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Suggestion: Prioritize spending #294

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shentino opened this issue Aug 5, 2020 · 4 comments
Open

Suggestion: Prioritize spending #294

shentino opened this issue Aug 5, 2020 · 4 comments

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@shentino
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shentino commented Aug 5, 2020

I opened a few servers for construction and at first it seemed to, as is most helpful, finance them in FIFO order by creation, but when I created another one it stopped investing in the first one and started pouring money into the newer one.

I think that distribution of cash should go first to whatever "bills" are the closest to being completely paid off.

Example: servers with zero construction time, ordered by which is closest to being completely paid off, followed by

Mayby sort first by construction time, shortest first, and then by remaining expense, cheapest first

@shentino
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shentino commented Aug 5, 2020

Reason: If you have multiple outstanding base constructions and you're short on cash, it's probably better to invest in whichever one is closest to completion so that you can use it as soon as possible

@nthykier
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Seems related to #54 in the sense that the solution for #54 should preferably solve this problem as well.

@shentino
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Almost but not quite, this also covers the case where multiple bases in construction are fighting over a limited cpu/cash budget

@RandomIsocahedron
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I think there should be a manual override to whatever system ends up being implemented. In a recent game I was installing clusters in a warehouse when my other warehouse (which was working jobs to fund the installation) was discovered, meaning the warehouse had to be funded by one Server Access working Basic Jobs. I was able to get it built by building a Datacenter and using that to fund the Warehouse. If there's no manual override and this change is made, then this move (which is a totally reasonable thing that an AI could actually do) would be impossible.

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