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techstore.go
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techstore.go
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package cs
import (
"math"
"strings"
"slices"
)
const ScanWithZeroRange = 1
const UnlimitedSpaceDock = -1
const NoScanner = -1
const NoGate = -1
const InfiniteGate = math.MaxInt32
const Infinite = -1
// The TechStore contains all techs in the game. Eventually these will be user modifyable and
// referenced per game, but for now all games use the StaticTechStore, which contains the default Stars!
// techs.
type TechStore struct {
Engines []TechEngine `json:"engines"`
PlanetaryScanners []TechPlanetaryScanner `json:"planetaryScanners"`
Terraforms []TechTerraform `json:"terraforms"`
Defenses []TechDefense `json:"defenses"`
HullComponents []TechHullComponent `json:"hullComponents"`
Hulls []TechHull `json:"hulls,omitempty"`
techs []*Tech `json:"-"`
techsByName map[string]interface{} `json:"-"`
hullComponentsByName map[string]*TechHullComponent `json:"-"`
hullsByName map[string]*TechHull `json:"-"`
hullsByType map[TechHullType][]*TechHull `json:"-"`
enginesByName map[string]*TechEngine `json:"-"`
hullComponetnsByCategory map[TechCategory][]*TechHullComponent `json:"-"`
}
// simple static tech store
var StaticTechStore = TechStore{
Engines: TechEngines(),
PlanetaryScanners: TechPlanetaryScanners(),
Terraforms: TechTerraforms(),
Defenses: TechDefenses(),
HullComponents: TechHullComponents(),
Hulls: TechHulls(),
}
func init() {
StaticTechStore.Init()
}
type TechFinder interface {
GetBestPlanetaryScanner(player *Player) *TechPlanetaryScanner
GetBestDefense(player *Player) *TechDefense
GetBestTerraform(player *Player, terraformHabType TerraformHabType) *TechTerraform
GetBestScanner(player *Player) *TechHullComponent
GetBestEngine(player *Player, hull *TechHull, purpose FleetPurpose) *TechEngine
GetBestMineLayer(player *Player, mineFieldType MineFieldType) *TechHullComponent
GetEngine(name string) *TechEngine
GetTech(name string) interface{}
GetHull(name string) *TechHull
GetHullsByType(techHullType TechHullType) []*TechHull
GetHullComponent(name string) *TechHullComponent
GetHullComponentsByCategory(category TechCategory) []TechHullComponent
}
func NewTechStore() TechFinder {
store := &StaticTechStore
store.Init()
return store
}
// transform a proper case with spaces name to a keyable name, i.e.
// Mini-Colony Ship becomes mini-colony-ship
func (store *TechStore) transformName(name string) string {
return strings.ReplaceAll(strings.ToLower(name), " ", "-")
}
func (store *TechStore) Init() {
store.techs = make([]*Tech, 0, len(store.Engines)+
len(store.PlanetaryScanners)+
len(store.Terraforms)+
len(store.Defenses)+
len(store.HullComponents)+
len(store.Hulls))
store.techsByName = make(map[string]interface{}, len(store.techs))
store.hullsByName = make(map[string]*TechHull, len(store.Hulls))
store.enginesByName = make(map[string]*TechEngine, len(store.Engines))
store.hullComponentsByName = make(map[string]*TechHullComponent, len(store.Engines)+len(store.HullComponents))
store.hullComponetnsByCategory = map[TechCategory][]*TechHullComponent{}
// we have 11 hull types. if this changes, we should update this make, but it's just for performance
store.hullsByType = make(map[TechHullType][]*TechHull, 11)
for i := range store.Hulls {
tech := &store.Hulls[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
store.hullsByName[name] = tech
hullsByType, found := store.hullsByType[tech.Type]
if !found {
hullsByType = make([]*TechHull, 0, 1)
}
hullsByType = append(hullsByType, tech)
store.hullsByType[tech.Type] = hullsByType
}
for i := range store.Engines {
tech := &store.Engines[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
store.enginesByName[name] = tech
store.hullComponentsByName[name] = &tech.TechHullComponent
}
for i := range store.HullComponents {
tech := &store.HullComponents[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
store.hullComponentsByName[name] = tech
