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control.lua
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control.lua
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require "util"
require "defines"
function init()
global.version = "0.0.1"
global.trainStations = global.trainStations or game.get_surface(1).find_entities_filtered{area = {{-10000,-10000}, {10000,10000}}, name="train-stop"} or {}
end
script.on_init(init)
currentPage = 1
stations = {}
script.on_event(defines.events.on_player_driving_changed_state, function(event)
local player = game.players[event.player_index]
if(player.vehicle ~= nil and player.vehicle.name == "shuttleTrain") then
if(player.gui.left.shuttleTrain == nil)then
createGui(player)
end
end
if(player.vehicle == nil and player.gui.left.shuttleTrain ~= nil) then
player.gui.left.shuttleTrain.destroy()
end
end)
script.on_event(defines.events.on_gui_click, function(event)
local player = game.players[event.player_index]
if(player.gui.left.shuttleTrain==nil)then return end
if(event.element.name == "nextPage")then
currentPage = currentPage +1
addStations(player, currentPage)
end
if(event.element.name == "prevPage")then
if(currentPage > 1) then
currentPage = currentPage -1
addStations(player, currentPage)
end
end
--if(event.element.parent == player.gui.left.shuttleTrain)then
if(event.element.parent == player.gui.left.shuttleTrain.flow)then
for key, station in pairs(global.trainStations)do
if(event.element.name == station.backer_name)then
if(player.vehicle ~= nil and player.vehicle.name == "shuttleTrain") then
local schedule = {current=1, records={[1]={time_to_wait=30,station=event.element.name}} }
player.vehicle.train.schedule= schedule
player.vehicle.train.manual_mode = false
end
end
end
end
end)
entityBuilt = function(event)
local entity = event.created_entity
if(entity.type=="train-stop")then
table.insert(global.trainStations, entity)
end
end
script.on_event(defines.events.on_built_entity, entityBuilt)
script.on_event(defines.events.on_robot_built_entity, entityBuilt)
entityDestroyed = function(event)
local entity = event.entity
if(entity.type=="train-stop" and global.trainStations ~= nil)then
for key, value in pairs(global.trainStations)do
if(entity==value)then
table.remove(global.trainStations, key)
end
end
end
end
script.on_event(defines.events.on_entity_died, entityDestroyed)
script.on_event(defines.events.on_preplayer_mined_item, entityDestroyed)
script.on_event(defines.events.on_robot_pre_mined, entityDestroyed)
createGui = function(player)
if player.gui.left.shuttleTrain ~= nil then return end
player.gui.left.add{type="frame", name="shuttleTrain", direction="vertical" }
player.gui.left.shuttleTrain.add{type="flow", name="header", direction="horizontal"}
player.gui.left.shuttleTrain.add{type="label", name="label", caption="Shuttle Train" }
player.gui.left.shuttleTrain.header.add{type="button", name="prevPage", caption="<"}
player.gui.left.shuttleTrain.header.add{type="button", name="pageNumber", caption="1" }
player.gui.left.shuttleTrain.header.add{type="button", name="nextPage", caption=">"}
--player.gui.left.shuttleTrain.add{type="flow", name="flow", direction="vertical" }
currentPage = 1
prevStations = {}
indexStations(player)
addStations(player, 1)
end
nextPage = function(player)
end
indexStations = function(player)
if(global.trainStations~=nil)then
stations = {}
for key, station in pairs(global.trainStations)do
local stationAlreadyAdded = false
--for key2, value in pairs(player.gui.left.shuttleTrain.children_names)do
for key2, value in pairs(stations)do
if(station.backer_name == value.backer_name )then
stationAlreadyAdded = true
end
end
--for key2, value in pairs(prevStations)do
-- if(station.backer_name == value.backer_name)then
-- stationAlreadyAdded = true
-- end
--end
if(stationAlreadyAdded ==false)then
--player.gui.left.shuttleTrain.add{type="button", name=station.backer_name, caption=station.backer_name }
--table.insert(prevStations, station)
--player.gui.left.shuttleTrain.flow.add{type="button", name=station.backer_name, caption=station.backer_name }
table.insert(stations, station)
end
end
end
--player.print(table.tostring(stations))
end
addStations = function(player, page)
local stationsAdded = 0
player.gui.left.shuttleTrain.header.pageNumber.caption = page
if(player.gui.left.shuttleTrain.flow ~= nil) then
player.gui.left.shuttleTrain.flow.destroy()
end
player.gui.left.shuttleTrain.add{type="flow", name="flow", direction="vertical" }
if(stations ~= nil or stations ~= {})then
local startIndex = 10*page-9
while stationsAdded < 10 do
if( stations[startIndex+stationsAdded]~=nil)then
local name = stations[startIndex+stationsAdded].backer_name
player.gui.left.shuttleTrain.flow.add{type="button", name=name, caption=name }
end
stationsAdded = stationsAdded+1
end
end
--if(global.trainStations~=nil)then
-- for key, station in pairs(global.trainStations)do
-- local stationAlreadyAdded = false
-- --for key2, value in pairs(player.gui.left.shuttleTrain.children_names)do
-- for key2, value in pairs(player.gui.left.shuttleTrain.flow.children_names)do
-- if(station.backer_name == value )then
-- stationAlreadyAdded = true
-- end
-- end
-- for key2, value in pairs(prevStations)do
-- if(station.backer_name == value.backer_name)then
-- stationAlreadyAdded = true
-- end
-- end
-- if(stationAlreadyAdded ==false)then
--player.gui.left.shuttleTrain.add{type="button", name=station.backer_name, caption=station.backer_name }
-- table.insert(prevStations, station)
-- player.gui.left.shuttleTrain.flow.add{type="button", name=station.backer_name, caption=station.backer_name }
-- stationsAdded = stationsAdded+1
-- end
-- if(stationsAdded>9)then
-- currentPageFull = true
-- break
-- end
-- end
-- currentPageFull = false
-- end
end
findAllStations = function()
end