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Single-Pass Instanced on Desktop only works for the left eye #5

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ROBYER1 opened this issue Dec 4, 2019 · 2 comments
Closed

Single-Pass Instanced on Desktop only works for the left eye #5

ROBYER1 opened this issue Dec 4, 2019 · 2 comments

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@ROBYER1
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ROBYER1 commented Dec 4, 2019

Currently using the XR Subsystems Management Package with Oculus XR Loader for Unity 2019.3 and 2020, on mobile platforms it works perfectly fine with Multi-View (Single Pass) but on desktop with Single-Pass Instanced (the only option other than Multi Pass), it only renders for the left eye.

I have a reproducible project if need be but the asset store pack basically exhibits the same issue.

single pass issues

@sigtrapgames
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To clarify - does this happen with the version from GitHub? I've not tried with the new XR system yet but this sounds like an issue which was fixed on here a little bit ago, and I've not yet updated the store version.

@ROBYER1
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ROBYER1 commented Feb 12, 2020

This was fixed by your team at some point on the github version, I forgot to close this!

@ROBYER1 ROBYER1 closed this as completed Feb 12, 2020
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