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Missing iOS tvOS Frameworks via Homebrew #65
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Yea, sorry, haven't updated the formula yet, which requires a new release to be cut, which takes a bit of time but hope to have done soon. In the meantime, you could:
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Yup, I built from source in the end; one issue I stumbled on is that the Xcode projects were not looking for the Frameworks in the /usr/local/Frameworks directory (I have seen the triangle in an iPhone sim ;-) ) + HW |
I just pushed some updates in 9833860 so that the example Xcode projects look for the Simple2D.framework in |
Just released 0.7.0 and updated the Homebrew tap. Frameworks will now get installed to |
Following the instructions seems to not result in the required frameworks
Family-iMac:Documents grrussel$ brew tap simple2d/tap
==> Tapping simple2d/tap
Cloning into '/usr/local/Homebrew/Library/Taps/simple2d/homebrew-tap'...
remote: Counting objects: 4, done.
remote: Compressing objects: 100% (4/4), done.
remote: Total 4 (delta 0), reused 3 (delta 0), pack-reused 0
Unpacking objects: 100% (4/4), done.
Tapped 1 formula (28 files, 21.2KB)
Family-iMac:Documents grrussel$ brew install simple2d --HEAD
==> Installing simple2d from simple2d/tap
==> Cloning https://github.com/simple2d/simple2d.git
Updating /Users/grrussel/Library/Caches/Homebrew/simple2d--git
==> Checking out branch master
==> make
==> make install PREFIX=/usr/local/Cellar/simple2d/HEAD-c407789
🍺 /usr/local/Cellar/simple2d/HEAD-c407789: 7 files, 107.1KB, built in 8 seconds
Family-iMac:Documents grrussel$ ls -a /usr/local/Frameworks/
. ..
Family-iMac:Documents grrussel$ simple2d build
Use the build command to compile or build Simple 2D apps.
For compiling C/C++ source files, use:
build <c_or_cpp_file>
To build an Xcode project, use:
build <sdk_option> <optional_path_to_xcode_project>
For <sdk_option> above, use one of the following:
--ios iOS simulator SDK
--ios-device iOS device SDK (requires signing)
--tvos tvOS simulator SDK
--tvos-device tvOS device SDK (requires signing)
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