if _, ok := store.hullComponetnsByCategory[tech.Category]; !ok {
store.hullComponetnsByCategory[tech.Category] = []*TechHullComponent{}
}
store.hullComponetnsByCategory[tech.Category] = append(store.hullComponetnsByCategory[tech.Category], tech)
}
for i := range store.PlanetaryScanners {
tech := &store.PlanetaryScanners[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
}
for i := range store.Terraforms {
tech := &store.Terraforms[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
}
for i := range store.Defenses {
tech := &store.Defenses[i]
name := store.transformName(tech.Name)
store.techs = append(store.techs, &tech.Tech)
store.techsByName[name] = tech
}
}
func (store *TechStore) GetTech(name string) interface{} {
return store.techsByName[store.transformName(name)]
}
func (store *TechStore) GetEngine(name string) *TechEngine {
return store.enginesByName[store.transformName(name)]
}
func (store *TechStore) GetHull(name string) *TechHull {
return store.hullsByName[store.transformName(name)]
}
func (store *TechStore) GetHullsByType(techHullType TechHullType) []*TechHull {
return store.hullsByType[techHullType]
}
func (store *TechStore) GetHullComponent(name string) *TechHullComponent {
return store.hullComponentsByName[store.transformName(name)]
}
func (store *TechStore) GetTechsJustGained(player *Player, field TechField) []*Tech {
techs := []*Tech{}
for _, tech := range store.techs {
if player.HasTech(tech) && tech.Requirements.TechLevel.LevelsAboveField(player.TechLevels, field) == 0 {
techs = append(techs, tech)
}
}
return techs
}
// get all techs by category
func (store *TechStore) GetHullComponentsByCategory(category TechCategory) []TechHullComponent {
techs := []TechHullComponent{}
for _, tech := range store.HullComponents {
if tech.Category == category {
techs = append(techs, tech)
}
}
return techs
}
// get the best planetary scanner for a player
func (store *TechStore) GetBestPlanetaryScanner(player *Player) *TechPlanetaryScanner {
bestTech := &store.PlanetaryScanners[0]
for i := range store.PlanetaryScanners {
tech := &store.PlanetaryScanners[i]
if player.HasTech(&tech.Tech) {
bestTech = tech
}
}
return bestTech
}
// get the best defense for a player
func (store *TechStore) GetBestDefense(player *Player) *TechDefense {
bestTech := &store.Defenses[0]
for i := range store.Defenses {
tech := &store.Defenses[i]
if player.HasTech(&tech.Tech) {
bestTech = tech
}
}
return bestTech
}
// get the best terraform for a player
func (store *TechStore) GetBestTerraform(player *Player, terraformHabType TerraformHabType) (bestTech *TechTerraform) {
for i := range store.Terraforms {
tech := &store.Terraforms[i]
if tech.HabType == terraformHabType && player.HasTech(&tech.Tech) {
bestTech = tech
}
}
return bestTech
}
// get the best engine for a player
func (store *TechStore) GetBestEngine(player *Player, hull *TechHull, purpose FleetPurpose) *TechEngine {
bestTech := &store.Engines[0]
for i := range store.Engines {
tech := &store.Engines[i]
if player.HasTech(&tech.Tech) {
// if this tech is only allowed on certain hulls (like the Settler's Delight and the mini colony ship), use it for those
if len(tech.Requirements.HullsAllowed) > 0 {
if slices.Contains(tech.Requirements.HullsAllowed, hull.Name) {
bestTech = tech
break
}
// skip it otherwise
continue
}
// skip this tech if it's not allowed on this hull
if len(tech.Requirements.HullsDenied) > 0 && slices.Contains(tech.Requirements.HullsDenied, hull.Name) {
continue
}
// colony ships don't want radiating engines
if (purpose == FleetPurposeColonizer || purpose == FleetPurposeColonistFreighter) && tech.Radiating {
continue
}
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best scanner for a player
func (store *TechStore) GetBestScanner(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if (tech.ScanRange > 0 || tech.ScanRangePen > 0) && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best beam weapon for a player
