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You’d expect Ada.Real_Time.Time_First to be quite a long time before any possible value of Ada.Real_Time.Clock; but in fact the system starts with Clock equal to Time_First.
This leads to clumsiness such as
Quad_Is_Flying :=
Last_Flight_Command_Time /= Ada.Real_Time.Time_First
and then
Ada.Real_Time.To_Duration (Now - Last_Flight_Command_Time)
< In_Flight_Time_Threshold;
The text was updated successfully, but these errors were encountered:
You’d expect
Ada.Real_Time.Time_First
to be quite a long time before any possible value ofAda.Real_Time.Clock
; but in fact the system starts withClock
equal toTime_First
.This leads to clumsiness such as
The text was updated successfully, but these errors were encountered: