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Currently using the XR Subsystems Management Package with Oculus XR Loader for Unity 2019.3 and 2020, on mobile platforms it works perfectly fine with Multi-View (Single Pass) but on desktop with Single-Pass Instanced (the only option other than Multi Pass), it only renders for the left eye.
I have a reproducible project if need be but the asset store pack basically exhibits the same issue.
The text was updated successfully, but these errors were encountered:
To clarify - does this happen with the version from GitHub? I've not tried with the new XR system yet but this sounds like an issue which was fixed on here a little bit ago, and I've not yet updated the store version.
Currently using the XR Subsystems Management Package with Oculus XR Loader for Unity 2019.3 and 2020, on mobile platforms it works perfectly fine with Multi-View (Single Pass) but on desktop with Single-Pass Instanced (the only option other than Multi Pass), it only renders for the left eye.
I have a reproducible project if need be but the asset store pack basically exhibits the same issue.
The text was updated successfully, but these errors were encountered: