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connect.menu
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connect.menu
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#include "ui_mp/includes/menudef.h"
#include "ui_mp/includes/macros.h"
#include "ui_mp/includes/styles.h"
#define MENU_NAME "connect"
// STYLE_OPEN doesn't work here, we can't open another menuDef on the loadscreen
menuDef
{
name MENU_NAME
rect 0 0 640 480 0 0
focuscolor 1 1 1 1
onOpen
{
exec "selectStringTableEntryInDvar mp/didyouknow.csv 0 didyouknow";
}
CREATE_SHADER( 0 0 640 480 4 4, "$levelbriefing", 1 1 1 1 )
// IW3
CREATE_SHADER_VIS( -130 -20 260 4 2 3, "white", 0 0 0 1, IS_IW3 )
itemDef
{
name "loadbar"
rect -129 -19 258 2 2 3
style 6
forecolor 1 1 1 1
exp material ( "white" )
visible when ( IS_IW3 )
decoration
}
CREATE_SHADER_VIS( 35 250 285 140 0 0, "white", 0 0 0 0.5, IS_IW3 )
CREATE_SHADER_EX( 36 251 283 138 0 0, "white", 0.5 0.5 0.5 0.15, IS_IW3,
border 1;
bordersize 1;
bordercolor 0.5 0.5 0.5 0.7 )
CREATE_TEXT( 42 228 0 0 0 0, "@MENU_INTEL", 1 0.8 0.4 1, IS_IW3,
textfont UI_FONT_DEFAULT;
textalign ITEM_ALIGN_TOP_LEFT;
textscale TEXTSIZE_DEFAULT )
CREATE_TEXT( 42 255 270 140 0 0, dvarString( "didyouknow" ), 1 1 1 1, IS_IW3,
textfont UI_FONT_DEFAULT;
textalign ITEM_ALIGN_TOP_LEFT;
textscale TEXTSIZE_SMALL;
autowrapped )
CREATE_TEXT( 0 70 640 480 0 0, gametypename(), 1 1 1 1, IS_IW3,
textfont UI_FONT_OBJECTIVE;
textalign ITEM_ALIGN_TOP_CENTER;
textstyle ITEM_TEXTSTYLE_SHADOWEDMORE;
textscale 0.5;
glowcolor 0.2 0.6 0.2 0.15 )
CREATE_TEXT( 0 100 640 480 0 0, getmapname(), 1 1 1 1, IS_IW3,
textfont UI_FONT_OBJECTIVE;
textalign ITEM_ALIGN_TOP_CENTER;
textstyle ITEM_TEXTSTYLE_SHADOWEDMORE;
textscale 0.5;
glowcolor 0.2 0.6 0.2 0.15 )
CREATE_TEXT( 0 130 640 480 0 0, connectioninfo(), 1 1 1 1, IS_IW3,
textfont UI_FONT_OBJECTIVE;
textalign ITEM_ALIGN_TOP_CENTER;
textstyle ITEM_TEXTSTYLE_SHADOWEDMORE;
textscale 0.5 )
// IW4
CREATE_SHADER_VIS( -426.667 -236 853.333 -400 2 1, "gradient_bottom", 1 1 1 1, IS_IW4 )
CREATE_SHADER_VIS( -426.667 -163 853.333 200 2 3, "gradient_bottom", 1 1 1 1, IS_IW4 )
CREATE_SHADER_VIS( -320 -60 640 1.33333 2 3, "white", 1 1 1 0.3, IS_IW4 )
itemDef
{
name "loadbar"
rect -320 -60 640 1.33333 2 3
style 6
forecolor 1 1 1 1
exp material ( "white" )
visible when ( IS_IW4 )
decoration
}
CREATE_SHADER_VIS( -104 -56 128 64 3 3, "logo_iw", 1 1 1 1, IS_IW4 )
CREATE_TEXT( -8 26 0 26 3 1, getmapname(), 1 1 1 1, IS_IW4,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_RIGHT;
textstyle ITEM_TEXTSTYLE_SHADOWED;
textscale 0.5833 )
CREATE_TEXT( -8 0 0 26 3 1, gametypename(), 1 0.8 0.4 1, IS_IW4,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_RIGHT;
textstyle ITEM_TEXTSTYLE_SHADOWED;
textscale 0.5833 )
CREATE_TEXT( -8 56 0 26 3 1, connectioninfo(), 1 1 1 1, IS_IW4,
textfont UI_FONT_SMALL;
textalign ITEM_ALIGN_TOP_RIGHT;
textstyle ITEM_TEXTSTYLE_SHADOWED;
textscale 0.375 )
CREATE_TEXT( 80 -86 0 2 1 3, "@MENU_INTEL", 1 0.8 0.4 1, IS_IW4,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_LEFT;
textscale 0.5833 )
CREATE_TEXT( 124 -56 484 2 1 3, dvarString( "didyouknow" ), 1 1 1 1, IS_IW4,
textfont UI_FONT_SMALL;
textalign ITEM_ALIGN_TOP_LEFT;
textscale 0.375;
autowrapped )
// IW5
CREATE_SHADER_VIS( -426.667 -236 853.333 -400 2 1, "gradient_bottom", 1 1 1 1, IS_IW5 )
CREATE_SHADER_VIS( -426.667 -163 853.333 200 2 3, "gradient_bottom", 1 1 1 1, IS_IW5 )
CREATE_SHADER_VIS( 32 -71 661 7 1 3, "white", 0.2 0.2 0.2 1, IS_IW5 )
itemDef
{
name "loadbar"
rect 32 -71 661 7 1 3
style 6
forecolor 0.6 0.6314 0.6 1
exp material ( "white" )
visible when ( IS_IW5 )
decoration
}
CREATE_TEXT( 32 29 280 14 1 1, gametypename(), 1 1 1 1, IS_IW5,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_LEFT;
textstyle ITEM_TEXTSTYLE_OUTLINED;
textscale 0.5883 )
CREATE_TEXT( 32 55 280 10 1 1, getmapname(), 0.7843 0.7843 0.7843 1, IS_IW5,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_LEFT;
textstyle ITEM_TEXTSTYLE_OUTLINED;
textscale 0.4583 )
CREATE_TEXT( -32 -92 0 26 3 3, connectioninfo(), 1 1 1 1, IS_IW5,
textfont UI_FONT_SMALL;
textalign ITEM_ALIGN_TOP_RIGHT;
textscale 0.375 )
CREATE_TEXT( 32 -92 410 2 1 3, "@MENU_INTEL", 1 1 1 1, IS_IW5,
textfont UI_FONT_LARGE;
textalign ITEM_ALIGN_TOP_LEFT;
textstyle ITEM_TEXTSTYLE_OUTLINED;
textscale 0.4583 )
CREATE_TEXT( 32 -64 504 2 1 3, dvarString( "didyouknow" ), 1 1 1 1, IS_IW5,
textfont UI_FONT_SMALL;
textalign ITEM_ALIGN_TOP_LEFT;
textscale 0.375;
autowrapped )
STYLE_WIDGET
}