/
SystemThreadingTimer.cs
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/
SystemThreadingTimer.cs
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using System;
using System.Threading;
using Common.Logging;
namespace Roger.Internal.Impl
{
internal class SystemThreadingTimer : ITimer
{
private readonly Timer timer;
private int disposed;
private static readonly TimeSpan Never = TimeSpan.FromMilliseconds(-1);
private readonly ILog log = LogManager.GetCurrentClassLogger();
public event Action Callback = delegate { };
public SystemThreadingTimer()
{
timer = new Timer(OnCallback);
}
private bool Disposed
{
get { return disposed == 1; }
}
public void Start(TimeSpan? startIn = null)
{
if (Disposed)
return;
log.DebugFormat("Will callback in {0}", startIn);
timer.Change(startIn ?? TimeSpan.Zero, Never);
}
private void OnCallback(object state)
{
if(Disposed)
return;
log.Debug("Calling back");
Callback();
}
public void Stop()
{
if (Disposed)
return;
log.Debug("Stopped");
timer.Change(Never, Never);
}
public void Dispose()
{
if (Interlocked.CompareExchange(ref disposed, 1, 0) == 1)
return;
Stop();
timer.Dispose();
}
}
}