.Lock()
res.State = state
res.Unlock()
Log.Debug("Recording paused. ctrlID: %s\n", ctrlID)
out = true
if callobj.OnRecordPaused != nil {
callobj.OnRecordPaused(res)
}
}
if prevstate != state && callobj.OnRecordStateChange != nil && !norunCB {
callobj.OnRecordStateChange(res)
}
case params := <-callobj.call.CallRecordEventChans[ctrlID]:
Log.Debug("got params for ctrlID : %s\n", ctrlID)
res.Lock()
if len(params.URL) > 0 {
res.URL = params.URL
res.Result.URL = params.URL
}
if params.Duration > 0 {
res.Result.Duration = params.Duration
}
if params.Size > 0 {
res.Result.Size = params.Size
}
res.Unlock()
callobj.call.CallRecordReadyChans[ctrlID] <- struct{}{}
case rawEvent := <-callobj.call.CallRecordRawEventChans[ctrlID]:
res.Lock()
res.Result.Event = *rawEvent
res.Unlock()
callobj.call.CallRecordReadyChans[ctrlID] <- struct{}{}
case <-callobj.call.Hangup:
out = true
case <-ctx.Done():
out = true
}
if out {
if !norunCB {
res.done <- res.Result.Successful
}
break
}
}
}
// RecordAudioAsync TODO DESCRIPTION
func (callobj *CallObj) RecordAudioAsync(rec *RecordParams) (*RecordAction, error) {
res := new(RecordAction)
if callobj.Calling == nil {
return res, errors.New("nil Calling object")
}
if callobj.Calling.Relay == nil {
return res, errors.New("nil Relay object")
}
res.CallObj = callobj
done := make(chan struct{}, 1)
go func() {
go func() {
res.done = make(chan bool, 2)
// wait to get control ID (buffered channel)
ctrlID := <-callobj.call.CallRecordControlIDs
// states && callbacks
callobj.callbacksRunRecord(callobj.Calling.Ctx, ctrlID, res, false)
}()
newCtrlID, _ := GenUUIDv4()
res.Lock()
res.ControlID = newCtrlID
res.Unlock()
err := callobj.Calling.Relay.I.RelayRecordAudio(callobj.Calling.Ctx, callobj.call, newCtrlID, rec, &res.Payload)
if err != nil {
res.Lock()
res.err = err
res.Completed = true
res.Unlock()
}
done <- struct{}{}
}()
<-done
return res, nil
}
// RecordAudioAsyncStop TODO DESCRIPTION
func (recordaction *RecordAction) recordAudioAsyncStop() error {
if recordaction.CallObj.Calling == nil {
return errors.New("nil Calling object")
}
if recordaction.CallObj.Calling.Relay == nil {
return errors.New("nil Relay object")
}
recordaction.RLock()
if len(recordaction.ControlID) == 0 {
recordaction.RUnlock()
Log.Error("no controlID\n")
return errors.New("no controlID")
}
c := recordaction.ControlID
recordaction.RUnlock()
call := recordaction.CallObj.call
return recordaction.CallObj.Calling.Relay.RelayRecordAudioStop(recordaction.CallObj.Calling.Ctx, call, &c, &recordaction.Payload)
}
// Stop TODO DESCRIPTION
func (recordaction *RecordAction) Stop() StopResult {
res := new(StopResult)
recordaction.err = recordaction.recordAudioAsyncStop()
if recordaction.err == nil {
waitStop(res, recordaction.done)
}
return *res
}
// GetCompleted TODO DESCRIPTION
func (recordaction *RecordAction) GetCompleted() bool {
recordaction.RLock()
ret := recordaction.Completed
recordaction.RUnlock()
return ret
}
// GetResult TODO DESCRIPTION
func (recordaction *RecordAction) GetResult() RecordResult {
recordaction.RLock()
ret := recordaction.Result
recordaction.RUnlock()
return ret
}
// GetSuccessful TODO DESCRIPTION
func (recordaction *RecordAction) GetSuccessful() bool {
recordaction.RLock()
ret := recordaction.Result.Successful
recordaction.RUnlock()
return ret
}
// GetURL TODO DESCRIPTION
func (recordaction *RecordAction) GetURL() string {
recordaction.RLock()
ret := recordaction.Result.URL
recordaction.RUnlock()
return ret
}
// GetDuration TODO DESCRIPTION
func (recordaction *RecordAction) GetDuration() uint {
recordaction.RLock()
ret := recordaction.Result.Duration
recordaction.RUnlock()
return ret
}
// GetSize TODO DESCRIPTION
func (recordaction *RecordAction) GetSize() uint {
recordaction.RLock()
ret := recordaction.Result.Size
recordaction.RUnlock()
return ret
}
// GetState TODO DESCRIPTION
func (recordaction *RecordAction) GetState() RecordState {
recordaction.RLock()
ret := recordaction.State
recordaction.RUnlock()
return ret
}
// GetEvent TODO DESCRIPTION
func (recordaction *RecordAction) GetEvent() *json.RawMessage {
recordaction.RLock()
ret := &recordaction.Result.Event
recordaction.RUnlock()
return ret
}
// GetPayload TODO DESCRIPTION
func (recordaction *RecordAction) GetPayload() *json.RawMessage {
recordaction.RLock()
ret := recordaction.Payload
recordaction.RUnlock()
return ret
}
// GetControlID TODO DESCRIPTION
func (recordaction *RecordAction) GetControlID() string {
recordaction.RLock()
ret := recordaction.ControlID
recordaction.RUnlock()
return ret
}