func (store *TechStore) GetBestBeamWeapon(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryBeamWeapon && tech.Power > 0 && !tech.DamageShieldsOnly && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best sapper for a player
func (store *TechStore) GetBestSapper(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryBeamWeapon && tech.Power > 0 && tech.DamageShieldsOnly && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best armor for a player
func (store *TechStore) GetBestArmor(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryArmor && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best shield for a player
func (store *TechStore) GetBestShield(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryShield && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best torpedo for a player
func (store *TechStore) GetBestTorpedo(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryTorpedo && tech.Power > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best regular bomb for a player
func (store *TechStore) GetBestBomb(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryBomb && tech.MinKillRate > 0 && tech.StructureDestroyRate > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best regular structure only bomb for a player
func (store *TechStore) GetBestStructureBomb(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryBomb && tech.MinKillRate == 0 && tech.StructureDestroyRate > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best smart bomb for a player
func (store *TechStore) GetBestSmartBomb(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryBomb && tech.MinKillRate == 0 && tech.StructureDestroyRate == 0 && tech.KillRate > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best fuel tank for a player
func (store *TechStore) GetBestFuelTank(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if (tech.FuelBonus > 0) && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
func (store *TechStore) GetBestCargoPod(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if (tech.CargoBonus > 0) && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best fuel tank for a player
func (store *TechStore) GetBestColonizationModule(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if (tech.ColonizationModule || tech.OrbitalConstructionModule) && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best player's battle computer
func (store *TechStore) GetBestBattleComputer(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.InitiativeBonus > 0 && tech.TorpedoBonus > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the best player's mining robot
func (store *TechStore) GetBestMiningRobot(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryMineRobot && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the player's best mine layer by type
func (store *TechStore) GetBestMineLayer(player *Player, mineFieldType MineFieldType) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryMineLayer && tech.MineFieldType == mineFieldType && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the player's best packet thrower
func (store *TechStore) GetBestPacketThrower(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryOrbital && tech.PacketSpeed > 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// get the player's best packet thrower
func (store *TechStore) GetBestStargate(player *Player) *TechHullComponent {
var bestTech *TechHullComponent
for i := range store.HullComponents {
tech := &store.HullComponents[i]
if tech.Category == TechCategoryOrbital && tech.SafeRange != 0 && player.HasTech(&tech.Tech) {
// techs are sorted by rank, so the latest is the best
bestTech = tech
}
}
return bestTech
}
// TechEngines
var SettlersDelight = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Settler's Delight", NewCost(1, 0, 1, 2), TechRequirements{PRTRequired: HE, HullsAllowed: []string{MiniColonyShip.Name}}, 10, TechCategoryEngine), Mass: 2, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 6,
FreeSpeed: 6,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
150,
275,
480,
576,
},
},
