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SilkMusic.cs
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SilkMusic.cs
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//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2019-2020 Nobuaki Tanaka
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
using System;
using System.IO;
using System.Runtime.ExceptionServices;
using DrippyAL;
using MeltySynth;
using ManagedDoom.Audio;
namespace ManagedDoom.Silk
{
public sealed class SilkMusic : IMusic, IDisposable
{
private Config config;
private Wad wad;
private MusStream stream;
private Bgm current;
public SilkMusic(Config config, GameContent content, AudioDevice device, string sfPath)
{
try
{
Console.Write("Initialize music: ");
this.config = config;
this.wad = content.Wad;
stream = new MusStream(this, config, device, sfPath);
current = Bgm.NONE;
Console.WriteLine("OK");
}
catch (Exception e)
{
Console.WriteLine("Failed");
Dispose();
ExceptionDispatchInfo.Throw(e);
}
}
public void StartMusic(Bgm bgm, bool loop)
{
if (bgm == current)
{
return;
}
var lump = "D_" + DoomInfo.BgmNames[(int)bgm].ToString().ToUpper();
var data = wad.ReadLump(lump);
var decoder = ReadData(data, loop);
stream.SetDecoder(decoder);
current = bgm;
}
private IDecoder ReadData(byte[] data, bool loop)
{
var isMus = true;
for (var i = 0; i < MusDecoder.MusHeader.Length; i++)
{
if (data[i] != MusDecoder.MusHeader[i])
{
isMus = false;
}
}
if (isMus)
{
return new MusDecoder(data, loop);
}
var isMidi = true;
for (var i = 0; i < MidiDecoder.MidiHeader.Length; i++)
{
if (data[i] != MidiDecoder.MidiHeader[i])
{
isMidi = false;
}
}
if (isMidi)
{
return new MidiDecoder(data, loop);
}
throw new Exception("Unknown format!");
}
public void Dispose()
{
Console.WriteLine("Shutdown music.");
if (stream != null)
{
stream.Dispose();
stream = null;
}
}
public int MaxVolume
{
get
{
return 15;
}
}
public int Volume
{
get
{
return config.audio_musicvolume;
}
set
{
config.audio_musicvolume = value;
}
}
private class MusStream : IDisposable
{
private static readonly int latency = 200;
private static readonly int blockLength = 2048;
private SilkMusic parent;
private Config config;
private Synthesizer synthesizer;
private AudioStream audioStream;
private float[] left;
private float[] right;
private volatile IDecoder current;
private volatile IDecoder reserved;
public MusStream(SilkMusic parent, Config config, AudioDevice device, string sfPath)
{
this.parent = parent;
this.config = config;
config.audio_musicvolume = Math.Clamp(config.audio_musicvolume, 0, parent.MaxVolume);
var settings = new SynthesizerSettings(MusDecoder.SampleRate);
settings.BlockSize = MusDecoder.BlockLength;
settings.EnableReverbAndChorus = config.audio_musiceffect;
synthesizer = new Synthesizer(sfPath, settings);
left = new float[blockLength];
right = new float[blockLength];
audioStream = new AudioStream(device, MusDecoder.SampleRate, 2, true, latency, blockLength);
}
public void SetDecoder(IDecoder decoder)
{
reserved = decoder;
if (audioStream.State == PlaybackState.Stopped)
{
audioStream.Play(OnGetData);
}
}
private void OnGetData(short[] samples)
{
if (reserved != current)
{
synthesizer.Reset();
current = reserved;
}
var a = 32768 * (2.0F * config.audio_musicvolume / parent.MaxVolume);
current.RenderWaveform(synthesizer, left, right);
var pos = 0;
for (var t = 0; t < blockLength; t++)
{
var sampleLeft = (int)(a * left[t]);
if (sampleLeft < short.MinValue)
{
