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canvas-dragdrop.js

Make any object on a HTML5 canvas draggable/droppable. Objects must have a property "position", which must be an object containing at least the keys "x" and "y", holding the position of the object. Objects must also have a property "size", which must be an object containing at least the keys "w" and "h" holding the width and height of the object. Position will be altered by canvas-dragdrop, size will not be.

Example usage:

/** set up some objects **/

var an_object = {
                    position:{x:10,y:20},
                    size:{w:10,h:20},
                    /* .. other variables and stuff */
                };

var other_object =  {
                        position:{x:10,y:20},
                        size:{w:10,h:20},
                        /* .. other variables and stuff */
                    };


/** set up the CanvasDragDrop module, and hook up callbacks **/

/* canvas is a DOM reference to a html5 canvas */
var cdd = new CanvasDragDrop(canvas);

cdd.makeDraggable(an_object,{

    /* all callbacks are optional */
    "dragstart":function(e){
        /* "this" is a reference to an_object in the callbacks */
    },

    "dragmove":function(e){

    },

    "dragend":function(e){

    }
});

cdd.makeDroppable(other_object,{
    "drop":function(e){
        /* "this" is a reference to other_object here */
    }
});

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Lightweight dragdrop framework for arbitrary HTML5 canvas elements

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