}
var QuickJump5 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Quick Jump 5", NewCost(3, 0, 1, 3), TechRequirements{}, 20, TechCategoryEngine), Mass: 4, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 5,
FreeSpeed: 1,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0, // 0
0, // 1
25, // 2
100, // 3
100, // 4
100, // 5
180, // 6
500, // 7
800, // 8
900, // 9
1080, // 10
},
},
}
var LongHump6 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Long Hump 6", NewCost(5, 0, 1, 6), TechRequirements{TechLevel: TechLevel{Propulsion: 3}}, 40, TechCategoryEngine), Mass: 9, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 6,
FreeSpeed: 1,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0, // 0
0, // 1
20, // 2
60, // 3
100, // 4
100, // 5
105, // 6
450, // 7
750, // 8
900, // 9
1080, // 10
},
},
}
var FuelMizer = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Fuel Mizer", NewCost(8, 0, 0, 11), TechRequirements{TechLevel: TechLevel{Propulsion: 2}, LRTsRequired: IFE}, 30, TechCategoryEngine), Mass: 6, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 6,
FreeSpeed: 4,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0, // 0
0, // 1
0, // 2
0, // 3
0, // 4
35, // 5
120, // 6
175, // 7
235, // 8
360, // 9
420, // 10
},
},
}
var DaddyLongLegs7 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Daddy Long Legs 7", NewCost(11, 0, 3, 12), TechRequirements{TechLevel: TechLevel{Propulsion: 5}}, 50, TechCategoryEngine), Mass: 13, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 7,
FreeSpeed: 1,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0, // 0
0, // 1
20, // 2
60, // 3
70, // 4
100, // 5
100, // 6
110, // 7
600, // 8
750, // 9
900, // 10
},
},
}
var AlphaDrive8 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Alpha Drive 8", NewCost(16, 0, 3, 28), TechRequirements{TechLevel: TechLevel{Propulsion: 7}}, 60, TechCategoryEngine), Mass: 17, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 8,
FreeSpeed: 1,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
15,
50,
60,
70,
100,
100,
115,
700,
840,
},
},
}
var TransGalacticDrive = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Trans-Galactic Drive", NewCost(20, 20, 9, 50), TechRequirements{TechLevel: TechLevel{Propulsion: 9}}, 70, TechCategoryEngine), Mass: 25, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 9,
FreeSpeed: 1,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
15,
35,
45,
55,
70,
80,
90,
100,
120,
},
},
}
var Interspace10 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Interspace-10", NewCost(18, 25, 10, 60), TechRequirements{TechLevel: TechLevel{Propulsion: 11}, LRTsRequired: NRSE}, 80, TechCategoryEngine), Mass: 25, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 10,
FreeSpeed: 1,
MaxSafeSpeed: 10,
FuelUsage: [11]int{
0,
0,
10,
30,
40,
50,
60,
70,
80,
90,
100,
},
},
}
var TransStar10 = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Trans-Star 10", NewCost(3, 0, 3, 10), TechRequirements{TechLevel: TechLevel{Propulsion: 23}}, 90, TechCategoryEngine), Mass: 5, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 10,
FreeSpeed: 1,
MaxSafeSpeed: 10,
FuelUsage: [11]int{
0,
0,
5,
15,
20,
25,
30,
35,
40,
45,
50,
},
},
}
var RadiatingHydroRamScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Radiating Hydro-Ram Scoop", NewCost(3, 2, 9, 8), TechRequirements{TechLevel: TechLevel{Energy: 2, Propulsion: 6}, LRTsDenied: NRSE}, 100, TechCategoryEngine), Mass: 10, HullSlotType: HullSlotTypeEngine, Radiating: true},
Engine: Engine{
IdealSpeed: 6,
FreeSpeed: 6,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
165,
375,
600,
720,
},
},
}
var SubGalacticFuelScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Sub-Galactic Fuel Scoop", NewCost(4, 4, 7, 12), TechRequirements{TechLevel: TechLevel{Energy: 2, Propulsion: 8}, LRTsDenied: NRSE}, 110, TechCategoryEngine), Mass: 20, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 7,
FreeSpeed: 5,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
85,
105,
210,
380,
456,