sampleLeft = short.MinValue;
}
else if (sampleLeft > short.MaxValue)
{
sampleLeft = short.MaxValue;
}
var sampleRight = (int)(a * right[t]);
if (sampleRight < short.MinValue)
{
sampleRight = short.MinValue;
}
else if (sampleRight > short.MaxValue)
{
sampleRight = short.MaxValue;
}
samples[pos++] = (short)sampleLeft;
samples[pos++] = (short)sampleRight;
}
}
public void Dispose()
{
if (audioStream != null)
{
audioStream.Stop();
audioStream.Dispose();
audioStream = null;
}
}
}
private interface IDecoder
{
void RenderWaveform(Synthesizer synthesizer, Span<float> left, Span<float> right);
}
private class MusDecoder : IDecoder
{
public static readonly int SampleRate = 44100;
public static readonly int BlockLength = SampleRate / 140;
public static readonly byte[] MusHeader = new byte[]
{
(byte)'M',
(byte)'U',
(byte)'S',
0x1A
};
private byte[] data;
private bool loop;
private int scoreLength;
private int scoreStart;
private int channelCount;
private int channelCount2;
private int instrumentCount;
private int[] instruments;
private MusEvent[] events;
private int eventCount;
private int[] lastVolume;
private int p;
private int delay;
private int blockWrote;
public MusDecoder(byte[] data, bool loop)
{
CheckHeader(data);
this.data = data;
this.loop = loop;
scoreLength = BitConverter.ToUInt16(data, 4);
scoreStart = BitConverter.ToUInt16(data, 6);
channelCount = BitConverter.ToUInt16(data, 8);
channelCount2 = BitConverter.ToUInt16(data, 10);
instrumentCount = BitConverter.ToUInt16(data, 12);
instruments = new int[instrumentCount];
for (var i = 0; i < instruments.Length; i++)
{
instruments[i] = BitConverter.ToUInt16(data, 16 + 2 * i);
}
events = new MusEvent[128];
for (var i = 0; i < events.Length; i++)
{
events[i] = new MusEvent();
}
eventCount = 0;
lastVolume = new int[16];
Reset();
blockWrote = BlockLength;
}
private static void CheckHeader(byte[] data)
{
for (var p = 0; p < MusHeader.Length; p++)
{
if (data[p] != MusHeader[p])
{
throw new Exception("Invalid format!");
}
}
}
public void RenderWaveform(Synthesizer synthesizer, Span<float> left, Span<float> right)
{
var wrote = 0;
while (wrote < left.Length)
{
if (blockWrote == synthesizer.BlockSize)
{
ProcessMidiEvents(synthesizer);
blockWrote = 0;
}
var srcRem = synthesizer.BlockSize - blockWrote;
var dstRem = left.Length - wrote;
var rem = Math.Min(srcRem, dstRem);
synthesizer.Render(left.Slice(wrote, rem), right.Slice(wrote, rem));
blockWrote += rem;
wrote += rem;
}
}
private void ProcessMidiEvents(Synthesizer synthesizer)
{
if (delay > 0)
{
delay--;
}
if (delay == 0)
{
delay = ReadSingleEventGroup();
SendEvents(synthesizer);
if (delay == -1)
{
synthesizer.NoteOffAll(false);
if (loop)
{
Reset();
}
}
}
}
private void Reset()
{
for (var i = 0; i < lastVolume.Length; i++)
{
lastVolume[i] = 0;
}
p = scoreStart;
delay = 0;
}
private int ReadSingleEventGroup()
{
eventCount = 0;
while (true)
{
var result = ReadSingleEvent();
if (result == ReadResult.EndOfGroup)
{
break;
}
else if (result == ReadResult.EndOfFile)
{
return -1;
}
}
var time = 0;
while (true)
{
var value = data[p++];
time = time * 128 + (value & 127);
if ((value & 128) == 0)
{
break;
}
}
return time;
}
private ReadResult ReadSingleEvent()
{
var channelNumber = data[p] & 0xF;
if (channelNumber == 15)
{
channelNumber = 9;
}
else if (channelNumber >= 9)
{
channelNumber++;
}
var eventType = (data[p] & 0x70) >> 4;
var last = (data[p] >> 7) != 0;
p++;
var me = events[eventCount];
eventCount++;
