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events.dot
144 lines (144 loc) · 3.45 KB
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events.dot
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digraph events {
home -> master;
home -> repair;
null_1 -> home;
null_2 -> home;
null_3 -> home;
null_4 -> home;
null_5 -> home;
null_6 -> null_6_1;
null_6 -> null_6_2;
null_6 -> home;
null_6_1 -> home;
null_6_2 -> home;
null_7 -> home;
null_8 -> home;
null_9 -> null_9_1;
null_9 -> home;
null_9_1 -> home;
null_10 -> null_10_1;
null_10 -> home;
null_10_1 -> home;
null_11 -> null_11_1;
null_11 -> home;
null_11_1 -> home;
null_12 -> null_12_1;
null_12 -> null_12_2;
null_12 -> home;
null_12_1 -> null_12_2;
null_12_1 -> home;
null_12_2 -> home;
null_13 -> null_13_1;
null_13 -> home;
null_13_1 -> home;
null_14 -> null_14_1;
null_14 -> home;
null_14_1 -> home;
military_1 -> military_1_1;
military_1 -> military_1_2;
military_1 -> home;
military_1_1 -> home;
military_1_2 -> home;
military_2 -> military_2_1;
military_2 -> military_2_2;
military_2 -> military_2_3;
military_2 -> home;
military_2_1 -> home;
military_2_2 -> home;
military_2_3 -> home;
military_3 -> military_3_1;
military_3 -> military_3_2;
military_3 -> home;
military_3_1 -> home;
military_3_2 -> home;
military_4 -> citadel_1_1;
military_4 -> citadel_1_2;
military_4 -> citadel_1_3;
military_4 -> citadel_1_4;
citadel_1_1 -> home;
citadel_1_2 -> home;
citadel_1_3 -> home;
citadel_1_4 -> citadel_1_4_1;
citadel_1_4 -> citadel_1_4_3;
citadel_1_4 -> citadel_1_4_4;
citadel_1_4 -> citadel_1_4_5;
citadel_1_4_1 -> citadel_1_4_1_1;
citadel_1_4_1 -> citadel_1_4_1_2;
citadel_1_4_1_1 -> home;
citadel_1_4_1_2 -> home;
citadel_1_4_3 -> citadel_1_4_1_4;
citadel_1_4_4 -> citadel_1_4_1_1;
citadel_1_4_4 -> citadel_1_4_1_2;
citadel_1_4_5 -> home;
military_5 -> enemy_1_shoot_1;
military_5 -> enemy_1_shoot_2;
military_5 -> enemy_1_escape_1;
military_5 -> enemy_1_escape_2;
enemy_1_shoot_1 -> home;
enemy_1_shoot_2 -> home;
enemy_1_escape_1 -> home;
enemy_1_escape_2 -> home;
repair_1 -> home;
repair_2 -> home;
repair_3 -> home;
repair_fail_1 -> home;
repair_fail_2 -> home;
repair_no_mat -> home;
Dmg_1 -> home;
Dmg_2 -> home;
Dmg_3 -> home;
Dmg_4 -> home;
Dmg_5 -> home;
Dmg_6 -> home;
Dmg_7 -> Dmg_7_1;
Dmg_7 -> Dmg_7_2;
Dmg_7_1 -> home;
Dmg_7_2 -> home;
pick_1 -> pick_1_1;
pick_1 -> pick_1_2;
pick_1 -> home;
pick_1_1 -> home;
pick_1_2 -> home;
pick_2 -> home;
pick_3 -> pick_3_1;
pick_3 -> home;
pick_3_1 -> home;
master -> null [color=orange];
master -> Dmg [color=orange];
master -> military [color=orange];
null -> null_1 [color=orange];
null -> null_2 [color=orange];
null -> null_3 [color=orange];
null -> null_4 [color=orange];
null -> null_5 [color=orange];
null -> null_6 [color=orange];
null -> null_7 [color=orange];
null -> null_8 [color=orange];
null -> null_9 [color=orange];
null -> null_10 [color=orange];
null -> null_11 [color=orange];
null -> null_12 [color=orange];
null -> null_13 [color=orange];
null -> null_14 [color=orange];
military -> military_1 [color=orange];
military -> military_2 [color=orange];
military -> military_3 [color=orange];
military -> military_4 [color=orange];
military -> military_5 [color=orange];
repair -> repair_no_mat [color=orange];
repair -> repair_1 [color=orange];
repair -> repair_2 [color=orange];
repair -> repair_3 [color=orange];
repair -> repair_fail_1 [color=orange];
repair -> repair_fail_2 [color=orange];
Dmg -> Dmg_1 [color=orange];
Dmg -> Dmg_2 [color=orange];
Dmg -> Dmg_3 [color=orange];
Dmg -> Dmg_4 [color=orange];
Dmg -> Dmg_5 [color=orange];
Dmg -> Dmg_6 [color=orange];
Dmg -> Dmg_7 [color=orange];
pick -> pick_1 [color=orange];
pick -> pick_2 [color=orange];
pick -> pick_3 [color=orange];
}