},
},
}
var TransGalacticFuelScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Trans-Galactic Fuel Scoop", NewCost(5, 4, 12, 18), TechRequirements{TechLevel: TechLevel{Energy: 3, Propulsion: 9}, LRTsDenied: NRSE}, 120, TechCategoryEngine), Mass: 19, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 8,
FreeSpeed: 6,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
88,
100,
145,
174,
},
},
}
var TransGalacticSuperScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Trans-Galactic Super Scoop", NewCost(6, 4, 16, 24), TechRequirements{TechLevel: TechLevel{Energy: 4, Propulsion: 12}, LRTsDenied: NRSE}, 130, TechCategoryEngine), Mass: 18, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 9,
FreeSpeed: 7,
MaxSafeSpeed: 9,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
0,
65,
90,
108,
},
},
}
var TransGalacticMizerScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Trans-Galactic Mizer Scoop", NewCost(5, 2, 13, 11), TechRequirements{TechLevel: TechLevel{Energy: 4, Propulsion: 16}, LRTsDenied: NRSE}, 140, TechCategoryEngine), Mass: 11, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 10,
FreeSpeed: 8,
MaxSafeSpeed: 10,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
0,
0,
70,
84,
},
},
}
var GalaxyScoop = TechEngine{
TechHullComponent: TechHullComponent{Tech: NewTech("Galaxy Scoop", NewCost(4, 2, 9, 12), TechRequirements{TechLevel: TechLevel{Energy: 5, Propulsion: 20}, LRTsRequired: IFE, LRTsDenied: NRSE}, 150, TechCategoryEngine), Mass: 8, HullSlotType: HullSlotTypeEngine},
Engine: Engine{
IdealSpeed: 10,
FreeSpeed: 9,
MaxSafeSpeed: 10,
FuelUsage: [11]int{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
60,
},
},
}
// TechTerraforms
var TotalTerraform3 = TechTerraform{Tech: NewTech("Total Terraform ±3", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{}, LRTsRequired: TT}, 0, TechCategoryTerraforming),
Ability: 3,
HabType: TerraformHabTypeAll,
}
var TotalTerraform5 = TechTerraform{Tech: NewTech("Total Terraform ±5", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 3}, LRTsRequired: TT}, 10, TechCategoryTerraforming),
Ability: 5,
HabType: TerraformHabTypeAll,
}
var TotalTerraform7 = TechTerraform{Tech: NewTech("Total Terraform ±7", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 6}, LRTsRequired: TT}, 20, TechCategoryTerraforming),
Ability: 7,
HabType: TerraformHabTypeAll,
}
var TotalTerraform10 = TechTerraform{Tech: NewTech("Total Terraform ±10", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 9}, LRTsRequired: TT}, 30, TechCategoryTerraforming),
Ability: 10,
HabType: TerraformHabTypeAll,
}
var TotalTerraform15 = TechTerraform{Tech: NewTech("Total Terraform ±15", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 13}, LRTsRequired: TT}, 40, TechCategoryTerraforming),
Ability: 15,
HabType: TerraformHabTypeAll,
}
var TotalTerraform20 = TechTerraform{Tech: NewTech("Total Terraform ±20", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 17}, LRTsRequired: TT}, 50, TechCategoryTerraforming),
Ability: 20,
HabType: TerraformHabTypeAll,
}
var TotalTerraform25 = TechTerraform{Tech: NewTech("Total Terraform ±25", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 22}, LRTsRequired: TT}, 60, TechCategoryTerraforming),
Ability: 25,
HabType: TerraformHabTypeAll,
}
var TotalTerraform30 = TechTerraform{Tech: NewTech("Total Terraform ±30", NewCost(0, 0, 0, 70), TechRequirements{TechLevel: TechLevel{Biotechnology: 25}, LRTsRequired: TT}, 70, TechCategoryTerraforming),
Ability: 30,
HabType: TerraformHabTypeAll,
}
var GravityTerraform3 = TechTerraform{Tech: NewTech("Gravity Terraform ±3", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Propulsion: 1, Biotechnology: 1}}, 80, TechCategoryTerraforming),
Ability: 3,
HabType: TerraformHabTypeGrav,
}
var GravityTerraform7 = TechTerraform{Tech: NewTech("Gravity Terraform ±7", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Propulsion: 5, Biotechnology: 2}}, 90, TechCategoryTerraforming),
Ability: 7,
HabType: TerraformHabTypeGrav,
}