switch (eventType)
{
case 0: // RELEASE NOTE
me.Type = 0;
me.Channel = channelNumber;
var releaseNote = data[p++];
me.Data1 = releaseNote;
me.Data2 = 0;
break;
case 1: // PLAY NOTE
me.Type = 1;
me.Channel = channelNumber;
var playNote = data[p++];
var noteNumber = playNote & 127;
var noteVolume = (playNote & 128) != 0 ? data[p++] : -1;
me.Data1 = noteNumber;
if (noteVolume == -1)
{
me.Data2 = lastVolume[channelNumber];
}
else
{
me.Data2 = noteVolume;
lastVolume[channelNumber] = noteVolume;
}
break;
case 2: // PITCH WHEEL
me.Type = 2;
me.Channel = channelNumber;
var pitchWheel = data[p++];
var pw2 = (pitchWheel << 7) / 2;
var pw1 = pw2 & 127;
pw2 >>= 7;
me.Data1 = pw1;
me.Data2 = pw2;
break;
case 3: // SYSTEM EVENT
me.Type = 3;
me.Channel = channelNumber;
var systemEvent = data[p++];
me.Data1 = systemEvent;
me.Data2 = 0;
break;
case 4: // CONTROL CHANGE
me.Type = 4;
me.Channel = channelNumber;
var controllerNumber = data[p++];
var controllerValue = data[p++];
me.Data1 = controllerNumber;
me.Data2 = controllerValue;
break;
case 6: // END OF FILE
return ReadResult.EndOfFile;
default:
throw new Exception("Unknown event type!");
}
if (last)
{
return ReadResult.EndOfGroup;
}
else
{
return ReadResult.Ongoing;
}
}
private void SendEvents(Synthesizer synthesizer)
{
for (var i = 0; i < eventCount; i++)
{
var me = events[i];
switch (me.Type)
{
case 0: // RELEASE NOTE
synthesizer.NoteOff(me.Channel, me.Data1);
break;
case 1: // PLAY NOTE
synthesizer.NoteOn(me.Channel, me.Data1, me.Data2);
break;
case 2: // PITCH WHEEL
synthesizer.ProcessMidiMessage(me.Channel, 0xE0, me.Data1, me.Data2);
break;
case 3: // SYSTEM EVENT
switch (me.Data1)
{
case 11: // ALL NOTES OFF
synthesizer.NoteOffAll(me.Channel, false);
break;
case 14: // RESET ALL CONTROLS
synthesizer.ResetAllControllers(me.Channel);
break;
}
break;
case 4: // CONTROL CHANGE
switch (me.Data1)
{
case 0: // PROGRAM CHANGE
synthesizer.ProcessMidiMessage(me.Channel, 0xC0, me.Data2, 0);
break;
case 1: // BANK SELECTION
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x00, me.Data2);
break;
case 2: // MODULATION
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x01, me.Data2);
break;
case 3: // VOLUME
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x07, me.Data2);
break;
case 4: // PAN
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x0A, me.Data2);
break;
case 5: // EXPRESSION
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x0B, me.Data2);
break;
case 6: // REVERB
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x5B, me.Data2);
break;
case 7: // CHORUS
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x5D, me.Data2);
break;
case 8: // PEDAL
synthesizer.ProcessMidiMessage(me.Channel, 0xB0, 0x40, me.Data2);
break;
}
break;
}
}
}
private class MusEvent
{
public int Type;
public int Channel;
public int Data1;
public int Data2;
}
private enum ReadResult
{
Ongoing,
EndOfGroup,
EndOfFile
}
}
private class MidiDecoder : IDecoder
{
public static readonly byte[] MidiHeader = new byte[]
{
(byte)'M',
(byte)'T',
(byte)'h',
(byte)'d'
};
private MidiFile midi;
private MidiFileSequencer sequencer;
private bool loop;
public MidiDecoder(byte[] data, bool loop)
{
midi = new MidiFile(new MemoryStream(data));
this.loop = loop;
}
public void RenderWaveform(Synthesizer synthesizer, Span<float> left, Span<float> right)
{
if (sequencer == null)
{
sequencer = new MidiFileSequencer(synthesizer);
sequencer.Play(midi, loop);
}
sequencer.Render(left, right);
}
}
}
}