-
Notifications
You must be signed in to change notification settings - Fork 0
/
scenarioRunner.ls
267 lines (225 loc) · 6.7 KB
/
scenarioRunner.ls
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
$ = require 'jquery'
deparam = require 'jquery-deparam'
P = Promise = require 'bluebird'
#Promise.config longStackTraces: true
Co = P.coroutine
seqr = require './seqr.ls'
{Signal} = require './signal.ls'
{KeyboardController, WsController} = require './controls.ls'
scenario = require './scenario.ls'
ui = require './ui.ls'
localizer = require './localizer.ls'
window.THREE = THREE
window.CANNON = require 'cannon'
require './node_modules/cannon/tools/threejs/CannonDebugRenderer.js'
eachFrame = (f) -> new P (accept, reject) ->
stopped = false
clock = new THREE.Clock
tick = ->
if stopped
return
requestAnimationFrame tick
dt = clock.getDelta()
result = f dt
if result?
accept result
stopped := true
tick()
audioContext = new AudioContext
{Sessions} = require './datalogger.ls'
_logger = void
getLogger = seqr.bind ->*
if _logger?
return _logger
startTime = (new Date).toISOString()
p = Sessions("wtsSessions")
console.log p
sessions = yield p
_logger := yield sessions.create date: startTime
return _logger
_wsLogger = void
wsLogger = seqr.bind (url, orig={}) ->*
if _wsLogger?
return _wsLogger
socket = yield new Promise (accept, reject) ->
socket = new WebSocket url
socket.onopen = -> accept socket
socket.onerror = (ev) ->
console.error "Failed to open logging socket", ev
reject "Failed to open logging socket #url."
_wsLogger := orig with
write: (data) ->
orig.write data
socket.send JSON.stringify do
time: Date.now() / 1000
data: data
close: ->
#orig.close()
#socket.close()
return _wsLogger
dumpPhysics = (world) ->
ret = world{time}
ret.bodies = for body in world.bodies
id: body.id
index: body.index
position: body.position{x, y, z}
quaternion: body.quaternion{x, y, z, w}
velocity: body.velocity{x, y, z}
angularVelocity: body.angularVelocity{x, y, z}
objectClass: body.objectClass
objectName: body.objectName
return ret
export newEnv = seqr.bind !->*
env = {}
opts = {}
opts <<< deparam window.location.search.substring 1
env.L = localizer()
yield env.L.load 'locales/fi.lson'
container = $('#drivesim').empty().fadeIn()
onSize = Signal onAdd: (cb) ->
cb container.width(), container.height()
dispatchResize = ->
onSize.dispatch container.width(), container.height()
$(window).on "resize", dispatchResize
@finally !->
$(window).off "resize", dispatchResize
env <<<
container: container
audioContext: audioContext
onSize: onSize
opts: opts
if not opts.disableDefaultLogger
env.logger = yield getLogger!
else
env.logger =
write: ->
close: ->
if opts.wsLogger?
env.logger = yield wsLogger opts.wsLogger, env.logger
@finally ->
env.logger.close()
if opts.controller?
env.controls = controls = yield WsController.Connect opts.controller
else
env.controls = new KeyboardController
@finally ->
env.controls.close()
env.controls.change (...args) ->
env.logger.write controlsChange: args
env.uiUpdate = Signal()
id = setInterval env.uiUpdate.dispatch, 1/60*1000
@finally !->
clearInterval id
env.finally = @~finally
@let \env, env
yield @get \destroy
yield ui.waitFor container~fadeOut
container.empty()
# Hint cg run
if window.gc?
window.gc()
export runScenario = seqr.bind (scenarioLoader, ...args) !->*
scope = newEnv()
env = yield scope.get \env
@let \env, env
# Setup
env.notifications = $ '<div class="notifications">' .appendTo env.container
env.logger.write loadingScenario: scenarioLoader.scenarioName
scenario = scenarioLoader env, ...args
intro = P.resolve undefined
me = @
scenario.get \intro .then (introContent) ->
intro := ui.instructionScreen env, ->
@ \title .append introContent.title
@ \subtitle .append introContent.subtitle
@ \content .append introContent.content
# HACK!
env.logger.write scenarioIntro: @el.html()
me.get \ready
scene = yield scenario.get \scene
renderer = env.renderer = new THREE.WebGLRenderer antialias: true
@finally ->
THREE.Cache.clear()
# A hack to clear some caches in Cannon
(new CANNON.World).step(1/60)
#renderer.shadowMapEnabled = true
#renderer.shadowMapType = THREE.PCFShadowMap
renderer.autoClear = false
scene.beforeRender.add -> renderer.clear()
render = ->
renderer.render scene.visual, scene.camera
if env.opts.enableVr
render = enableVr env, renderer, scene
#physDebug = new THREE.CannonDebugRenderer scene.visual, scene.physics
#scene.beforeRender.add ->
# physDebug.update()
scene.onRender.add render
scene.onTickHandled ->
dump =
sceneTime: scene.time
physics: dumpPhysics scene.physics
camera:
matrixWorldInverse: scene.camera.matrixWorldInverse.toArray()
projectionMatrix: scene.camera.projectionMatrix.toArray()
telemetry: env.controls{throttle, brake, steering, direction}
env.logger.write dump
env.onSize (w, h) ->
renderer.setSize w, h
scene.camera.aspect = w/h
scene.camera.updateProjectionMatrix()
render()
el = $ renderer.domElement
el.hide()
env.container.append el
# Run
yield P.resolve scene.preroll()
yield ui.waitFor el~fadeIn
@let \ready, [scenario]
@let \intro, [intro]
yield intro
scenario.let \run
done = scenario.get \done
env.logger.write startingScenario: scenarioLoader.scenarioName
scene.onStart.dispatch()
yield eachFrame (dt) !->
return true if not done.isPending()
scene.tick dt
scene.onExit.dispatch()
env.logger.write exitedScenario: scenarioLoader.scenarioName
env.notifications.fadeOut()
yield ui.waitFor el~fadeOut
{passed, outro} = result = yield scenario
el.remove()
outro = ui.instructionScreen env, ->
@ \title .append outro.title
@ \subtitle .append outro.subtitle
@ \content .append outro.content
me.let \done, passed: passed, outro: @, result: result
@let \outro, [outro]
yield outro
scope.let \destroy
yield scope
env.logger.write destroyedScenario: scenarioLoader.scenarioName
#require './three.js/examples/js/controls/VRControls.js'
#require './three.js/examples/js/effects/VREffect.js'
#require './node_modules/webvr-boilerplate/js/deps/webvr-polyfill.js'
/*require 'webvr-polyfill'
require './node_modules/webvr-boilerplate/js/deps/VREffect.js'
require './node_modules/webvr-boilerplate/js/deps/VRControls.js'
WebVRManager = require './node_modules/webvr-boilerplate/src/webvr-manager.js'
{keypress} = require 'keypress'
enableVr = (env, renderer, scene) ->
vrcontrols = new THREE.VRControls scene.camera
effect = new THREE.VREffect renderer
env.onSize (w, h) ->
effect.setSize w, h
manager = new WebVRManager renderer, effect
new keypress.Listener().simple_combo 'z', ->
vrcontrols.resetSensor()
#$("body")[0].addEventListener "click", ->
# effect.setFullScreen(true)
# #manager.toggleVRMode()
scene.beforeRender.add ->
vrcontrols.update()
return -> manager.render scene.visual, scene.camera
*/