var GravityTerraform11 = TechTerraform{Tech: NewTech("Gravity Terraform ±11", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Propulsion: 10, Biotechnology: 3}}, 100, TechCategoryTerraforming),
Ability: 11,
HabType: TerraformHabTypeGrav,
}
var GravityTerraform15 = TechTerraform{Tech: NewTech("Gravity Terraform ±15", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Propulsion: 16, Biotechnology: 4}}, 110, TechCategoryTerraforming),
Ability: 15,
HabType: TerraformHabTypeGrav,
}
var TempTerraform3 = TechTerraform{Tech: NewTech("Temp Terraform ±3", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Energy: 1, Biotechnology: 1}}, 120, TechCategoryTerraforming),
Ability: 3,
HabType: TerraformHabTypeTemp,
}
var TempTerraform7 = TechTerraform{Tech: NewTech("Temp Terraform ±7", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Energy: 5, Biotechnology: 2}}, 130, TechCategoryTerraforming),
Ability: 7,
HabType: TerraformHabTypeTemp,
}
var TempTerraform11 = TechTerraform{Tech: NewTech("Temp Terraform ±11", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Energy: 10, Biotechnology: 3}}, 140, TechCategoryTerraforming),
Ability: 11,
HabType: TerraformHabTypeTemp,
}
var TempTerraform15 = TechTerraform{Tech: NewTech("Temp Terraform ±15", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Energy: 16, Biotechnology: 4}}, 150, TechCategoryTerraforming),
Ability: 15,
HabType: TerraformHabTypeTemp,
}
var RadiationTerraform3 = TechTerraform{Tech: NewTech("Radiation Terraform ±3", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Weapons: 1, Biotechnology: 1}}, 160, TechCategoryTerraforming),
Ability: 3,
HabType: TerraformHabTypeRad,
}
var RadiationTerraform7 = TechTerraform{Tech: NewTech("Radiation Terraform ±7", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Weapons: 5, Biotechnology: 2}}, 170, TechCategoryTerraforming),
Ability: 7,
HabType: TerraformHabTypeRad,
}
var RadiationTerraform11 = TechTerraform{Tech: NewTech("Radiation Terraform ±11", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Weapons: 10, Biotechnology: 3}}, 180, TechCategoryTerraforming),
Ability: 11,
HabType: TerraformHabTypeRad,
}
var RadiationTerraform15 = TechTerraform{Tech: NewTech("Radiation Terraform ±15", NewCost(0, 0, 0, 100), TechRequirements{TechLevel: TechLevel{Weapons: 16, Biotechnology: 4}}, 190, TechCategoryTerraforming),
Ability: 15,
HabType: TerraformHabTypeRad,
}
// TechPlanetaryScanners
var Viewer50 = TechPlanetaryScanner{Tech: NewTech("Viewer 50", NewCost(10, 10, 70, 100), TechRequirements{PRTDenied: AR}, 0, TechCategoryPlanetaryScanner),
ScanRange: 50,
ScanRangePen: 0,
}
var Viewer90 = TechPlanetaryScanner{Tech: NewTech("Viewer 90", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Electronics: 1}, PRTDenied: AR}, 1, TechCategoryPlanetaryScanner),
ScanRange: 90,
ScanRangePen: 0,
}
var Scoper150 = TechPlanetaryScanner{Tech: NewTech("Scoper 150", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Electronics: 3}, PRTDenied: AR}, 30, TechCategoryPlanetaryScanner),
ScanRange: 150,
ScanRangePen: 0,
}
var Scoper220 = TechPlanetaryScanner{Tech: NewTech("Scoper 220", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Electronics: 6}, PRTDenied: AR}, 40, TechCategoryPlanetaryScanner),
ScanRange: 220,
ScanRangePen: 0,
}
var Scoper280 = TechPlanetaryScanner{Tech: NewTech("Scoper 280", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Electronics: 8}, PRTDenied: AR}, 50, TechCategoryPlanetaryScanner),
ScanRange: 280,
ScanRangePen: 0,
}
var Snooper320X = TechPlanetaryScanner{Tech: NewTech("Snooper 320X", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Energy: 3, Electronics: 10, Biotechnology: 3}, PRTDenied: AR, LRTsDenied: NAS}, 60, TechCategoryPlanetaryScanner),
ScanRange: 320,
ScanRangePen: 160,
}
var Snooper400X = TechPlanetaryScanner{Tech: NewTech("Snooper 400X", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Energy: 4, Electronics: 13, Biotechnology: 6}, PRTDenied: AR, LRTsDenied: NAS}, 70, TechCategoryPlanetaryScanner),
ScanRange: 400,
ScanRangePen: 200,
}
var Snooper500X = TechPlanetaryScanner{Tech: NewTech("Snooper 500X", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Energy: 5, Electronics: 16, Biotechnology: 7}, PRTDenied: AR, LRTsDenied: NAS}, 80, TechCategoryPlanetaryScanner),
ScanRange: 500,
ScanRangePen: 250,
}
var Snooper620X = TechPlanetaryScanner{Tech: NewTech("Snooper 620X", NewCost(10, 10, 70, 100), TechRequirements{TechLevel: TechLevel{Energy: 7, Electronics: 23, Biotechnology: 9}, PRTDenied: AR, LRTsDenied: NAS}, 90, TechCategoryPlanetaryScanner),
ScanRange: 620,
ScanRangePen: 310,
}
// TechDefenses
var SDI = TechDefense{Tech: NewTech("SDI", NewCost(5, 5, 5, 15), TechRequirements{PRTDenied: AR}, 0, TechCategoryPlanetaryDefense),
Defense: Defense{DefenseCoverage: .99},
}
var MissileBattery = TechDefense{Tech: NewTech("Missile Battery", NewCost(5, 5, 5, 15), TechRequirements{TechLevel: TechLevel{Energy: 5}, PRTDenied: AR}, 10, TechCategoryPlanetaryDefense),
Defense: Defense{DefenseCoverage: 1.99},
}
var LaserBattery = TechDefense{Tech: NewTech("Laser Battery", NewCost(5, 5, 5, 15), TechRequirements{TechLevel: TechLevel{Energy: 10}, PRTDenied: AR}, 20, TechCategoryPlanetaryDefense),
Defense: Defense{DefenseCoverage: 2.39},
}
var PlanetaryShield = TechDefense{Tech: NewTech("Planetary Shield", NewCost(5, 5, 5, 15), TechRequirements{TechLevel: TechLevel{Energy: 16}, PRTDenied: AR}, 30, TechCategoryPlanetaryDefense),
Defense: Defense{DefenseCoverage: 2.99},
}
var NeutronShield = TechDefense{Tech: NewTech("Neutron Shield", NewCost(5, 5, 5, 15), TechRequirements{TechLevel: TechLevel{Energy: 23}, PRTDenied: AR}, 40, TechCategoryPlanetaryDefense),
Defense: Defense{DefenseCoverage: 3.79},
}
// TechHullComponents
var Stargate100_250 = TechHullComponent{Tech: NewTech("Stargate 100-250", NewCost(50, 20, 20, 200), TechRequirements{TechLevel: TechLevel{Propulsion: 5, Construction: 5}, PRTDenied: HE}, 0, TechCategoryOrbital),
Mass: 0,
SafeHullMass: 100,
MaxHullMass: 500,
SafeRange: 250,
MaxRange: 1250,
HullSlotType: HullSlotTypeOrbital,
}
var StargateAny_300 = TechHullComponent{Tech: NewTech("Stargate any-300", NewCost(50, 20, 20, 250), TechRequirements{TechLevel: TechLevel{Propulsion: 6, Construction: 10}, PRTRequired: IT, PRTDenied: HE}, 10, TechCategoryOrbital),
Mass: 0,
SafeHullMass: InfiniteGate,
MaxHullMass: InfiniteGate,
SafeRange: 300,
MaxRange: 1500,
HullSlotType: HullSlotTypeOrbital,
}
var Stargate150_600 = TechHullComponent{Tech: NewTech("Stargate 150-600", NewCost(50, 20, 20, 500), TechRequirements{TechLevel: TechLevel{Propulsion: 11, Construction: 7}, PRTDenied: HE}, 20, TechCategoryOrbital),
Mass: 0,
SafeHullMass: 150,
MaxHullMass: 750,
SafeRange: 600,
MaxRange: 3000,
HullSlotType: HullSlotTypeOrbital,
}
var Stargate300_500 = TechHullComponent{Tech: NewTech("Stargate 300-500", NewCost(50, 20, 20, 600), TechRequirements{TechLevel: TechLevel{Propulsion: 9, Construction: 13}, PRTDenied: HE}, 30, TechCategoryOrbital),
Mass: 0,
SafeHullMass: 300,
MaxHullMass: 1500,
SafeRange: 500,
MaxRange: 2500,
HullSlotType: HullSlotTypeOrbital,
}
var Stargate100_Any = TechHullComponent{Tech: NewTech("Stargate 100-any", NewCost(50, 20, 20, 700), TechRequirements{TechLevel: TechLevel{Propulsion: 16, Construction: 12}, PRTRequired: IT, PRTDenied: HE}, 40, TechCategoryOrbital),
Mass: 0,
SafeHullMass: 100,
MaxHullMass: 500,
SafeRange: InfiniteGate,
MaxRange: InfiniteGate,
HullSlotType: HullSlotTypeOrbital,
}
var StargateAny_800 = TechHullComponent{Tech: NewTech("Stargate any-800", NewCost(50, 20, 20, 700), TechRequirements{TechLevel: TechLevel{Propulsion: 12, Construction: 18}, PRTRequired: IT, PRTDenied: HE}, 50, TechCategoryOrbital),
Mass: 0,
SafeHullMass: InfiniteGate,
MaxHullMass: InfiniteGate,
SafeRange: 800,
MaxRange: 4000,
HullSlotType: HullSlotTypeOrbital,
}
var StargateAny_Any = TechHullComponent{Tech: NewTech("Stargate any-any", NewCost(50, 20, 20, 800), TechRequirements{TechLevel: TechLevel{Propulsion: 19, Construction: 24}, PRTRequired: IT, PRTDenied: HE}, 60, TechCategoryOrbital),